Angus S
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Everything posted by Angus S
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Do you feel your Arma2 is too dull or colorless? Then this may interest you.
Angus S replied to nodunit's topic in ARMA 2 & OA - GENERAL
it was only 3-5FPS, but when i'm only running at 20FPS thats a pretty big difference -
Do you feel your Arma2 is too dull or colorless? Then this may interest you.
Angus S replied to nodunit's topic in ARMA 2 & OA - GENERAL
I tried just using the pallet one and even that gave me a bit of a FPS hit -
COWarMod Release
Angus S replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You could always just make a thread about how to make COWarMod compatible with ACE and people can contribute to it -
COWarMod Release
Angus S replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've already had a go at modifying COWarMod to work with ACE, and there were quite a lot of script errors. I had to add a few files, and take out a even more but it's running pretty well now -
COWarMod Release
Angus S replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I would also be interested in helping with the ACE version of COWarMod -
I have bought both Arma2 and Arma2:Reinforcements and have been enjoying the game a lot, but whenever I try to install a patch a box comes up saying that either the game isn't installed or the installation is corrupted. I have tried the patches for both A2 and Reinforcements as well as the beta patches and none of them work. Reinstalling the game does not work either. The game is quite buggy so patches are a bit of a must have
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I meant that when you shoot someone, it should be more obvious, like they should jerk backwards or something, or if you shoot them in the right shoulder it should throw off their aim
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-Animations for actions such as combat rolling, diving, sliding, taking cover, peeking from cover, blind firing, etc -Make the game not need a super PC to run -Better ballistics e.g. wind deflection, and allow better scope adjustment -let you choose and customize weapons like army of two (but not to the extent that you can put a 7.62 barrel on a 5.56 rifle, just so that you can change stock and rails etc) -better vehicle damage models -getting shot should actually throw a person backwards or knock them down -more realistic building and terrain damage -dismemberment -lots of weapons. you can never have enough -character customization -ability to dig trenches -better ragdoll physics -better particle effects -better vehicle performance and handling -proper magazine models for weapons e.g. if you have a beta-c in an m4 it shouldn't look like a 30rnd stanag -stamina system -shellshock effects -better suppressing fire effects, e.g. your character panics and can't aim or move properly -needs waaaaay better reloading animations then arma2 -more CQB combat -make all buildings occupiable -let you capture enemies -better bomb disposal: should actually take skill -let you knock out enemies -hand to hand combat: Some units are more skilled then others -Less-lethal weapons -Ability to knock unconcious -Fast grenade button instead of having to switch to them -ability to have weapons prezeroed to different ranges -Should be able to carry a second primary weapon on back -weight should affect movement speed -better stealth system -different ammunition types -ability to make booby traps -enviromental damage e.g. running into a wall at full speed will hurt, trying to sprint up the stairs or on rough ground can trip you up. -fast roping from helicopters -rappeling on walls -climbing e.g. up buildings, on ice, up rock, even up trees -better wounding system like ACE but more advanced -Better AI initiative e.g. auto healing or suppressing fire etc -custom formations -craters from explosions -weapon rest -deploy and undeploy bipods and bayonets -usable grenade launcher sights -More civilians -gore -Move and shoot inside vehicles -customizable vehicles -spreading fire like in FC2 and the ability to put it out -Burning people -Weapon jamming -Weapons breaking e.g. getting shot, barrel full of water, catastrophic failure -tall grass -AI shouldn't be able to see through grass -Better camoflouge effects -better AI driving -Better sounds -Holstering weapons -Underwater swimming + combat -maybe even underwater mine disposal -Mine detectors -3d map editor like in FC2 -lots of random civilian traffic -opening and closing vehicle doors -dust from vehicles, bullet impacts, humans, animals etc -better animal behaviour -better civilian behaviour -3 sided battles -AC-130 -bolt action and pumpaction reloading animations -when a unit has lower fatigue or is being suppressed, they can fumble a reload and make it slower or jam their weapon -different AI behaviour e.g.super alert, or just jumpy, less alert, basicly asleep, bloodthirsty, trying to play the hero etc depending on stamina, support, moral etc -different types of armour which affect protection and movement -attack dogs -disguises e.g. dress as a civilian and you won't get noticed if you behave normally -weapon slings -better SFX -bullet in the chamber after a reload gives you an extra bullet e.g. 30 + 1 -better HALO with oxygen mask that can be removed after landing -64bit with support for more ram and cores -3D vegetation -better ground textures -caves, maybe even spelunking! -no option for 3rd person or crosshair. it's supposed to be a milsim1 -included utility for controlling fps by changing settings mid-game, like VFFPS for ArmA2 -rain changes dirt to mud, creates landslides etc also floods rivers and makes ground slippery