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odyseus

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Posts posted by odyseus


  1. Hello Rezzo, I have a few question? First Great mod! Now is it possible to add a cellphone in to the inventory of spawning trigger man trigger man (I want to use it as prove that he is up to no good!) and can make spawning trigger man give our Intel? (like position of IED factory)???????? Thank you my friend!


  2. Hello glowbal, I would like to know if it is possible to restrict use to specific players?

    By the way great work. I play a bit with it and love it. It would be nice if the command stop to be define by probability of authority. More authority more chance to the civilian to stop, and it case it did stop only move when release by player. IT would be nice to have in addition to stop, order like get down and disperse.


  3. Yes. The trigger keeps activating when a special force vehicle move in to it! I will try with a hmmvv now!

    ---------- Post added at 01:28 AM ---------- Previous post was at 01:17 AM ----------

    OK. Like i thought. Trigger went off with the HMMVV too!. Let me explain. I have i trigger called "heavyrepair" like i told you "Activation set to BLUFOR & Repeatedly & present and condition {vehicle _x iskindof "Tank"} count thislist > 0;" I also have a logic object that states "null = heavyrepair execVM "scripts\repairpoint\vehicleMaintenance.sqf" ". Keep in mind it is a multiplayer game. So what you guys think?

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