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Kerc Kasha

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Everything posted by Kerc Kasha

  1. Kerc Kasha

    Development Blog & Reveals

    I personally hope you guys add something like leaning out windows FFV for civilian vehicles
  2. Kerc Kasha

    RHS Escalation (AFRF and USAF)

    Pretty sure that's a cry for help if I've ever seen one
  3. Kerc Kasha

    Leights OPFOR Pack

    here's an idea, don't use the ISIS units? You're not going to get arrested because packaged in a game file there's a texture with the isis flag, if that's the case you probably have the flag somewhere in your browser cache so you might have to Destroy your hard drive just to be sure
  4. Kerc Kasha

    Fatigue Feedback (dev branch)

    Ehhh it is easily modded, there's values you can edit in the config. Look at Data_F CfgFatigue
  5. Kerc Kasha

    Ewk_cigs

    is there any chance you could add an empty view_lod? you can see the cigarettes in first person and it looks a bit weird with it just floating there
  6. I think this is a vanilla bug as i've had it happen with vanilla weapons
  7. Aiming with a mouse is 1000000000 times easier than aiming an actual weapon which is why things need to be exaggerated. if it's SUPER REALISTIC and behaves as you'd expect it would be as it was before the inerita/sway was added aka zero effort shooting
  8. Kerc Kasha

    RHS Escalation (AFRF and USAF)

    It's a vanilla bug with phys x
  9. Kerc Kasha

    JSRS3: DragonFyre

    I believe JSRS is missing the terrain reverb and only has the forest/urban reverb
  10. Kerc Kasha

    New gameplay features ?

    Screw fastrope I don't know why everyone wants it so much we don't even have a proper urban map to warrant using it in any situation where you can't just land. I'd put a thousand other things before it.
  11. Yeah doing camo with a mod wouldn't be too hard but variants? Like, are we talking say a HMG ifrit or a GMG one as variants because I'm not 100% sure if there's an easy way to tell the editor to use X class like that without completely scripting it. EDIT: I just noticed it used aircraft as an example where the variants are just weapon/magazine swaps, that can be done easily with a mod too yeah
  12. Kerc Kasha

    ARMA 3 Addon Request Thread

    It seems it was intended at some point as the proxies are there for it.
  13. Give a better description of your issue instead of 'default texture is missing .paa' because that doesn't mean jack shit. Get the actual error message
  14. Kerc Kasha

    JSRS3: DragonFyre

    You don't have to edit their configs to make a compatibility config
  15. Kerc Kasha

    RHS Escalation (AFRF and USAF)

    Your BTRs don't have a minimalHit set for the turret and gun so it will break after around 30 5.56 rounds.
  16. Yeah I spent awhile making sure that worked, it keeps the previously loaded magazine loaded aswell
  17. Kerc Kasha

    JSRS3: DragonFyre

    It's a couple things. One you need to set the distance effect IE: jsrs_soundeffect = "JSRS2_Distance_Effects_M16"; and then you need to modify the sounds themselves, for JSRS2 it was setting the distance to 130 like so: class StandardSound: BaseSoundModeType { begin1[]={"rhsusf\addons\rhsusf_sounds\m16\m16_1",2.3,1,130}; begin2[]={"rhsusf\addons\rhsusf_sounds\m16\m16_2",2.3,1,130}; soundBegin[]={"begin1",0.5,"begin2",0.5}; }; but i believe it's much shorter in DragonFyre something like 80m
  18. Kerc Kasha

    RH M4/M16 pack

    RH weapons have neither hence its a RH problem
  19. Kerc Kasha

    JSRS3: DragonFyre

    A torrent with the http server as a backup would really help this early period where the download server are being beaten to a pulp
  20. Kerc Kasha

    RHS Escalation (AFRF and USAF)

    My PWS is still stuck on 0.3.1...
  21. Getting regular crashes on Chernarus, downgraded to 1.3 and crashes are gone. We had one guy try to join the server multiple times and would crash every time until he switched to 1.3
  22. Kerc Kasha

    RHS Escalation (AFRF and USAF)

    If I remember right the 7th seat does exist but is so ridiculously cramped that nobody wearing combat gear could fit in it
  23. Those are patch notes for the last update not this one
  24. Kerc Kasha

    passthrough stat for body armor

    passthrough determines how much damage from that hitpoints 'passthrough' to the overall damage of the unit. ---------- Post added at 01:14 PM ---------- Previous post was at 01:13 PM ---------- so you don't have cars exploding because they lost a tire etc
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