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Kerc Kasha

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Everything posted by Kerc Kasha

  1. Kerc Kasha

    Legal violations by A3L: Arma 3 life

    So... not to defend him but changing server key doesn't break any license.. you have to do it if you intend to maintain a modset and ensure people are playing with the exact same mods of as each other. Anyone that runs a private server knows that.
  2. Kerc Kasha

    Legal violations by A3L: Arma 3 life

    This is some minecraft level bullshit, atleast the minecraft community has the excuse of being mostly prepubescent but I'd like to assume the people involved here are adults, at least physically.
  3. It's part of the make arma not war contest so the 28th seems pretty likely
  4. I guess noone can use CWR2 in multiplayer because A2 mp is steam now, or have they ditched their anti-steam agenda and made it a anti-a3 one?
  5. Its this kinda crap in the community that disappoints me. I can understand this reaction if evro re-released the maps with his changes in place so that they work in A3 but all he did was make a config patch that makes them work better (they already work in AIA). It's absolutely absurd that people can dictate who can make independent config mods
  6. Kerc Kasha

    RH Pistol pack

    That means you aren't using the hotfix. Are you sure you installed it correctly? Are you using something like playwithsix ?
  7. I think you need to re-read that post as if you got that from it I don't know what to say. It was stating they'd test out mods to ensure compatibility with their mod and list those that work well with it probably with an optional config to enable VTN systems on the mod. This is similar to what ACE did
  8. Kerc Kasha

    Arma 3 is too futuristic

    Probably ignore whining
  9. my documents -> arma 3 - > mpmissions or arma 3 other profiles
  10. Kerc Kasha

    Arma 3 is too futuristic

    Yes while there's massive gaps in the current faction line up what they actually planned to do was add cold-war content.
  11. Kerc Kasha

    Arma 3 is too futuristic

    Who could ever take complaints like this seriously? 'Remake the game' like anyone sane would pay attention to comments like that
  12. I think it's pushback returning true now which is breaking the count loops edit: whoops you already posted before I did
  13. Kerc Kasha

    JSRS: DragonFyre -- WIP Thread

    I think he more meant that when a unit is 'killed' it doesn't necessarily mean they're dead, just out of the fight
  14. Kerc Kasha

    Youtube Arma3 videos are always blurry now.

    Have you waited awhile after uploading the video? Usually youtube says its video is done 'processing' well before it actually is, and as a result only allows for the lowest resolution video
  15. Kerc Kasha

    PG Services (PMC)

    I can give you a hand with that, I already fixed the script for myself awhile back. I'll PM it to you when I get home
  16. Kerc Kasha

    Iron Front as mod in Arma 3

    Would IFA3SA work with AIA TP?
  17. Kerc Kasha

    PG Services (PMC)

    You need to remove the hiddenselection definitions in the config. Only the textures need to be defined, not the selections as they should inherit it from the NATO units
  18. Kerc Kasha

    ACRE2 Public Beta Release

    That's definitely not the case for me and the rest of the people I tested ACRE2 with. We had to set the volume in teamspeak as high as it would go, and between missions be nearly deafened by how loud we all were only for it to be incredibly quiet ingame we ended up having to set acre's global volume to be something like 1.5 times volume for us to comfortably hear each other.
  19. Kerc Kasha

    Squad (PR:BF2 Devs)

    comparing ARMA to PR is stupid. PR is more for public 'jump in and play' while it's possible to do that in ARMA it doesn't work as well nor is there any popular scenarios that are worth the effort. Most ARMA PVP is just king of the hill, wasteland and battle royale servers and none of those fill the niche that PR public play does
  20. Kerc Kasha

    East Static Weapons Pack

    Are you actually running aggressor mod? because it's complaining about not finding classes from that mod
  21. Are you using that lighting/sky fix mod for A3mp?
  22. Kerc Kasha

    JSRS: DragonFyre -- WIP Thread

    Yeah I did - maybe throw a check if 'explosive' is 1 and buff the calibre a bit? IDK, going to be hard to do without going through it manually and assigning it to ammo classes. I mean that could work even modded RPGS usually inherit from Rocketbase or something similar
  23. Kerc Kasha

    JSRS: DragonFyre -- WIP Thread

    some sort of algorithm of damage and calibre maybe?
  24. If they have a GPS im pretty sure the map works aswell
  25. Kerc Kasha

    ACRE2 Public Beta Release

    It's just too quiet in general. ACRE1 had the volume levels nearly perfect
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