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Kerc Kasha

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Everything posted by Kerc Kasha

  1. Ah cool! I was going to ask for a balaclava. If you're looking for more ideas, there's always the different 'variants' of balaclava, like mouthless, one hole for just eyes etc
  2. Kerc Kasha

    ASR AI 3

    Oh nice, I wasn't aware of this and had set the ai gunshot hearing variable in the config file to 5.8 to compensate, better switch it back!
  3. Kerc Kasha

    ASR AI 3

    Hey Robalo quick question, would JSRS affect the AI's ability to hear gunshots? Because the in engine sound is only 130m (the rest being scripted) but I don't know how the gun shot hearing is set up in ASR AI
  4. Kerc Kasha

    Changing texture paths

    MoveObject https://dev.withsix.com/projects/mikero-pbodll/files but I think you'll have to include the modified p3d in your mod and I'm not sure if that's allowed.
  5. Kerc Kasha

    Boring Campaign

    It's not that simple when it comes to scripting
  6. I don't know how you're managing to get more shots to kill with the JHP against armoured targets as the 'armour' in arma 3 is basically more health so the higher the 'hit' value, the less shots it takes to kill
  7. Ehh tactical pace already kinda existed it just never had it's own dedicated 'button' to activate it. Hop into Arma 2 and raise your iron sights, notice how you're moving slightly faster than walk, you can compare this easily by holding and letting go of walk and the difference is obvious.
  8. Kerc Kasha

    Fatigue Feedback (dev branch)

    Will we be seeing the fatigue system that showed up just before adapt came out any time soon? Even in its WIP state it was much better than the current system
  9. Kerc Kasha

    Needed: Scripter for new Game-Type

    I have a new and unique game mode that's exactly the same as another existing game mode with the same name
  10. Jeez those hit values are a bit high, they'd perform just as well as rifle rounds against armoured targets
  11. Kerc Kasha

    J.S.R.S. 2.2 Soundmod

    just a note, the l85 distance sounds don't seem to have any sounds setup for it
  12. they seem to sink in the ground a bit too.
  13. Kerc Kasha

    No women at all

    They didnt have animations for driving vehicles (cept the Gulf)
  14. Kerc Kasha

    No women at all

    I think that was done for performance reasons rather than 'we ran out of furniture budget' or something
  15. Kerc Kasha

    No women at all

    It's the same skeleton with extra joints for clothes, don't act like it's some voodoo black magic that will break everything.
  16. This shit is getting ridiculous, if he didn't he wouldn't even mention it as it'd warrant comments like this
  17. Kerc Kasha

    BWMod

    Cool, I was surprised to see BW causing the issue thought it would have been one of my shitty mods breaking it. The picture doesn't seem to work btw
  18. Kerc Kasha

    @A3MP - ArmA 3 Map Pack

    You should use the pondless version of FATA, ponds are broken in arma 3
  19. Kerc Kasha

    No women at all

    There was one, just the creator got banned from the forum (not to complain about moderation, just stating facts)
  20. Kerc Kasha

    Why this game sucks...

    Can't blame the game for shit players, if you want that experience you'll need to join a community arma is not a very good public game.
  21. Kerc Kasha

    BWMod

    I'm getting a strange bug.. I've reduced my modset to just CBA and BWMod and I get an error whenever a CreateTask module is used in a mission. Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/Unit.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/Side.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/All.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/West.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/East.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/Guer.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/Civ.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Destination/Values/Disabled.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/State/Values/Assigned.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/State/Values/Succeeded.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/State/Values/Failed.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/State/Values/Canceled.default'. Warning Message: '/' is not a value if I have BW mod off I don't get this error
  22. Kerc Kasha

    ASM - Arma Samples Mod

    That's not going to stop anyone
  23. Kerc Kasha

    J.S.R.S. 2.2 Soundmod

    Not sure if this bug exists in 2.1 as I'm still using the previous version but I was getting a lot of RPT spam of this: Cannot load sound 'jsrs2_sonic_cracks\small\bb_9x21_far.wss' when being shot at by Sting SMGs edit: yep in 2.1 too, looks like someone typo'd :eek:
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