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Posts posted by XiviD

  1. After unsuccessfully trying to contact Soronelite :( , we finally found the solution for our problem. We had two uniforms (actually 4 but 2 with the same tex) which could not be loaded in the Arsenal (When loaded, it looked like this).

    Seems like there was an inheritance problem since the 1.52 Patch. BI changed the scope of some uniforms, including the ones which were used in the ARC GER-pack (B_Soldier_02_f and B_Soldier_03_f).

    You can simply fix it by adding "scope = 1;" (Without "") to every broken uniform in the "cfgVehicles.hpp" file.


    class ARC_GER_Flecktarn_Soldier_01: B_Soldier_02_f {
        scope = 1;
        _generalMacro = "GER_Flecktarn_Soldier_01";
        faction = "GER_ARC_Units";
        vehicleClass = "Men_Flecktarn";
        uniformClass = "GER_Flecktarn_Uniform_tshirt";
    	hiddenSelections[] = {"Camo", "insignia"};
        hiddenSelectionsTextures[] = {
        linkedItems[] = {
            "ARC_GER_Flecktarn_Helmet", "ARC_GER_Flecktarn_Uniform_tshirt", "GER_Flecktarn_Plate_Carrier", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"
        respawnLinkedItems[] = {
            "ARC_GER_Flecktarn_Helmet", "ARC_GER_Flecktarn_Uniform_tshirt", "GER_Flecktarn_Plate_Carrier", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"
        backpack = "ARC_GER_Backpack_Flecktarn";

    I hope we could help.

    @Soronelite maybe you can use this information for a hotfix.

    • Like 1

  2. Hi BlackPixxel,

    first of all: Great work! My group loves your launchers!

    We encountered one little problem.

    Every time we used "Airburst" on any "AiA" (Chernarus, takistan, etc) map the rocket exploded randomly. Sometimes it exploded right after firing it, killing everyone in close range. Sometimes it just exploded after 150 meters instead of 300m and so on.

    RPT does not really tell us something except of maybe this.

    11:08:00 Error in expression <positionX>

    11:08:00 Error position: <positionX>

    11:08:00 Error Undefined variable in expression: positionx

    11:08:00 Error in expression <positionY>

    11:08:00 Error position: <positionY>

    11:08:00 Error Undefined variable in expression: positiony

    11:08:00 Error in expression <positionZ>

    11:08:00 Error position: <positionZ>

    11:08:00 Error Undefined variable in expression: positionz

    11:08:00 Error during compilation of bin\config.bin/CfgCloudlets/m3maawsExhaustSmokeRefractMed.position

    11:08:00 Error during evaluation of expression _position in m3maawsExhaustSmokeRefractMed

    Not sure if it has something to do with a wrong calculated distance?

  3. I suggest that you actually try firing grenades from a little bird. It is nearly impossible to hit anything.

    I would also suggest that you keep waiting to actually be killed by a human turret or for people to figure out that jumping in the back of vehicles ostensibly gives them the best possible firing solution before you freak out about it. In my experience so far, it has not been a problem. It seems like so far you're just speculating about how bad it could be.

    Yeah had the same thought. It is hard as balls to hit sth. from a fast moving helicopter. Especially with 40mm.

  4. Hello guys,

    this is not a usual terrain/Visitor question, so i hope i am right in this section of the forums.

    I would like to extract the height map of f.e. Altis or any other map to use it in a 3d modeling software.

    I found some information that the relief information can be found in the .wrp file of a map. I do not know the filetype .wrp so i have no idea if that could be even possible.

    So my next step was to find a file format which can be opened by most modeling softwares (In my case Cinema4D).

    Do you guys have an idea if the .wrp is even the right one?

    Is it possible to extract the height map or similar information out of the file and to convert it to a usable file type. (I know the Convert-WRP)

    But i am not sure if that is the right tool to use.

    Thanks in advance!

  5. Hey code34,

    first of all: Good work with the script! Love it but i encountered a problem concerning the multiplayer.

    I have a PvP Mission called "Where is the Agent?" in which a team of independent have to hunt down an Agent (CSAT). I wanted to use your script so the agent is a bit harder to spot in the cities. But if for example the CSAT soldier kills 2-3 civilians the script wont work anymore (only for the CSAT soldier). Same happens with the Independent if you crash your UAV or kill to many civilians. So i think it has something to do with the typical AI behaviour, that you are set as an enemy if you kill to many Civilians and/or destroy your UAV. Regarding that it might be a BIS problem i don't know if you can fix the problem. Non or less i wanted to give you that feedback and it would be awesome if someone knew how to fix that or turn of the "set_as_enemy" if you kill civilians.