Kerc Kasha
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Everything posted by Kerc Kasha
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Hidden Identity Pack V.2 *WIP
Kerc Kasha replied to Cunico's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ah cool! I was going to ask for a balaclava. If you're looking for more ideas, there's always the different 'variants' of balaclava, like mouthless, one hole for just eyes etc -
Oh nice, I wasn't aware of this and had set the ai gunshot hearing variable in the config file to 5.8 to compensate, better switch it back!
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Yeah that
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Hey Robalo quick question, would JSRS affect the AI's ability to hear gunshots? Because the in engine sound is only 130m (the rest being scripted) but I don't know how the gun shot hearing is set up in ASR AI
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MoveObject https://dev.withsix.com/projects/mikero-pbodll/files but I think you'll have to include the modified p3d in your mod and I'm not sure if that's allowed.
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It's not that simple when it comes to scripting
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ballistics ArmA III Ballistics Overhaul WIP
Kerc Kasha replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't know how you're managing to get more shots to kill with the JHP against armoured targets as the 'armour' in arma 3 is basically more health so the higher the 'hit' value, the less shots it takes to kill -
Ehh tactical pace already kinda existed it just never had it's own dedicated 'button' to activate it. Hop into Arma 2 and raise your iron sights, notice how you're moving slightly faster than walk, you can compare this easily by holding and letting go of walk and the difference is obvious.
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Fatigue Feedback (dev branch)
Kerc Kasha replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Will we be seeing the fatigue system that showed up just before adapt came out any time soon? Even in its WIP state it was much better than the current system- 1935 replies
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- branch
- development
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(and 2 more)
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Needed: Scripter for new Game-Type
Kerc Kasha replied to LimpingWhale's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a new and unique game mode that's exactly the same as another existing game mode with the same name -
ballistics ArmA III Ballistics Overhaul WIP
Kerc Kasha replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Jeez those hit values are a bit high, they'd perform just as well as rifle rounds against armoured targets -
just a note, the l85 distance sounds don't seem to have any sounds setup for it
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they seem to sink in the ground a bit too.
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They didnt have animations for driving vehicles (cept the Gulf)
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I think that was done for performance reasons rather than 'we ran out of furniture budget' or something
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It's the same skeleton with extra joints for clothes, don't act like it's some voodoo black magic that will break everything.
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Ivory Aircraft - Mikoyan MiG-29
Kerc Kasha replied to dezkit's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This shit is getting ridiculous, if he didn't he wouldn't even mention it as it'd warrant comments like this -
Cool, I was surprised to see BW causing the issue thought it would have been one of my shitty mods breaking it. The picture doesn't seem to work btw
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You should use the pondless version of FATA, ponds are broken in arma 3
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There was one, just the creator got banned from the forum (not to complain about moderation, just stating facts)
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Can't blame the game for shit players, if you want that experience you'll need to join a community arma is not a very good public game.
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I'm getting a strange bug.. I've reduced my modset to just CBA and BWMod and I get an error whenever a CreateTask module is used in a mission. Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/Unit.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/Side.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/All.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/West.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/East.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/Guer.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/Civ.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Destination/Values/Disabled.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/State/Values/Assigned.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/State/Values/Succeeded.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/State/Values/Failed.default'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/State/Values/Canceled.default'. Warning Message: '/' is not a value if I have BW mod off I don't get this error
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That's not going to stop anyone
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Not sure if this bug exists in 2.1 as I'm still using the previous version but I was getting a lot of RPT spam of this: Cannot load sound 'jsrs2_sonic_cracks\small\bb_9x21_far.wss' when being shot at by Sting SMGs edit: yep in 2.1 too, looks like someone typo'd :eek:
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Running out of ideas on how to many this game run smooth on my system at 2560*1600...
Kerc Kasha replied to wasserkool's topic in ARMA 3 - GENERAL
5km is way too much unless you're flying.