Jump to content

Kerc Kasha

Member
  • Content Count

    745
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by Kerc Kasha

  1. The BMPs in arma 2 jsrs were loud as fuck inside we stopped even bothering to attempt a short briefing inside one as it's just people shouting 'WHAT?' at each other for most of it.
  2. I too am interested in that, was hoping to see it in Arma 2 but it'd be even better to see it in 3.
  3. A2 Map pack causes this
  4. install them both then run OA it should let you run as combined operations from there if you have them both installed Arma 1 and tactics are different games, arma 1 is the predecessor to arma 2 while arma tactics is a turn based squad strategy game similar to xcom and jagged alliance etc
  5. They're avoiding scripted solutions as it can cause significant performance loss, so it means a lot of work on the actual engine itself.
  6. Kerc Kasha

    Animate Bipod Model.cfg Help

    It's probably through weapon swapping, not the most optimal way of doing it
  7. Kerc Kasha

    moveInCargo Russian roulette

    It's probably executing before the players have fully loaded hence why it appears to be somewhat random who gets left behind.
  8. This thread is interesting, hopefully zGuba can weigh in on it.
  9. Kerc Kasha

    Toadie's SmallArms WIP thread

    Sadly there's no real way around this other than scripting it entirely, I've attempted such things before and it's rather difficult to get the ejected shells to work
  10. I get similar errors with jayarma2lib for acre, CBA complains about hashget. Error in expression <type] call CBA_fnc_hashGet; if (_key > count _handlers) then {_handlers resize(> Error position: <count _handlers) then {_handlers resize(> Error count: Type String, expected Array,Config entry File x\cba\addons\events\fnc_addKeyHandler.sqf, line 19 Error in expression <type] call CBA_fnc_hashGet; if (_key > count _handlers) then {_handlers resize(> Error position: <count _handlers) then {_handlers resize(> Error Generic error in expression File x\cba\addons\events\fnc_addKeyHandler.sqf, line 19 Error in expression < private ["_keys", "_values"]; _keys = _hash select 1; _values = _hash select 2> Error position: <_hash select 1; _values = _hash select 2> Error Undefined variable in expression: _hash File x\cba\addons\hashes\fnc_hashEachPair.sqf, line 14 Error in expression <= vehicle player; _actionIndexes = []; [cba_common_actionList, { _actionIndexes > Error position: <cba_common_actionList, { _actionIndexes > Error Undefined variable in expression: cba_common_actionlist File x\cba\addons\common\XEH_postInit.sqf, line 112 This happens when just loading the game up
  11. Easy way around the setcaptive stuff is for scripts reliant on the players side to instead use 'side group player' instead of 'side player' as group player always returns the REAL side of a unit regardless of captive state
  12. Kerc Kasha

    [WIP] Video Streaming Mod

    Hope this gets released as I think it's an incredibly valuable tool
  13. Kerc Kasha

    [WIP] Cupcake's Medical System

    displayeventhandlers keydown is the best way of doing it. That way you can intercept all keys except stuff like 'escape' etc
  14. Kerc Kasha

    @A3MP - ArmA 3 Map Pack

    Did for me, was only about 100mb worth of changes
  15. Kerc Kasha

    ArmA 2 C-130J and MV-22 Redux

    I don't see why everyone is finding it so hard to fathom that you can just NOT fill it to max, the fact that the option is there doesn't mean you absolutely have to do it. If you're moving that many guys to the battlefield bringing more than one aircraft is probably a better idea regardless of their cargo capacity as if one of them gets shot down you only lose half of your force instead of all of it, but having the ability to load it up like that means that in a pinch you can carry that many guys. This is a good thing Do you honestly think during an extraction the crew chief is going to go 'Sorry guys we have room but that would be against regulations you'll have to wait until we come back.'
  16. Kerc Kasha

    ArmA 2 C-130J and MV-22 Redux

    or you could just not use all 32 seats???? and yes you can http://community.bistudio.com/wiki/lockCargo
  17. Reread my post I'm aware of the .synq option, .synq is great for everything but private repositories which still use .rsync which you can't set the location of since the change over
  18. Kerc Kasha

    @A3MP - ArmA 3 Map Pack

    I'd like to note that UI elements are also breaking as there are configs redefining base classes.
  19. Kerc Kasha

    @A3MP - ArmA 3 Map Pack

    I had a look into the blocky particles... I found why The entire CA and CA_E addons are in the mod files, part of which includes the particle stuff for arma 2 and OA, this is whats causing it. After I removed all the particle stuff things stopped breaking.
  20. Kerc Kasha

    @A3MP - ArmA 3 Map Pack

    Any known fixes for explosions/smoke being square/blocky since installing this?
  21. Kerc Kasha

    the houses and ruins are the mp problem ...

    It only means a moderator has looked at it.
  22. I'm not sure if I'm missing something but is there anyway to set the .rsync pack directory again? The only option I see is for the .synq directory and playwithsix was downloading updates to my old hard drive's sixpack folder and I had no means of changing this without just deleting the config and starting over again, and by doing that it's now bloating the game directory on my SSD. Was this option removed? if so, why!?
×