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Kerc Kasha

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Everything posted by Kerc Kasha

  1. Kerc Kasha

    Authentic Gameplay Modification

    It's missing for static weapons aswell, although it might be better to simply eject unconscious units from them. I noticed this when a player fell unconscious while using a HMG and he was stuck there until he bled out.
  2. That's because a huge complicated list is probably the best way of doing it.
  3. Kerc Kasha

    Iron Front as mod in Arma 3

    how well does IF integrate into arma 3? Can you switch between modded/vanilla arma 3 content and IF content without any issues or is it a bit more limited? Just wondering because considering making it part of a modset but don't really want to bother if it doesn't play well with vanilla content and starts breaking stuff
  4. Kerc Kasha

    Authentic Gameplay Modification

    that isn't an edit that's 'redoing the medical system'. you probably want to look for a more medical focused mod if that's what you're looking for
  5. Just name the trigger that starts the opfor counterattack and then in a new trigger make the condition: triggeractivated opforcounterattack and set the count down as per usual.
  6. Kerc Kasha

    Refined Vehicles

    I don't get why you'd remove the turbo button it's just there to allow 3 different speeds for those who dont use analog input
  7. Kerc Kasha

    Raven Vest _co.paa location?

    It uses the opfor 'tech' textures
  8. Kerc Kasha

    Firing from Vehicles feedback

    Shooting/Binoculars when turned out of a vehicle as well would be sick.
  9. Yep it binarizes fne and works fine with the latest version of depbo
  10. It does work but I don't believe it can be binarized at the moment.
  11. That might be due to AGMs falling detection, that wouldn't be exclusive to Chernarus though
  12. This is a cool script but on dedicated servers at least it ran for every client when use HC was disabled, leading to like 400 AI and about 4 fps I believe this was because if (isServer) is under the useHC if statement and is exiting the if statement rather than the script.
  13. Kerc Kasha

    UTS-15 Tactical Shotgun

    You have now learnt why the default event handlers aren't very good - if you want to 'add' to an eventhandler via config you can't do it, whatever you set will be the one and only eventhandler of that type. FIA units for example override the INIT event handler with their randomized headgear script. Might want to consider using CBA and it's extended event handlers as they work around this limitation. https://dev.withsix.com/projects/cca/wiki/Extended_Eventhandlers
  14. That rule has nothing to do with what he said, that rule is talking about piracy etc not calling people out on using peoples work
  15. Kerc Kasha

    Remove stamina

    Scripts can be part of a mod
  16. Kerc Kasha

    East Static Weapons Pack

    No I don't use AGM I'm referring to the FCS the T-72 etc have
  17. Kerc Kasha

    East Static Weapons Pack

    Yeah i noticed this too, it makes them refuse to engage independent units aswell. EDIT: Actually, it seems that the AI keep wanting to use the FCS as a weapon and will refuse to switch from it so they just sit there like morons lasing enemies
  18. sometimes you don't want all clients seeing an object.
  19. Kerc Kasha

    ACRE2 Public Beta Release

    I know it's been previously stated but the volume is ridiculously low, we had to boost the volume on teamspeak to the point it was incredibly loud between missions. I understand that it's a subjective thing but it's a lot easier to turn volume down than it is to turn it up, especially with radios where at this point it's about as quiet as the 'lower headset' option was in ACRE 1, so there's no reason to ever turn the radio volume down with the knob
  20. Kerc Kasha

    Inventory UI doesn't show player's name

    Disable stream friendly UI in game options
  21. Kerc Kasha

    AI Discussion (dev branch)

    Careless means the AI ignore everything and will never enter combat mode nor engage enemies
  22. I worked out how to reproduce this. Load up Sahrani or United Sahrani, these are the two i've tested. Now upon putting a soldier down in the editor and taking a step forward you'll probably go to crouch, if not, step forward, rotate your view 180 and press w again, you'll probably go to a crouch. If not keep repeating it until it works. I recorded a video of myself doing this I've also found the culprit, in Models_DBE1_C.pbo there's an Anims directory with a config file, after clearing out the movestates I no longer have the issue video:
  23. I'm getting a weird issue where my character randomly crouches, so far it's only happening on Sahrani but it seems to happen to the AI on chernarus
  24. Kerc Kasha

    @A3MP - ArmA 3 Map Pack

    it's on purpose because lakes are broken something severe in arma 3
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