Angus S
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Everything posted by Angus S
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Can anyone confirm if ACR lite needs a full version of OA to play? I have ArmA2 + Reinforcements which includes all of the Arrowhead content but none of the singleplayer missions and the normal version of ACR won't work, so I thought the lite version might
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Angus S replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Count_Blackula Not all addons have an icon appear on the top right of the main menu, if it says it is enabled in expansions then it should be enabled -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
Angus S replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Is there still going to be a chernaraus version? -
PvP Animation replacement/enhancement pack
Angus S replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah the sniper sit is the one reason I don't use this mod anymore -
I have just downloaded the new ACR DLC and when I tried to install it it said that I didn't have operation arrowhead installed and then it quit. I don't have OA, but I do have Arma2 and Reinforcements, so I can only guess that it doesn't count my reinforcements as OA. Will I have to buy OA?
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ACR DLC won't work with Reinforcements
Angus S replied to Angus S's topic in ARMA 2 & OA - TROUBLESHOOTING
I do have A2. The installer says that the only thing missing is OA, but OA isn't listed as a requirement on the ACR page, only CO -
ACR DLC won't work with Reinforcements
Angus S replied to Angus S's topic in ARMA 2 & OA - TROUBLESHOOTING
I don't understand why having reinforcements can't count count as combined ops, I have all of the content except for the campaign. I can run any mod that requires combined ops and beta patches etc that say they require arrowhead work without a hitch. Surely ACR doesn't require the arrowhead campaign, just the content and engine, which I have ---------- Post added at 05:02 PM ---------- Previous post was at 03:52 PM ---------- I ave just been reading the wiki page on Arma2 package combinations (http://community.bistudio.com/wiki/ARMA2_PackageCombination) and it says that ArmA2 + ArmA2:RFT = A2:CO ("(A2:RFT+A2 = A2:CO, A2-FullSP&MP, OA-FullMP, A2:BAF-FullSP&MP, A2:PMC-FullSP&MP") so ACR should work -
ACR DLC won't work with Reinforcements
Angus S replied to Angus S's topic in ARMA 2 & OA - TROUBLESHOOTING
Reinforcements has OA lite, so it has all of the content just no missions, I think the only problem is there is no OA exe or registry entry -
Does this need operation arrowhead, or will reinforcements work too?
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Is their a simple tutorial on how to create weapon replacement config or a template for one?
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German Weapons Pack by Marseille77
Angus S replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Your overview links are broken -
Enhanced Skills Slider WIP
Angus S replied to jedra's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sounds like an awesome idea! Now no one can complain about the AI spotting skill etc because they can just change it -
Arma 2 Addon request thread
Angus S replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Can someone make an F35B with different loadouts from vanilla? e.g. Mavericks and JDAM -
What is you antistriopic (or however you spell it) set it?
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@stk2008 The Six Updater thread is in the editing section
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VERY URGENT: Arma 2 Free people unbanable
Angus S replied to DementedFool117's topic in ARMA 2 & OA - Servers & Administration
That might show up if somebody joins with a mod enabled, even if the server doesn't run any mods -
COSLX - An updated version of the original SLX Mod
Angus S replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Using only SLX and ASR_AI has gotten rid of the standing dead problem -
Yeah I think it was with the machine guns. They would also fire when they were crawling prone
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cool thanks so much for your help
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Maybe not quite to the extent of banana cannons (as cool as that would be) but replacing, say, the BIS M16A2 with the RH one. I am aware there is already a mod that does this but I want to make an all in one config that replaces pistols and other weapons as well
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Any screenshots?
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I think I found a bug, I was playing with ASR_AI and the latest beta and the enemies would be firing at me, then they would turn towards the other members of their squad and instead of ceasing fire as soon as they stopped engaging me, they would keep firing and would often kill several members of their own squad
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I am using a system with 4GB of RAM and have just made a 512MB RAM disk and have noticed a significant improvement in performance, and I was wondering how big a RAM disk I should create with just 4GB avaiable. Can anyone help?
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I am using a system with 4GB of RAM and have just made a 512MB RAM disk and have noticed a significant improvement in performance, and I was wondering how big a RAM disk I should create with just 4GB avaiable. Can anyone help?
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I don't think you can really remove any features of ACE to increase performance without taking away the whole point of ACE. 38FPS is pretty decent anyway, I would love to get even half of that on low settings without mods