artsi
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Posts posted by artsi
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The animations are looking nice, and the new spawner is great. Awesome progress.
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This mod is awesome, thank you.
Since Arma 3 released I've been waiting for a mod that is like Charon's Undead Mod for Arma 2, just place zombies in the editor and play without any BS.
This feels like it fills the need nicely and I had much fun playing with it, just writing this post hoping continued development.
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I feel u but think of this , upgrading from GTX 570 to GTX 780 gave me almost nothing in minimum FPS . So each frame that we can add to this game is good but it could be better , especially for multiplayer.Maybe you're CPU limited. I got a big boost when I upgraded my i7-860 to i7-4790K. I have GTX 780.
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Great mod, thanks. Can't wait to see other dinosaur types.
Brilliant! Thanks for sharing. :ok:Fast and fierce dinos, sluggish and unrelenting zeds, men of valor... I think they make fun combination. Sandbox, anything goes!
Sorry for the off-topic but is there any info how to get zombie units from BP into the editor? I've been looking for something like Charon's Undead Mod for a long time.
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BIS, bing this back will ya?http://www.rockpapershotgun.com/images/12/may/arma3.jpg
These lights look so good, and with all the updated features and additions to the upcoming Helicopters, these lights are far more immersive than the dull circles we have now.
Agreed, I liked these a lot more than the current ones.
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Door sounds are a good addition, nice work.
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Good headphone setup does really sound amazing if you can't afford or use a proper speaker + subwoofer setup.
When I play on my workstation I use Sennheiser HD 650 cans and DacMagic Plus as a DAC / amplifier and it's great, I get a really immersive experience when playing.
When action starts nothing beats the feeling of bass in your ass from a good subwoofer, but my wife doesn't approve it late at night so... headphones it is.
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I can't start "Game Over"I always have the end credits once the conversation with miller is finished.
Is there a way to start it? I'm a bit lost here.
Edit: I just had to revert the mission instead of replay :)
The mission should start after the end credits :)
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Disappointing end campaign. It seems pretty clear to be it was a "good enough" mindset to get this over and done with.Yeah it's like they made 3/4 of the campaign (which was great) and then just lost all the ambition and motivation towards the end.
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"Huge disappointment." That was the first thing that came to my mind after I saw "The End" popping up on my screen. I thought: "This is it? Really? There must be more! BIS has been building an exciting storyline over the episodes wich was continiously moving towards something big. Some twist in the end, some point where Kerry discovers everything, Miller's real identity and true goal gets discovered. And they're doing THIS?! Just hop on a chopper, get off the island, make tea and go to bed?! There must be something else, some decision I fucked up so I got to drop out earlier. Let's check the DevBranch thread..."My words exactly. I chose the Miller path, and when the credits started rolling I was really disappointed. I expected a proper wrap up. Then I get a new mission, "Phew they were just fucking around with me, it was only the beginning".
Then a disappointment again. This conclusion wasn't what I waited for months and months.
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Nice to see additions and improvements to the map even after release. :)
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Skybox lighting is now done per pixelAnyone care to explain what this does in practice?
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We need a scripting/editing section now in this forum under Arma3 I thinkhttp://forums.bistudio.com/forumdisplay.php?169-ARMA-3-BETA-EDITING
Just waiting for them to drop the BETA from forum names :)
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Looks like the next development branch update won't be coming until monday. Quite disappointing since it took many steps back yesterday :(
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Great addon! I've really needed this since Arma 3 is lacking a proper ambient civilians module.
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I think a police version of the SUV would be a cool addition. Maybe should try to mod one myself :)
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This looks promising. Are you planning to include zombies that are usable in the editor?
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They also work on the car, and the police vest its quite awesome.I missed a police car, where can I find it?
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Since the memory fix for 32bit OS's I've noticed ARMA using less ram and stuttering more on my 64bit Windows 7 system. Also at the start of a mission on the map screen I'd have the whole Altis texture loaded, now it's only the area I'm zoomed to and as I pan around it loads the rest. Finally mid range textures appear blurred. I don't know what you did but my system doesn't like it.I thought that the 32bit fix only increased the maxmem parameter by default on 32bit systems? If so, it would be very strange to affect 64bit systems in any way.
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Altis is splendid! But I wish there were sounds. I don't think I've heard a single sound from the actual game world. Not from windmills, doors, gates, transformer stations etc. I actually think that transformers in Arma 1 had a buzzing noise.Yes, at least the door and gate sounds would be great and bring more immersion.
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I was a bit disappointed when loading screen advertised lush pine forests somewhere, and when I go there it's more like a park than a forest. More trees please :)
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I don't mind a wreck here and there, but I also think the overall amount is too many at the moment.
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well the SMAA fix which was working yesterday isn't working today due to temporarily reverted binary to older version , wait You must againIs there another update coming later today, or should we wait for tomorrow?
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Some special forces action with the new beta recon units.
Zombies & Demons 5.0
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Yeah, I've had the same issue on development branch for a long time, too bad it didn't get fixed before stable was released.
Anyway I finally got to try the 2.0 version before the update and it's awesome, the spider zombies are super creepy. Good job.