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jake_krieger

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Everything posted by jake_krieger

  1. jake_krieger

    J.S.R.S. 2.2 Soundmod

    LordJarhead have you tried to directly contact the sound guys for ARMA 3 ? Maybe you can get an unofficial cooperation going to make your life easier. I bet they love your work and would be willing to spare the time.
  2. jake_krieger

    A-10C for Arma 3

    Please make this as realistic as possible in terms of start up procedures and interactions. Honestly , people who just want to do a quick flight can go use other mods.
  3. jake_krieger

    Refined Vehicles

    Thank you man, have a nice christmas time !
  4. jake_krieger

    Advanced Cockpit Interaction

    Guys, the creator of the A-10 for ARMA 3 Mod ( Peral ) has managed to make the best cokckpit interaction implementation i´ve seen yet. You could contact him ( Peral ) to get you the info and knowledge to make the vanilla vehicles with interactive cockpits or your own vehicles !
  5. jake_krieger

    A-10C for Arma 3

    Best Addon yet ! The cockpit interaction is just what i wanted to see concerning vehicle modding. I dream that one day we will be as close with the vehicle realism as DCS:A-10 :)
  6. jake_krieger

    Blastcore A3

    Takbir ! But does this contribute to the topic ? I think not.
  7. jake_krieger

    Refined Vehicles

    Thanks man ! This mod will be amongst my essential mod list next to JSRS, Blastcore FX and ASR-AI/bcombat
  8. jake_krieger

    J.S.R.S. 2.2 Soundmod

    Hey LordJarhead , here is feedback like you requested: All weapon and military vehicle sounds are awesome but what is missing is something important(not really) :D The sounds of the civilian vehicles. If you are a german car nut you will understand It would be the cherry on top of the cake if you could try to make the vehicles sound like their realworld counterparts. RedPhoenix who made the cool mod RefinedVehicles wants to do the same with the handling of the vehicles. He identified the vehicles as : BMX X6 Honda Civic Honda Civic Type R Isuzu D-Max Iveco Daily 4x4 Honda TRX-500 Kamaz 43114
  9. jake_krieger

    Refined Vehicles

    Hey RedPhoenix , would it be possible to create a version of your mod that has all original names of the vehicles , or at least just create the files to replace the names/classnames back to original ? I would be deeply thankful for that.
  10. jake_krieger

    J.S.R.S. 2.2 Soundmod

    I love you Lord Jarhead ! Thank you very much for doing this! You and your future children shall have a long and healthy life !
  11. Use a proxy to buy a steam key from another country and then activate it on your own. Or send the money to some friend who lives out of brazil and let him gift it to you.
  12. jake_krieger

    Blastcore A3

    Now a teaser video and my life would be complete for a day or two !
  13. jake_krieger

    Helicopter pedals animation

    I agree since these animations were in Take On Helicopters there arent any good reasons why they aren´t in ARMAIII
  14. jake_krieger

    Refined Vehicles

    I went through all unarmored vehicles and these values need to be adjusted to make every vehicle true to their real life TopSpeed and accleration. BMW X6(SUV)_____________________Current Acceleration from 0-100 Km/h : 19,4s ; Real Acceleration 6,7s BMW X6M________________________Current Acceleration from 0-100 Km/h : 7,6s ; Real Acceleration 4,7s Honda Civic Type R(Hatchback Sport)_Current Top Speed : 182Km/h ; Real Top Speed 235Km/h Honda ATV_______________________Current Top Speed : 83Km/h ; Real Top Speed 85Km/h Isuzu D Max_____________________ Current Acceleration from 0-100 Km/h: 12s ; Real Acceleration 11,4s Ansyr MVD(Ifrit)__________________Current Top Speed : 107Km/h ; Real Top Speed 120Km/h
  15. jake_krieger

    [WIP] bCombat infantry AI Mod [SP]

    Hey Fabrizio, i would like to test your mod. I used ASR AI during ARMA2 times but currently there is nothing really comparable to it right now for ARMA3. Please let me know , im eager to give you feedback and evaluation.
  16. jake_krieger

    Refined Vehicles

    I really love it ! A few cars have not the correct MaxSpeed but most are really well done ! It would be awesome if you could adjust all vehicles to their real MaxSpeed, Acceleration and approx. handling one day. Together with J.S.R.S ..... unimaginable :D
  17. Just use an area that has LIDAR Data avalaible in Google Earth. You can get very high resolution ground textures + the 3D LIDAR Data and some detailed 3D Buildings
  18. jake_krieger

    JSRS2.0 WIP Thread

    Woah Woah , guys why are you so aggresive only because i nicely asked and stated the reason why i asked. And i just asked. I respect Lord Jahrhead very much and admire him.
  19. jake_krieger

    JSRS2.0 WIP Thread

    Could you please release JSRS 2.0 as a BETA , i want to play the campaign with it.
  20. jake_krieger

    JSRS2.0 WIP Thread

    So will JSRS 2.0 release before the first campaign episode ?
  21. ASR AI currently , makes a lot of problems , especially if combined with TPW MODS. Many missions wont trigger correctly, and there are other AI glitches happening. The developer of ASR AI and TPW Mods should work together !
  22. jake_krieger

    best videos to introduce friends to ARMA

    Without a doubt this one will convert any gamer worth his salt
  23. jake_krieger

    Choose 4 scopes you'd like to see in Arma 3?

    We need the Aimpoint CompM4 back !
  24. jake_krieger

    FLAY Archery Fetish Mod (wip)

    I love your work . It would be awesome if you could contact Bohemia for making Weapons and Body animations easier to make . Also implementing a good system for creating melee weapons. That way there could a be a possibility of creating a Mount and Band like Medieval combat simulator inside of ARMA 3. Thank you for all your hard work !
  25. jake_krieger

    ASR AI Skills

    Could someone help me out ? ASR_AI gives me error messages when i start ARMA 3. Could you tell me how my mod-launch command text should look like OR which mods besides the ASR_AI do i need ?
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