Kerc Kasha
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Everything posted by Kerc Kasha
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Community Upgrade Project - CUP Terrains
Kerc Kasha replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a couple issues I noticed having a quick flyby through zaragabad and some of the poles down the road seemed a bit offset aswell -
Pretty much this. It's a very good way to encourage people to violate your license more
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Weapon Eventhandler Framework
Kerc Kasha replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well I said later this week but I lied: Changelog for 1.2: - Resolved config warning messages (Thanks to hogthar for the solution for this) - Resolved scope private error message Download -
Weapon Eventhandler Framework
Kerc Kasha replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep should have it out by the end of the week it should have been done months ago but i've been part lazy/busy and just havent got around to it. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Kerc Kasha replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There's also a bug regarding particles where they will start to disappear at random and its more noticble with the larger particle size -
OCAP - Op Capture And Playback (AAR/Replay)
Kerc Kasha replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm getting the same issue with Isla Duala3 -
Yeah that's explosion sound annoyed me when I was working on molotovs etc, I could never find a solution.
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all good on my end!
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OCAP - Op Capture And Playback (AAR/Replay)
Kerc Kasha replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was having a bit of trouble understanding the instructions so I'm not surprised I messed it up, the desired number of 16384, is that the sum of the resolution or the filesize or what? EDIT: Nevermind, I worked it out. Please redownload the TAR, the actual values should be: { "name": "Desert", "worldName": "Desert_E", "worldSize": 2048, "imageSize": 16384, "multiplier": 8 }, -
[WIP] RHS UpArmored Hmmwvs
Kerc Kasha replied to mihal190's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
he did, some self deprecating humour i'm guessing -
yep too smooth, the pores need to be more noticeable
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OCAP - Op Capture And Playback (AAR/Replay)
Kerc Kasha replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ah okay, I was just trying to set it up on my own server to test it out before sending it to you. Here it is, it's for the 'Desert' map from Arma2 OA: { "name": "Desert", "worldName": "Desert_E", "worldSize": 15982, "imageSize": 16384, "multiplier": 4 }, http://server.beandog.co/ocap/images/maps/desert_e.tar -
OCAP - Op Capture And Playback (AAR/Replay)
Kerc Kasha replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Am I missing a step for creating new map files? I created the files, put them in the images\map folder, edited the json file yet it keeps saying that theres no map? -
This is a little mod I made for myself awhile back but I've decided to clean it up and release it. As the picture implies it adds a new drop down box to Arma 3's profile editor allowing you to set a personal insignia that will apply to your in-game avatar. It is set to be aware of insignias set via other methods (such as Arsenal or set by bis_fnc_setunitinsignia) and will not override those. It will work with respawn and should work fine in public multiplayer environments as it checks if you have the appropriate insignia mod installed when applying the texture so should not cause errors. Credits: Kerc Kasha Karel Moricky for the original insignia system and scripts Bohemia Interactive Known Issues: Changing uniform outside of an insignia aware system (such as Arsenal) will cause you to lose the insignia. This is semi-intended and there is no easy way of solving this issue that won't reduce performance. Download: Here (Includes Server Key) Personal Insignia Extension v0.9 or from Steam Workshop: Here Changelog: V0.951 - Fixed issues where the insignia wasn't saving for some game languages - Fixed error appearing when an Insignia wasn't set to a profile V0.9 - Fixed discard button not discarding previous selection - First public release
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Personal Insignia Extension
Kerc Kasha replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep it's on my to do list, I'll take a look at it over the weekend. -
Just tried it, still got a crash, this is with empty vehicles too: 2:27:31 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection! 2:28:00 Error: Wheel reference not initialized 2:28:00 Error: Wheel reference not initialized 2:28:00 Error: Wheel reference not initialized 2:28:00 Error: Wheel reference not initialized 2:28:00 Ref to nonnetwork object 6f8f0100# 438917: volha.p3d ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 00BD1AE4
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Weapon Eventhandler Framework
Kerc Kasha replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Go nuts, I don't mind people looking at my work. PM it to me -
Was getting the issue aswell, and this was only with Cars from the RDS pack. Vehicles used were the Gaz and Vaz, empty. Havent tried the armaholic version, was using the mega link
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Weapon Eventhandler Framework
Kerc Kasha replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you running the latest verison of HLC AWC? As it and the latest of this mod should resolve it -
Weapon Eventhandler Framework
Kerc Kasha replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
my mod doesn't require CACharacters so i'm not sure what could be causing that. what other mods are you running -
Weapon Eventhandler Framework
Kerc Kasha replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hold off on mirroring/installing, still seem to be having issues good to go! -
Weapon Eventhandler Framework
Kerc Kasha replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, sorry its taken so long to update this I've been in the process of rewriting the mod for better performance and haven't finished it yet, in the meantime this is a release to fix the config issue that was appearing since Apex release. I apologize for not releasing this sooner as I was looking in the wrong place for a solution when it was right under my nose the entire time. Download: Here (Includes Server Key) -
Advanced Combat Radio Environment 2 (ACRE2)
Kerc Kasha replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Prior to the Zeus implementation I just set myself as spectator when I was in Zeus as the position is based on 'cameraview' rather than my unit, can't a similar check just be put in place if the player is zeus?- 896 replies
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[IceBreakr/IBIS] Isla Abramia for A3
Kerc Kasha replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any chance for the night lighting to be adjusted? Even with no moon it's pretty bright out, Isla Duala has the same issue. I mean this is preferable to how it was before the lighting was updated to the new standard but having the moon phases matter more would be nice -
that burst fire mode is a feature of the AK-12 (and several other russian rifles like the AEK series, AN-94 etc)