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odyseus

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Everything posted by odyseus

  1. Hello VovoNauta, Fist of all great work on your addons they look great. I would like to talk to you . Please PM me! VLW
  2. Corporal_Lib here is an little teaser! Vlw If anyone want to help please contact me or Lepletier from www.a3cn.com.br
  3. odyseus

    Question

    Hello guys does anybody know if the model from arma 2 area already available or will be available for the community? If not how do we go about asking permition to modify and use some of them on my project!?
  4. odyseus

    Cutom Weapon Error

    Hey guys I just found one problem now i am face with another issue. This was the problem i found model = "Imbel_IA2\IA2_556_Carbine.pd3"; I have replaced to model = "Imbel_IA2\IA2_556_Carbine.p3d"; But right now the game is crashing!? what could it be?? thx
  5. Hello guys I m trying to get my weapon in game. I m really bad with configs and i was hopping to get some help from you guys. I am getting an error called "bin\config.bin/cfgweapons.IA2_556_Carbine" I have not idea what is wrong! Can someone take a look at my config and help me out. I m trying to follow the tutorial from Zachgibson22 so my config is really close to his. class CfgPatches { class Imbel_IA2 //Name of the folder of your addon { requiredaddons[] = {}; requiredversion = 0.1; units[] = {}; weapons[] = {"IA2_556_Carbine","IA2_556_Carbine_ops"}; magazines[] = {"tb_30Rnd_556x45_B_Stanag", "tb_30Rnd_556x45_T_Stanag"}; }; }; cartridgepos = "nabojnicestart"; //remember this? Make sure it’s named //right cartridgevel = "nabojniceend"; //the “end†is the velocity as I //mentioned earlier model = "Imbel_IA2\IA2_556_Carbine.p3d"; //location of the P3D model modes[] = {"Single", "Burst"}; //Firing Mode muzzleend = "konec hlavne"; //Muzzle end muzzlepos = "usti hlavne"; //Muzzle start pos picture = "\Imbel_IA2\data\gear_IA2_556_Carbine_x_CA.paa"; //The default/empty UI Icon for the gun in the //Inventory screen, I’ll go over making this later reloadaction = "GestureReloadEBR"; //reload animation, custom not //available at the moment class WeaponSlotsInfo { allowedslots[] = {901}; mass = 4; class MuzzleSlot { access = 1; compatibleitems[] = {"muzzle_snds_L"}; displayname = "Muzzle Slot"; linkproxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; scope = 0; }; class CowsSlot { access = 1; compatibleitems[] = {"optic_Arco", "optic_aco", "optic_ACO_grn", "optic_hamr", "optic_Holosight"}; displayname = "Optics Slot"; linkproxy = "\A3\data_f\proxies\weapon_slots\TOP"; scope = 2; }; class PointerSlot {}; }; class CfgMagazines { /*external*/ class 30Rnd_556x45_Stanag; class tb_30Rnd_556x45_B_Stanag : 30Rnd_556x45_Stanag { ammo = "TB_556x45_Ball"; count = 30; descriptionshort = "Caliber: 45 ACP UMP Mag<br />Rounds: 30<br />Used in: HK UMP-45"; displayname = "45 ACP 30rnd UMP Mag (Ball)"; initspeed = 930; lastroundstracer = 0; picture = "\tb_arifle_hkump45\UI\gear_hkump45_mag_ca"; model = "tb_arifle_hkump45\hkump_mag"; scope = 2; tracersevery = 0; }; class tb_30Rnd_556x45_T_Stanag : tb_30Rnd_556x45_B_Stanag { ammo = "TB_556x45_Tracer"; descriptionshort = "Caliber: 45 ACP UMP Mag<br />Rounds: 30<br />Used in: HK UMP-45"; displayname = "45 ACP 30rnd UMP Mag (Tracer)"; lastroundstracer = 0; scope = 2; tracersevery = 1; }; }; I guess i have to define the class. but i m not sure how to do it. I keep getting error. Anyhelp
  6. odyseus

