Kerc Kasha
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Everything posted by Kerc Kasha
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Putting parts of a mission server side to stop mission theft
Kerc Kasha replied to pballer29's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Impossible short of setting up a serverside only mod that has the required files in it, but those files would only be able to run on the server. -
Dead/Ace Spectator players don't see outro cameras
Kerc Kasha replied to Finland's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What you probably need to do is exit spectator for those units (Ace should have the variables required to do that on their feature page) and then wait like a few seconds to ensure they're actually out of spectator, then start the outtro. Otherwise spectator will override whatever camera you set. -
Play withSIX Community Preview [Evolution of SIX Launcher and in time also SU]
Kerc Kasha replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
Does PWS allow for different mod install folders for different custom repos? It was always a pain to setup in Sixupdater but sort of needed for those who use multiple modsets that use similar mods (IE Ace) but different versions. -
80s, 90s, early 2000 US Military
Kerc Kasha replied to Delta Hawk's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ACE backpacks work differently, they're 'weapons' instead of vehicles so you need to set it up like a launcher essentially, probably just need separate class names for them. It'd be amazing to see these backpacks in ACE -
KEYS: No action menu
Kerc Kasha replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Amazing work. -
Scripting Discussion (dev branch)
Kerc Kasha replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Is there any chance of expanding drawicon3d ? Right now it's amazing for adding floating icons etc but being limited to a single line of text is annoying, and adding a second drawicon3d usually leads to the two overlapping at a distance. Allowing structured text or something similar would go a long way- 1481 replies
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Kerc Kasha replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Are you pushing your PTT key and the radio key at the same time? if so, stop. -
80s, 90s, early 2000 US Military
Kerc Kasha replied to Delta Hawk's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If you'd like I can make a script that sets the rank appropriately based on the ingame unit's rank. Could also set up something that allows for the patches to be random (but same for each squad etc) -
Vehicle Interior Re-Skins
Kerc Kasha replied to zeotrope's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I'm guessing the usual method is from hidden selections? If there's no hidden selection for the interior then you'll probably need to ask BIS for permission to change the texture paths in the model, which will mean you'd have to redistribute the model which is why you'd need permission. -
Is anyone else having an issue with the latest version where in multiplayer dedicated (unsure if it happens elsewhere) passengers of vehicles will immediately disembark after the vehicle stops. It's happening rather consistently with pauses inbetween kicking people out. It doesn't happen at all when the vehicle is moving it's almost like using the 'disembark' command but it's happening on it's own.
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Can't edit configs on the fly I'm afraid.
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I converted an older version of Kegetys spectator script (the non-ace one in the F2 framework) to Arma 3. It has some outstanding issues so if you're used to the one featured in ACE you might notice things are slightly more sluggish. I'm looking into fixing them eventually but it may make it require CBA. I'd also like to note this fixes the lack of sound in 'bird' spectator also, and the fade to black that has broken most respawn scripts. Download Link Credits: *Kegetys for the original script *Modifications by Vipermaul *Modifications by Norrin *Conversion and fixes for Arma 3 by Kerc Kasha Known Issues (most carry overs from the old version) *performance with the freecam is terrible, if it bothers you use chase cam or something *markers and unit tags can cause performance issues plus whatevers in the existing readme Usage: Copy everything in the rar into your mission folder, if you already have an init.sqf and description.ext don't replace them instead add : [] execVM "spect\specta_init.sqf"; To your Init and #include "spect\spectating.hpp" in your description.ext ---------- Post added at 03:42 PM ---------- Previous post was at 03:15 PM ---------- Fixed a typo in the script, redownload if you downloaded it prior to this
