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Posts posted by odyseus
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Hello guys i m trying to get a helicopter to move to a marker when its fuel is low. Any ideas?
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Nother issue i notice is that if the trigger man has a weapon i cant find it if i search him and if i remove his weapon he keeps spawning new ones! Is there a fix?
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Hello there great work on the mod! I m using mod with ACE, getting few error as well, but mod is working ok. Only a few question? how can i remove the first menu question that ask you if you want English or Spanish? Another thing, how can I limit the use of this mode to an specific player?
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Hello Rezzo, I have a few question? First Great mod! Now is it possible to add a cellphone in to the inventory of spawning trigger man trigger man (I want to use it as prove that he is up to no good!) and can make spawning trigger man give our Intel? (like position of IED factory)???????? Thank you my friend!
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Alright Iceman! Thank you i will give a try.
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Is there maybe a line i have to add in to the mission or anything like that to get acre working on my custom mission?
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Thank you guys. I will do it.
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Hello guys. I made a custom mission MP. I notice that my ACRE is not working. Is there any special step i have to do to make it work. Thank you.
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LOLOLOLO That is true. Nothing is worth the hassle! :D Yes. I have now separate service spots, one for cars and another for tanks. Now What i really wanted to do is to be able deploy a service point from a empty container, away from my base. but that service point only refuel, rear and maybe fix the vehicle halfway, just enough for vehicles to make back to base. :D
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After a long search I decided to ask for help on this issue. Hello everyone i have made a custom mission for ACE, but my ACRE "teamSpeak"is not working properly. Are there special steps i should take to make it work. Does anybody knows? Thank you
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thank you! :D
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I check it. Anyways great work on the HAC. It will be even better when you make it MP friendly :D. FYI I notice it crash when you have 2 different leader in MP, therefore as soon as the order comes in. Bam it crash . Anyways keep up the good work. If you need help testing or anything let me know!
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Thank you Rydygier. I got it! now i m having a little issue. My friends keeps crashing on multiplayer? Do you know what must be the problem?
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Hello Rydygier. I would like to place some units defending base. How can I make so that the AI commander don't use them?
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Hello glowbal, I would like to know if it is possible to restrict use to specific players?
By the way great work. I play a bit with it and love it. It would be nice if the command stop to be define by probability of authority. More authority more chance to the civilian to stop, and it case it did stop only move when release by player. IT would be nice to have in addition to stop, order like get down and disperse.
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It is very weird. Anyways never mind i found another way. Hey guys how can i disable repairing on a service point? I want the service point only to be refuel and rear. Any ideas?
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Yes. The trigger keeps activating when a special force vehicle move in to it! I will try with a hmmvv now!
---------- Post added at 01:28 AM ---------- Previous post was at 01:17 AM ----------
OK. Like i thought. Trigger went off with the HMMVV too!. Let me explain. I have i trigger called "heavyrepair" like i told you "Activation set to BLUFOR & Repeatedly & present and condition {vehicle _x iskindof "Tank"} count thislist > 0;" I also have a logic object that states "null = heavyrepair execVM "scripts\repairpoint\vehicleMaintenance.sqf" ". Keep in mind it is a multiplayer game. So what you guys think?
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Hey ice man, I think this is what you want http://forums.bistudio.com/showthread.php?112986-Looking-for-help-on-an-advanced-trigger-condition-code
---------- Post added at 08:15 PM ---------- Previous post was at 07:17 PM ----------
Does anybody know what I m doing wrong? I just need to set a vehicle type "TANK" as condition. Anybody?
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ok i try with blufor. But trigger is being activated by wheeled vehicles as well. How can i make it only trigger when a Blufor tank is pressent? Is something wrong with my line? {vehicle _x iskindof "Tank"} count thislist > 0;
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Does anybody know why this is not working for me? I placed a trigger, Activation is none, repeatedly, present, condition is {vehicle _x iskindof "Tank"} count thislist > 0;
????:confused: Thank you!
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Hello there guys. I was wondering if it is possible get the same action like in the yup_uh60q between the ACE_AH6j_DAGR and the AH6j_EP1_mm ??
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Hey guys i notice that my ace interaction keys are not working. I try to set it up on ace option. But it is all missing. Any ideas?
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yep! I believe that is it! The ACR I believe it must be because it is the lite version.

Low fuel as condition!
in ARMA 2 & OA : MISSIONS - Editing & Scripting
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Thank again Iceman. I m trying to do this by triggers. i can get it to move to the marker when fuel is low. My only problem is to make it land on the helipad. This line vehName land "posName" does not work! Happy Holidays! :D