    Cutom Weapon Error

    I m now runing into a new problem. I have replaced my config to another config and now i get in game but i cant see the weapon on the soldier hands. I get a error like this no entry bin/cfgweapon IA2_556_carbine_base firelightdiffuse! Does anybody know what it is? The model appear on buldoser with not problem. Below is the new config. Can someone help?
  7. hello guys, I m trying to get my soldier in game but i m having problems. I think the config i m using is messing something up. Instead of my model i m getting the traditional arma 3 model. anyideas? here is it class CfgPatches { class BR_soldado_exercito { units[]={}; weapons[]={}; requiredVersion = 1; requiredAddons[]={"A3_Characters_F"}; }; }; class CfgVehicleClasses { class BR_soldado_exercito { displayName="my_unit"; }; }; class CfgVehicles { class B_Soldier_base_F; class BR_soldado_exercito: B_Soldier_base_F { model="\BR_soldado_exercito\soldado_exercito.p3d"; scope=2; displayName="my_unit"; hiddenSelections[]= { "Camo" }; }; }; Does any one know how can i go about making by itself, instead of using arma 3 classes. I m trying to have it under _ "Independent" _ "Country" _ "army" I also want to know how to add the country flag icon ---------- Post added at 04:11 AM ---------- Previous post was at 02:57 AM ---------- Ok guys so after try and errors i was able to get my unit in game. there is a small problem but i believe it to be due to me not finishing the rig the unit in O2. anyways can someone confirm it for me. Also please a little help on the config would be nice. here is the image http://farm3.staticflickr.com/2811/9704692257_7787982b43_o.jpg (365 kB)
  8. odyseus

    custon soldier config

    Thank you Max. Sorry for the inconvenience. ---------- Post added at 02:54 PM ---------- Previous post was at 02:52 PM ---------- Thank you EvilDutch. I will give it a go. Listen do you know if the problem i am having with my model is truly due to me not finishing making all the lods and stuff on O2?
  9. odyseus

    O2 redifine soldier bodyparts

    thx guys living and learning! XD
  10. hello guys i m trying to get my model in game. i notice on the A3 example that some body parts have a more blue than the traditional red selection. Can someone explain me why and how do i go about achieving it. thx
  11. Oww thank granQ, Sorry I did not notice it! If moderate feels that this threat fits better somewhere else, please move it. Thank you!
  12. Hello guys, I have a model i m working on and i need a icon to be used when the vehicle is being place on the editor. Can someone walk me through it or show me a good tutorial for it. Thank you
  13. Ok guys here are some of the stuff i have already. http://farm4.staticflickr.com/3770/9675130389_932ff5c930_o.jpg (298 kB) http://farm3.staticflickr.com/2808/9675129889_65d3e5311c_o.jpg (291 kB) http://farm4.staticflickr.com/3719/9678359658_0235e18e2d_o.jpg (187 kB) http://farm8.staticflickr.com/7342/9678360222_1ca3f79eb9_o.jpg (178 kB) The uniform is my first try and error on texturing! what do you guys think good enough? anypointers? would anyone like to help?
  14. OWw great stuff! Hope blender has similar options! :D
  15. Oww those textures looks good! I wish i knew how to do it or had someone helping me! Good job RedPhoenix :D
  16. Hello guys. I have a few models done. I spend all weekend on texturing but i m having lots of problems since my skill levels on gimps is pretty bad. Anywyas wanted to see if someone would like to help me texture some of my models! thx This is a pic of one of the models i m just finishing, this model is about 99% done, i thought that by posting it i would maybe get someone exited to help me. :D anyways is worth the try. This is a Skyhawk AF1 brazilian navy. I also have a SuperTucano, few soldier, A12 Aircraft carrier and a LHD
  17. odyseus

    geometry LOD and AI

    We salute you Sir! /:'):icon_dj::icon_dj:
  18. Thx man. excuse my ignorance! But what is allinone config file. I must be blind, cant find the air vehicle there. :/
  19. Anyone? I don't want to do anything illegal. It is more like for learning purposes Anyways would it cause crashes, if i use a config from other arma 3 vehicle?
  20. Thank you Sir. I will try that soon. I do have the driver and passenger proxy. Can someone tell me if it is ok to borrow the config from arma 3 vehicles as a base from which i would try to base my model?
  21. odyseus

    Landing gear and propeller

    Sorry Gnat. I don't mean to impose but do you think you could take a look at the config. thx! ;)
  22. Hello guys, Can some one help me in a step by step guide on how to make my land gear and propeller work on my monomotor plan. It has one landing gear on the front that should folder back, and two land gear under the wings that should folder toward the middle of the plane (to the side). Anyways i try to follow some steps on the brsseb'z tutorial but i m not getting the raise landing gear option. Thank you guys!
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