XiviD
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Posts posted by XiviD
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The map looks great from above and i love the choice of vegatation but sadly the mid-range textures are such low resolution. I guess there is no way to fix that 😞
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Beautiful map! Well done!
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Great work everybody!
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Hey Zade!
Will there be an update soon?
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Thank you very much lexx!
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Hey Lexx,
Special Forces of the CSAT Pacific Army are beeing dropped off in the jungle
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After unsuccessfully trying to contact Soronelite :( , we finally found the solution for our problem. We had two uniforms (actually 4 but 2 with the same tex) which could not be loaded in the Arsenal (When loaded, it looked like this).
Seems like there was an inheritance problem since the 1.52 Patch. BI changed the scope of some uniforms, including the ones which were used in the ARC GER-pack (B_Soldier_02_f and B_Soldier_03_f).
You can simply fix it by adding "scope = 1;" (Without "") to every broken uniform in the "cfgVehicles.hpp" file.
Example:
class ARC_GER_Flecktarn_Soldier_01: B_Soldier_02_f { scope = 1; _generalMacro = "GER_Flecktarn_Soldier_01"; faction = "GER_ARC_Units"; vehicleClass = "Men_Flecktarn"; uniformClass = "GER_Flecktarn_Uniform_tshirt"; hiddenSelections[] = {"Camo", "insignia"}; hiddenSelectionsTextures[] = { "\GER_items\data\Flecktarn\GER_Flecktarn_clothing.paa" }; linkedItems[] = { "ARC_GER_Flecktarn_Helmet", "ARC_GER_Flecktarn_Uniform_tshirt", "GER_Flecktarn_Plate_Carrier", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "ARC_GER_Flecktarn_Helmet", "ARC_GER_Flecktarn_Uniform_tshirt", "GER_Flecktarn_Plate_Carrier", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; backpack = "ARC_GER_Backpack_Flecktarn"; };
I hope we could help.
@Soronelite maybe you can use this information for a hotfix.
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Hi BlackPixxel,
first of all: Great work! My group loves your launchers!
We encountered one little problem.
Every time we used "Airburst" on any "AiA" (Chernarus, takistan, etc) map the rocket exploded randomly. Sometimes it exploded right after firing it, killing everyone in close range. Sometimes it just exploded after 150 meters instead of 300m and so on.
RPT does not really tell us something except of maybe this.
11:08:00 Error in expression <positionX>
11:08:00 Error position: <positionX>
11:08:00 Error Undefined variable in expression: positionx
11:08:00 Error in expression <positionY>
11:08:00 Error position: <positionY>
11:08:00 Error Undefined variable in expression: positiony
11:08:00 Error in expression <positionZ>
11:08:00 Error position: <positionZ>
11:08:00 Error Undefined variable in expression: positionz
11:08:00 Error during compilation of bin\config.bin/CfgCloudlets/m3maawsExhaustSmokeRefractMed.position
11:08:00 Error during evaluation of expression _position in m3maawsExhaustSmokeRefractMed
Not sure if it has something to do with a wrong calculated distance?
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I am now naked and ready for ACE 3!
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Going to commit suicide...bye bye!
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Is there any chance of a standalone version for groups that do not use the BWMod?
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Thanks for the release!
Sadly I did not find any time to test it yet but maybe you can still answer my question.
Regarding TFAR and CSSA3:
Is it possible to talk with other spectators and at the same time hear alive players talking?
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Great work you guys!
I could not imagine playing Arma 3 without AGM.
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Wow, sad news kju!
Thanks for your hard work!
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Yeah! Thanks LordJarhead!
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I suggest that you actually try firing grenades from a little bird. It is nearly impossible to hit anything.I would also suggest that you keep waiting to actually be killed by a human turret or for people to figure out that jumping in the back of vehicles ostensibly gives them the best possible firing solution before you freak out about it. In my experience so far, it has not been a problem. It seems like so far you're just speculating about how bad it could be.
Yeah had the same thought. It is hard as balls to hit sth. from a fast moving helicopter. Especially with 40mm.
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Thanks for the fast updates/fixes nkey!
Great work!
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Wow! Thanks Six_Ten and MiauX! I will try that and report back.
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Hello guys,
this is not a usual terrain/Visitor question, so i hope i am right in this section of the forums.
I would like to extract the height map of f.e. Altis or any other map to use it in a 3d modeling software.
I found some information that the relief information can be found in the .wrp file of a map. I do not know the filetype .wrp so i have no idea if that could be even possible.
So my next step was to find a file format which can be opened by most modeling softwares (In my case Cinema4D).
Do you guys have an idea if the .wrp is even the right one?
Is it possible to extract the height map or similar information out of the file and to convert it to a usable file type. (I know the Convert-WRP)
But i am not sure if that is the right tool to use.
Thanks in advance!
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Question: Will you be able to use "Zeus" to create Multiplayer/Coop scenarios and save them? Like a 3d-Editor? If this question gets picked please greet my fellow SWFL teammates. Good Job BI!
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Looks awesome!
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Got a nice FPS boost. How do i activate these special settings on my server?
Edit: Looks like fps get worse as time passes.
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Is there any way i can change the default settings?regards
Hey,
just add this line to your init.sqf
http://community.bistudio.com/wiki/setViewDistance
That value will be the new default value.
For example:
setViewDistance 2250
If you now open your ingame TAW menu every slider will be set to 2250.
Napf Winter - Snowfall
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
This looks great. Can't wait to try it out 🙂