Kerc Kasha
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Everything posted by Kerc Kasha
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Authentic Gameplay Modification
Kerc Kasha replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's missing for static weapons aswell, although it might be better to simply eject unconscious units from them. I noticed this when a player fell unconscious while using a HMG and he was stuck there until he bled out. -
Select all gear classnames per playerside
Kerc Kasha replied to kamaradski's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's because a huge complicated list is probably the best way of doing it. -
how well does IF integrate into arma 3? Can you switch between modded/vanilla arma 3 content and IF content without any issues or is it a bit more limited? Just wondering because considering making it part of a modset but don't really want to bother if it doesn't play well with vanilla content and starts breaking stuff
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Authentic Gameplay Modification
Kerc Kasha replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that isn't an edit that's 'redoing the medical system'. you probably want to look for a more medical focused mod if that's what you're looking for -
trigger condition time...end mission
Kerc Kasha replied to Duke101's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just name the trigger that starts the opfor counterattack and then in a new trigger make the condition: triggeractivated opforcounterattack and set the count down as per usual. -
Script runs Twice instead of once. Dont know why.
Kerc Kasha replied to Mirek's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
edit: whoops you already have that -
I don't get why you'd remove the turbo button it's just there to allow 3 different speeds for those who dont use analog input
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Raven Vest _co.paa location?
Kerc Kasha replied to spectrersg's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It uses the opfor 'tech' textures -
Shooting/Binoculars when turned out of a vehicle as well would be sick.
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Is the "+=" an accepted code in Arma 3?
Kerc Kasha replied to Mickyleitor's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yep it binarizes fne and works fine with the latest version of depbo -
Is the "+=" an accepted code in Arma 3?
Kerc Kasha replied to Mickyleitor's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It does work but I don't believe it can be binarized at the moment. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Kerc Kasha replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That might be due to AGMs falling detection, that wouldn't be exclusive to Chernarus though -
[RELEASE] T8 Units - a less dynamic AI creator
Kerc Kasha replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is a cool script but on dedicated servers at least it ran for every client when use HC was disabled, leading to like 400 AI and about 4 fps I believe this was because if (isServer) is under the useHC if statement and is exiting the if statement rather than the script. -
UTS-15 Tactical Shotgun
Kerc Kasha replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You have now learnt why the default event handlers aren't very good - if you want to 'add' to an eventhandler via config you can't do it, whatever you set will be the one and only eventhandler of that type. FIA units for example override the INIT event handler with their randomized headgear script. Might want to consider using CBA and it's extended event handlers as they work around this limitation. https://dev.withsix.com/projects/cca/wiki/Extended_Eventhandlers -
GG bohemia - tools broken again...
Kerc Kasha replied to Caiden's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
That rule has nothing to do with what he said, that rule is talking about piracy etc not calling people out on using peoples work -
Scripts can be part of a mod
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No I don't use AGM I'm referring to the FCS the T-72 etc have
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Yeah i noticed this too, it makes them refuse to engage independent units aswell. EDIT: Actually, it seems that the AI keep wanting to use the FCS as a weapon and will refuse to switch from it so they just sit there like morons lasing enemies
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Custom Item in Crate are Clientside
Kerc Kasha replied to Maurdekye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sometimes you don't want all clients seeing an object. -
ACRE2 Public Beta Release
Kerc Kasha replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know it's been previously stated but the volume is ridiculously low, we had to boost the volume on teamspeak to the point it was incredibly loud between missions. I understand that it's a subjective thing but it's a lot easier to turn volume down than it is to turn it up, especially with radios where at this point it's about as quiet as the 'lower headset' option was in ACRE 1, so there's no reason to ever turn the radio volume down with the knob -
Inventory UI doesn't show player's name
Kerc Kasha replied to nidhoggac's topic in ARMA 3 - TROUBLESHOOTING
Disable stream friendly UI in game options -
Careless means the AI ignore everything and will never enter combat mode nor engage enemies
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Kerc Kasha replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I worked out how to reproduce this. Load up Sahrani or United Sahrani, these are the two i've tested. Now upon putting a soldier down in the editor and taking a step forward you'll probably go to crouch, if not, step forward, rotate your view 180 and press w again, you'll probably go to a crouch. If not keep repeating it until it works. I recorded a video of myself doing this I've also found the culprit, in Models_DBE1_C.pbo there's an Anims directory with a config file, after clearing out the movestates I no longer have the issue video: -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Kerc Kasha replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm getting a weird issue where my character randomly crouches, so far it's only happening on Sahrani but it seems to happen to the AI on chernarus -
it's on purpose because lakes are broken something severe in arma 3