Kerc Kasha
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Everything posted by Kerc Kasha
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Hahaha you just completely invalidated your opinion by saying that, that's one of the worst justifications I've ever heard and is a clear picture of how warped the mind has to be to buy into Russian BS
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[RELEASE] T8 Units - a less dynamic AI creator
Kerc Kasha replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey I seem to be getting an odd issue with patrol garrison and patrol urban where sometimes groups will get waypoints to [0,0,0]. I'm not 100% sure whats causing it but 'patrol' doesn't seem to have the issue EDIT: to clarify a bit, they will usually get one or two legit waypoints and then only waypoints to [0,0,0] -
This one has stuck around since arma 2
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[Feedback requested] MSO fork for A3
Kerc Kasha replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The attitude in this thread is absolutely toxic -
i swear arma 3 was supposed to have a railgun tank???
Kerc Kasha replied to Tyl3r99's topic in ARMA 3 - GENERAL
Pretty sure it was the constant whining about the setting -
JSRS: DragonFyre -- WIP Thread
Kerc Kasha replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah spawned explosions aren't that big of a deal - even then there's some work arounds (like hijacking the scripts spawning them) -
RHS Escalation (AFRF and USAF)
Kerc Kasha replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They saw the word laser and got too excited- 16577 replies
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Scripted attachTo static weapons on vehicle -- how to add AI gunners?
Kerc Kasha replied to six_ten's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
He's using attachto for the weapons. To my knowledge there's no way to fix this, it plagued 'fire from vehicle' scripts in arma 2 aswell. -
Community Upgrade Project - Weapon Pack
Kerc Kasha replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Because it's a lot of work? -
Shouting 'BIS DO SOMETHING' is wasted effort and shouldn't be appreciated. You're achieving nothing but making noise without anything to back it up. All this crap is achieving is making the issue get further ignored
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Kerc Kasha replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can confirm this fixed a crash I was having on a dedicated server on Porto -
Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
Kerc Kasha replied to fabio_chavez's topic in ARMA 3 - GENERAL
that isn't the issue the issue is the performance hit WHEN you are nearby. Kavala already runs like shit in 90% of situations. -
Missing downloadable content
Kerc Kasha replied to jamez_5's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Open the mission.sqm in notepad and remove the entries under addons -
is it an RVmat tweak?
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Delete Map Objects?
Kerc Kasha replied to D. Patterson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hideobject does the trick -
Hey Robalo is there a wayto exclude static weapons/vehicles from the AI automatically manning them in your reaction script? Occasionally I need to set up semi-destroyed vehicles or static mortars to be used as demolition targets etc but always find some jerks sitting on them when they're supposed to be locked ---------- Post added at 02:06 PM ---------- Previous post was at 02:01 PM ---------- That or check if the vehicle is locked because it seems ordergetin disregards the lock status
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But you can technically consider A3L private as it's a closed community that requires you to 'apply' for access (and allegedly pay for)
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You do realize the ability to encrypt it would mean the encryption itself would be public and therefore easy to reverse engineer? It'd be just a minor speed bump like the current .pbo is ---------- Post added at 11:24 AM ---------- Previous post was at 11:22 AM ---------- All this encryption crap does is make it harder for new modders to get into the scene because they can't learn from other mods. I've learnt pretty much everything I know from opening up others missions and addons and going "I wonder how they pulled that off" because sadly it's few and far between now for people to actually post their stuff because everyone is afraid of others infringing their IP
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Is fatigue system realistic? Fact based discussion
Kerc Kasha replied to d3nn16's topic in ARMA 3 - GENERAL
I think it only stops you from losing stamina now rather than regaining it -
Is fatigue system realistic? Fact based discussion
Kerc Kasha replied to d3nn16's topic in ARMA 3 - GENERAL
Fuck people won't stop bitching about this until they can carry around 10 titan rockets and run forever will they -
RHS Escalation (AFRF and USAF)
Kerc Kasha replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I keep getting a crash when spawning the m249 or m240. It works fine when you start as a unit with the weapon already but using addweapon (like in load out scripts) or arsenal it crashes the game nevermind turned out to be a issue on my end- 16577 replies
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It's because bohemia changed the base class for civilians from class Civilian_F: Man to: class Civilian_F: Civilian Easy fix
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Weapon Inertia & Sway Feedback (dev branch)
Kerc Kasha replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
You're missing the point. I'm saying that making arguments like 'this doesn't happen in reality' doesn't apply because in reality you can't spin on the spot immediately and there's a million other factors involved when it comes to aiming that is impossible to recreate in a game played on a 2d screen. Having rock steady aim 24/7 makes shooting completely effortless and dull, and it seems that some people want this for whatever reason but a lot of people actually want shooting to require some level of skill as it makes for a more interesting experience. Not to mention the fact that the common argument against these systems (Recoil, Inertia) has always been 'well my avatar is supposed to a trained soldier they should be able to manage all these things!' Which completely ignores the idea that the player themselves should learn to manage these things like a real soldier would. It's like if you play a true sim like DCS or whatever and then go "hey my avatar is supposed to be a trained pilot why do i have to do this complex start procedure" -
Weapon Inertia & Sway Feedback (dev branch)
Kerc Kasha replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
To give a reason to not use the biggest gun possible. Arma 2 balanced this shit by having negative mouse acceleration and it made the game feel terrible, this is a better way of doing as you still have the 1:1 mouse movement just now fast movement misaligns your sights. Stop bringing realism into an argument when you're aiming with a mouse and not a gun