Kerc Kasha
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Everything posted by Kerc Kasha
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I personally hope you guys add something like leaning out windows FFV for civilian vehicles
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RHS Escalation (AFRF and USAF)
Kerc Kasha replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pretty sure that's a cry for help if I've ever seen one- 16577 replies
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here's an idea, don't use the ISIS units? You're not going to get arrested because packaged in a game file there's a texture with the isis flag, if that's the case you probably have the flag somewhere in your browser cache so you might have to Destroy your hard drive just to be sure
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Fatigue Feedback (dev branch)
Kerc Kasha replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Ehhh it is easily modded, there's values you can edit in the config. Look at Data_F CfgFatigue- 1935 replies
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is there any chance you could add an empty view_lod? you can see the cigarettes in first person and it looks a bit weird with it just floating there
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Toadie's SmallArms and Animations for Arma3
Kerc Kasha replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think this is a vanilla bug as i've had it happen with vanilla weapons -
Weapon Inertia & Sway Feedback (dev branch)
Kerc Kasha replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Aiming with a mouse is 1000000000 times easier than aiming an actual weapon which is why things need to be exaggerated. if it's SUPER REALISTIC and behaves as you'd expect it would be as it was before the inerita/sway was added aka zero effort shooting -
RHS Escalation (AFRF and USAF)
Kerc Kasha replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's a vanilla bug with phys x- 16577 replies
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I believe JSRS is missing the terrain reverb and only has the forest/urban reverb
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Screw fastrope I don't know why everyone wants it so much we don't even have a proper urban map to warrant using it in any situation where you can't just land. I'd put a thousand other things before it.
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Yeah doing camo with a mod wouldn't be too hard but variants? Like, are we talking say a HMG ifrit or a GMG one as variants because I'm not 100% sure if there's an easy way to tell the editor to use X class like that without completely scripting it. EDIT: I just noticed it used aircraft as an example where the variants are just weapon/magazine swaps, that can be done easily with a mod too yeah
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that's not easy at all
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ARMA 3 Addon Request Thread
Kerc Kasha replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It seems it was intended at some point as the proxies are there for it. -
Toadie's SmallArms and Animations for Arma3
Kerc Kasha replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Give a better description of your issue instead of 'default texture is missing .paa' because that doesn't mean jack shit. Get the actual error message -
You don't have to edit their configs to make a compatibility config
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RHS Escalation (AFRF and USAF)
Kerc Kasha replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Your BTRs don't have a minimalHit set for the turret and gun so it will break after around 30 5.56 rounds.- 16577 replies
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Toadie's SmallArms and Animations for Arma3
Kerc Kasha replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah I spent awhile making sure that worked, it keeps the previously loaded magazine loaded aswell -
It's a couple things. One you need to set the distance effect IE: jsrs_soundeffect = "JSRS2_Distance_Effects_M16"; and then you need to modify the sounds themselves, for JSRS2 it was setting the distance to 130 like so: class StandardSound: BaseSoundModeType { begin1[]={"rhsusf\addons\rhsusf_sounds\m16\m16_1",2.3,1,130}; begin2[]={"rhsusf\addons\rhsusf_sounds\m16\m16_2",2.3,1,130}; soundBegin[]={"begin1",0.5,"begin2",0.5}; }; but i believe it's much shorter in DragonFyre something like 80m
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RH weapons have neither hence its a RH problem
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A torrent with the http server as a backup would really help this early period where the download server are being beaten to a pulp
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RHS Escalation (AFRF and USAF)
Kerc Kasha replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My PWS is still stuck on 0.3.1...- 16577 replies
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Kerc Kasha replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Getting regular crashes on Chernarus, downgraded to 1.3 and crashes are gone. We had one guy try to join the server multiple times and would crash every time until he switched to 1.3 -
RHS Escalation (AFRF and USAF)
Kerc Kasha replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I remember right the 7th seat does exist but is so ridiculously cramped that nobody wearing combat gear could fit in it- 16577 replies
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Kerc Kasha replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Those are patch notes for the last update not this one -
passthrough determines how much damage from that hitpoints 'passthrough' to the overall damage of the unit. ---------- Post added at 01:14 PM ---------- Previous post was at 01:13 PM ---------- so you don't have cars exploding because they lost a tire etc