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Alright, true the system hasn't been modified since alpha but that may be because not all systems have been put in place to compliment it fully nor has all the content been implemented. The instant grenade throw was something literally implemented before public Alpha, and has been said time and time again to be a quick and dirty implementation that isn't finished yet. Will it be fixed before release? Hopefully, but I prefer it over the old glorified suicide solution from the previous games. Iertia-less movement is a casualty for smooth mouse and fluid controls. I don't expect this to ever come back, nor do I want it to (at least not in the way it was in previous titles). I'm not sure what you mean by weapon size being irrelevant? Are we talking muzzle velocity (as it was with Arma 2) or getting your gun stuck in doorways, because the latter still happens with long weapons. Yes, the first aid system is crap it's something I myself have been looking into improving, but if you actually look at the first aid system files everything is half finished and a work in progress. Things such as bleeding are in the files but deactivated, So i'm taking a wait and see approach to that. The lack of inventory in briefings is frustrating, even worse still you can't access vehicles inventories while inside them using the briefing trick either. No idea why this was removed and this is the first post I've seen making a stink about it, which I'm glad to see finally. The Realism vs authentic stuff is to stop people from demanding ridiculous levels of realism from the game, if people want the former so much go buy VBS2 as that's designed to be a full on simulator. I mean Arma 2 had a pinpoint accurate artillery computer, lock on guided RPGs, RPGs with zero deviation or drop, a hitpoint based armour system for tanks, and many other blatantly gamey features. EDIT: Not saying these are fine, I used ACE to get rid of most of that crap(but similarly, removed parts of ace that I found to be idiotic and add nothing to the game) but sets a precedence of what to expect. Also I've never played wasteland, and apart from the realism vs. games argument I agree with most of what you posted.
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Mate at no point did I spew out that 'it's beta' garbage, there's only a few instances where that is applicable I merely stated that those systems felt unfinished. I don't even disagree with you, in fact I agree with you entirely that the systems currently broken to the point of ruining the balance of the game. What I was saying is don't overreact, post as much feedback as you want because yes, that's the only way this kind of stuff will get fixed in a swift manner. But posting BS about Bohemia 'straying' and crap like that is ridiculous and doesn't help anything or anyone. Also what official word was posted on this? The only post I saw was Dark Druid saying he didn't have specific details on how or if the fatigue system will change, it doesn't say nothing will ever be done and 'it's all as intended'
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Maybe just a candidate...
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The system itself might be finished but the values might not be, right now it's possible to carry an enormous amount of equipment in backpacks which is whats leading to this 'one man army' Alwarren speaks of and it not one part of it screams 'final' to me, all of it says 'temporary values'. Even if it doesn't get changed the fatigue system, which has barely been implemented, might be what will limit it. Comparing Bohemia actions so far to DR is idiotic and the biggest knee jerk reaction in the history of this community.
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Because the inventory system isn't finished yet and the fatigue system is in its second iteration? come on now.
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The MP server looks like Wasteland which doesn't exactly have the most optimized scripts so it might be linked to that hogging your CPU.
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Iranians become white when player controlled
Kerc Kasha replied to Evilhardt's topic in ARMA 3 - GENERAL
It is strange that you can't select the iranian faces in the profile though. -
AV_IndUs (US Army inspired units)
Kerc Kasha replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Couldn't you do that with a setobjecttexture and hidden selections via script? -
What do the commands do?
Kerc Kasha replied to Sneakson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You know when your unit starts shouting out that he spots an enemy? Reveal does that -
Getting kicked out of servers due to "modified files"
Kerc Kasha replied to LeslieHapablap's topic in ARMA 2 & OA - TROUBLESHOOTING
you're joining servers with mods you don't have, thats what the error is saying. the modified game files is a normal message but "You cannot play/edit this mission it is dependent on downloadable content that has been deleted." this, if you read it. says you do not have the mods required. -
Getting kicked out of servers due to "modified files"
Kerc Kasha replied to LeslieHapablap's topic in ARMA 2 & OA - TROUBLESHOOTING
Actually it means the opposite, that the mission that the server is playing requires those mods. -
I'm using STHud with the latest version of ace and have no interaction issues. STHud uses it's own cba menu so I don't see how it could effect the ace one
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CBA: Community Base Addons for A2, OA and CO
Kerc Kasha replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
that's why. the latest CBA needs the beta