-
Content Count
495 -
Joined
-
Last visited
-
Medals
Posts posted by odyseus
-
-
It would be nice to be able to shoot from unarmed helicopters like the little bird mount, also from the rear door. here is a link with a pic

-
Thx .Kju. I did try to add it via the modline. I try it on sixupdater by ACE. Do you think that maybe the problem?
-
Hello guys. I hope I m writing on the right topic line. Anyways I just notice that ACR is missing in the TOH. Does anyone know if this is a bug? If yes does anybody know if there are plans to add the units in TKO?
Thank you guys!
-
What if i want to use in more than one helipad? how should it be setup ?
-
HelloTry to see my blog http://greenberet101.blogspot.com.es .I try to explain step by step how to make a map for Arma. I advice you that its a long way :rolleyes:
and keep to update my blog ( every week more or less) .The only problem its the language :o i make this blog for the spanish lenguage comunity for Arma but you have a point of reference when you start to make a map for Arma2 -OA.
Great stuff. The language is nor problem for me, I speak Portuguese therefore I can understand a bit. I should be getting some days off work and will start working on it PRONTO. Hey by the way. If you need any help, i am willing to help out in exchange for learning. ;)
-
Are we getting updates on this anytime soon? I would love to have the k9 units and the swat truck.
-
thanks Hassle! Yeah there must be a tweak somewhere! Maybe some of the moderators would know! Anybody else ?
-
Thank you Mjr.Hassle. I think I got it. here is how you do it for future reference. make an init.sqf file in your mission folder. In the init.sqf put this line enableTraffic false;
---------- Post added at 03:12 PM ---------- Previous post was at 03:06 PM ----------
Does anybody know if ambient civilian module and ambient civilian vehicles works in Seattle?
-
hello guys the topic pretty much says it all. Is there a way to disable the AI traffic? Thank you!
-
@Buliwuf LOL :D I wish. That is just my Dyslexia! :D
@BlackMamb that sounds like good idea! Got it? creatSound Source, sounds like good idea? :D Thanks guys i will give it i try.
-
HELLO GUYS, As the tittle says i am having a little problems with my alarms system. So here is what i did. I place a trigger on that map. set the size to 300 x 300 and set the condition to be triggered by bluefor being detected by oppfor. Then on the activation box i place a line that alarm1 = true. To trigger a second trigger that will produce de sound near a speaker a place on the map. Everything works fine. But the alarm does not shutoff. I try to place another trigger that countdown time since alarm1 was triggered to shut it off and on its action box i place alarm1 = false. But it did not work. I saw somewhere please using the delete action to delete the trigger, but i don't want to use that since i want the alarm to turn back one in case more tropes arrive. i WILL USE THE DELETE FUNCTION IN CASE THE SPEAKER IS DESTROYED. DOES ANYBODY KNOW WHAT WOULD BE THE BEST WAY TO DO SO?? pLEASE HELP! THANK YOU GUYS AS AWAYS ;)
-
-
hey guys i put some illumination towers on my map with light and i want it to shut down ones the circut breaker is done. What should i put on the condition?
-
I LOVE YOU MAN!! THANK YOU. i THINK I GOT IT.
-
could you walk me through it. Please
-
I did what you guys suggested. I also did what Pufu told me. By the way thx guys. I check the normals and faces. It looks fine. DualJoe are you trying to tell me i should not use the mirror modifier?
-
LOL I try what you sugested. ctral+a, apply scale + rotation. The mirror modifier still does not work. i try with a box and only half of box shows up
-
Does anybody know ???
-
Hey twin2win let me know if you need help. I m learning modeling and willing to help so that i can learn myself. :D What you say?
-
Hello guys. Having problem importing to oxygen 2 . I have a model that I did using a mirror modifier, and also divided it ) in different parts.(objects)I guess is the right way to say it. they are (main body, wheels and door). i try selecting all the parts using the box selection like in the video tutorial and then exporting to pd3. problem is that when i open it on oxygen i only get one of the parts and half of the main body is missing (mirror modifier). Any body know what i may be doing wrong???, by the way great work! ;) Should i model just using one object and no mirror modifier? FYI i was able to do it with the monkeys! :D
-
indeed. I will on my own time. Right now i m doing a little modeling aircraft that may just need some pointers from you. :D What you say?
-
Hello guys. So for fun i downloaded the Take on Samples & Temlates. That we can find here http://takeonthegame.com/take-on-sample-model-and-livery-templates/
So here is my question i got it to work on Oxygen 2 now my problem is with the texturing. I m getting that all texture are unmapped. How can i get it to be mapped right with the example texture provided by Bis on the same package. Thank you. :D
-
To Mondkalb.
Thank you for the link, and no i don't know anything about map editing and as you can see i m not afraid to say so therefore i m here to ask for help. Here is my problem people assuming stuff.
In my previous post you will see i m very thankful for all the posting people have made. But hey i guess you are just assuming again right?
-
To Gnat:
That is cool Gnat. Cant wait. What is the ETA on that? :D
To Scarecrow398:
Cool brother thank you. I will take a look on this addon. Does it support multiplayer and multiple players in different guns at the same time?
To hcpookie:
I like you whole set up with a place for the placer to control the gunner. Really realistic!

CAn't find ACR in TOH
in TAKE ON HELICOPTERS : BI TOOLS - TROUBLESHOOTING
Posted
Hey thx . I will try it right now. Listen quick questionyou may know. I notice that some vehicles that were imported from arma 2 to toh have a fuzzy texture. Do u know why? Thx