azz_er
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Everything posted by azz_er
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Hey guys, Im using this script for my AI mortars: http://www.ofpec.com/forum/index.php?topic=34043.0;prev_next=prev#new and I was wondering if there's anyway I can increase the range of them or if someone could provide me a different way of having AI fire mortar shells when Human BLUFOR are present in an area? Cheers!
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Extending Mortar Range?
azz_er replied to azz_er's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cheers, http://forums.bistudio.com/showthread.php?t=111855 I tried this method of using mortars but I get an error saying the script doesn't exist even when it clearly does! :( Anyone got any ideas? -
ArmA2 / OA (low) performance issues
azz_er replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
Its not that Im blaming AMD for poor performance but people's perceptions of CPU speed and technology are poor as well which was the point I was trying to make. People assume that an i7 at 3.2ghz and a 955 at 3.2ghz are the same and are asking why they are getting such poor performance from their rig. -
Just swap your components back and forth until it stops, then you'll know whats causing it. I know its a hassle but its the best way to find out the source of the problem. By the sounds of it, its either a RAM or a HHD/SSD problem.
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ArmA2 / OA (low) performance issues
azz_er replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
Anyone else started to realise there seems to be a link with a lot of FPS problems and AMD CPU's? -
[CAMP/OA] Soldiers of Valor: Task Force 94
azz_er replied to therev709's topic in ARMA 2 & OA - USER MISSIONS
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[CAMP/OA] Soldiers of Valor: Task Force 94
azz_er replied to therev709's topic in ARMA 2 & OA - USER MISSIONS
Getting the error "Addon RWS_HK416 requires addon 'acex_main'" Is the campaign meant to be run with ACE or? -
A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
azz_er replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, this would be awesome if it was implemented. Right now you can hear people whispering from the other end of the road! -
Also having ACRE built into the game would put even more load and stress on the game server which could cause lag or de-sync issues. At least now the load is shared with a Teamspeak server.
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I agree with the less mods view. Unless the campaign is designed from scratch to run ACE then its a bad idea to use it as certain features may not work. However, if the campaign did use ACE the amount of people wanting to play it would decrease as not the entire community use the ACE mods. Great work again!
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Multi-Session Operations v3.4 is released!
azz_er replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
Is there any way to save the data the server has saved? So if the server went down we could just use a backup and start from where we left off? -
Just finished Operation Cobalt and it was absolutely brilliant!! Going to start this one tomorrow :D Great work!
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Hey guys, Im interested in playing the official missions and campaigns and I was wondering if I'd have any problems if I used ACE, RWS, MMA and a few other squad mods/client side things? Or would it be safer to just use no add-ons at all? I would test it but I wouldnt want it to crash half way through a mission or something.
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Wise to use add-ons in Official Missions?
azz_er replied to azz_er's topic in ARMA 2 & OA - OFFICIAL MISSIONS
cheers guys :) -
Any ETA to when 1.2 will be released? Nearly finished Cobalt, on the last mission!