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Posts posted by odyseus
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Anyway to by pass it? If not could another script may be causing the delay??? Thank you brother!
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oK I THINK I FOUND THE REASON TO WHY THEY WERE NOT SHOOTING AT ME. tOO MANY ENEMY AI ON THE MAP. I GUESS WHEN THERE ARE TOO MANY AI's it take some time for the script to work. Does it make sense?
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Hey ryd did you ever ran into a problem where enemy does not fire at you!?????
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can i use the same way to disable units to disable usage of specific empty vehicles??
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hey kempco i have a question i just installed the mod version, now how can i make it kick start on my mission? I try finding the answer but i did not find any documentation on it. Thank you! :D Never mind it i got it.
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Rydygier one when why do you use this GAir = group this; and G1 = group this on the cargo mission?
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ACE also have ski masks.
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Are you referring to the gas mask? If so you problem may be that you are not using ACE. I m not familiar with those mods, but they may not come with the mask. You may want to ask the mods makers.
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Hey guys does anybody know if madbul still working on this script? Anyways it would be cool to make large ammo box with multiple box as vehicle so that single small box can be added into it! DOES ANYBODY KNOW HOW WE DO IT TO ADD THINGS WITH IN THE VEHICLES BEFORE MISSION STARTS.
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hello hcpookie, one question does this addon add action to all vehicles to deploy camo net or do i need to script it? If not how do i go about starting the script in question to get it to work. Thank you!
Nevermind this question! Great Work! :D
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hey f2k i will try to implement it into the script. Thank you!
@Kempco can you still fire and reload while in enablesimulation?
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I got it. Briefing works. Only one problem HETMAN task over writers briefing task! Are there any workaround it? I try to set my to taskobj_2 but it did not work.
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You may be right maybe is something i did! :D i will double check and try to run you debug. What about briefing.sqf is it possible to add one to my mission?
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those are single units not groups. I will try to place it in the int.sqf see if solve the problem. So me adding B or C to the end of the RydHQ is the right way to do it right!?
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units still receiving order from commander. It is weird because i touch it was working before
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Hey Rydy. I m runing into a problem again, I have on the map LeaderHQ, LeaderHQB and LeaderHQC, i place 2 trigger that are set to true and have this lines trigger 1 RydHQ_Excluded = [drom01, avenger01, antiair01, antiair02, avenger02, avenger03, avenger04, avenger05, soldier01, soldier02, soldier03, soldier04, soldier05,soldier06]; and trigger 2 RydHQB_Excluded = [Defend01, Defend02];
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Hey Rydygier. Keep it up the good work! I m having lots of fun with your masterpiece. Anyways wait for you to get it MP compatible. :D One question i m trying to set a aircraft just for cargo? what is the best way of doing it with out the leader assigning a empty vehicle to the units? Thank you! I want just the vehicle to be available for AIs. One more thing i was trying to add briefing.sqf it seems not to work. as there a work around? I would like to add some special mission of my own. One more thing why isnt this working RydHQB_Excluded = [Defender1]; I place it on the init of the leader
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yep! they are place in the editor. One thing i m using ACE.;D Most statics and but also 2 hunvee
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Hey guys I seems to be having a little problem. My AA guns (statics and mobile) seems not to be engaging enemies. Well something do they but almost never. Does anybody know if there are special steps to place them? Thank you! :D
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Hahahahah! I know my friends they will not listen to me! :D Well fine someone find a possible solution please let me know. ;D Thank you!
---------- Post added 12-29-2012 at 12:23 AM ---------- Previous post was 12-28-2012 at 11:03 PM ----------
I just had an idea! What about replacing the key the key action to another action? Maybe the ESC action! Is this doable ?
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So disable input is defensibility not it! Is there another work around this? Remenber for me would be enough just to disable a couple of keys (Z,X,C). Thank you Tryteyker and roguetrooper. :D
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That sounds good but does it disable all inputs like mouse and all keys on keyboard? I m only asking these because for what i m trying to do i will need some of the keys to be available like mouse action and maybe some keys on the keyboard. Thank you
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Thank you Trooper! I will tested ASAP, but wouldn't the disableuserinput disable most of the keys, including the ESC key? Another key, could i remove the line ~60 (endurance of your cutscene) and just set it to false when it needed for example by a trigger?
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Hello guys, I guess the title says it all. I need a way to prevent players from going prone and standing up, while a script is being performed. I was thinking that maybe disabling temporarily the Z and C keys, would it do it? What do you guys think? Is there a better way? If so what would it be? If not how would I go about disabling those keys? Thank you! :D

HETMAN - Artificial Commander
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted · Edited by Odyseus
thank you guys i will take a look at it! hey Rydygier i try this on the init RydHQ_Excluded = [vehi01,vehi02,vehi03] to prevent HAC from using this empty vehicles. Did not work! What m I doing wrong? also this seems not do be doing the trick too. :D RydHQ_FirstToFight = [tank01,tank02,tank03];