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God of Monkeys

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Posts posted by God of Monkeys


  1. Hi Goblin, I very like this HALO System. I have idea want to share with you.

    Godzilla[2014] HALO JUMP Video:

    Can you add this effect? When people jump out the plane, the red flare and red smoke will spawn on people's left foot.

    Godzilla_Poster_12_10_13.jpg

    And the plane you can use this C-17:http://www.armaholic.com/page.php?id=25090&highlight=C17

    I love this effect very much, it will be a very nice intro.

    Are you interested on it?


  2. So how to wirte script?

    I am new at script.

    Or write lightpoint directly to the lighthouse init?

    ---------- Post added at 01:18 PM ---------- Previous post was at 12:44 PM ----------

    And I find another amazing problem,that is whather it is the version of the start with 5 people or 10 people,all people will very lag when somebody disconnected with server,and it will keep lagging.......


  3. I make traing mission for my squad,and I meet soom problem with this.

    The problem is when game start with 5 or fewer persons to start game,and then other people join game later,the mission will fine and play funny~!^^

    But when more than 10 people , the mission while lag when game start,and this situation while keep going........

    Overall,some people game will crash and the other will keep lagging..........

    So I suspect the problem might is init.sqf,because it will load from beginning of mission.

    This is my init.sqf

    // by Bon_Inf*
    #include "config.sqf"
    
    if(isNil "tfor_deathcount") then {tfor_deathcount = 0};
    Server setVariable ["tfor_artifunds",tfor_artifunds,false];
    
    
    if(not isDedicated) then{WaitUntil{not isNull player}};
    [tfor_timespeedup] execFSM "fsm\skiptime.fsm";
    [] execFSM "fsm\vehicledrivercheck.fsm";
    
    private ["_aci"];
    _aci = execVM "pxs_satcom_oa\console_init.sqf";
    nillllll=[HA01,"ON"] execVM "pxs_satcom_oa\init_satellite.sqf";
    nilllll=[HA02,"ON"] execVM "pxs_satcom_oa\init_satellite.sqf";
    
    
    execVM "BTK\Cargo Drop\Start.sqf";
    
    
    
    [] execVM "initplayer.sqf";
    [] execVM "bon_settings\bon_settings_init.sqf";
    
    [] spawn {
    light = "#lightpoint" createVehicle getpos tour01;
    light setLightBrightness .4;
    light setLightAmbient[1.0, 1.0, 1.0];
    light setLightColor[1.0, 1.0, 1.0];
    light lightAttachObject [tour01, [0,0,13]];
    light2 = "#lightpoint" createVehicle getpos tour02;
    light2 setLightBrightness .4;
    light2 setLightAmbient[1.0, 1.0, 1.0];
    light2 setLightColor[1.0, 1.0, 1.0];
    light2 lightAttachObject [tour02, [0,0,13]];
    light3 = "#lightpoint" createVehicle getpos tour03;
    light3 setLightBrightness .4;
    light3 setLightAmbient[1.0, 1.0, 1.0];
    light3 setLightColor[1.0, 1.0, 1.0];
    light3 lightAttachObject [tour03, [0,0,13]];
    light4 = "#lightpoint" createVehicle getpos tour04;
    light4 setLightBrightness .4;
    light4 setLightAmbient[1.0, 1.0, 1.0];
    light4 setLightColor[1.0, 1.0, 1.0];
    light4 lightAttachObject [tour04, [0,0,13]];
    light5 = "#lightpoint" createVehicle getpos tour05;
    light5 setLightBrightness .4;
    light5 setLightAmbient[1.0, 1.0, 1.0];
    light5 setLightColor[1.0, 1.0, 1.0];
    light5 lightAttachObject [tour05, [0,0,13]];
    light6 = "#lightpoint" createVehicle getpos tour06;
    light6 setLightBrightness .4;
    light6 setLightAmbient[1.0, 1.0, 1.0];
    light6 setLightColor[1.0, 1.0, 1.0];
    light6 lightAttachObject [tour06, [0,0,13]];
    light7 = "#lightpoint" createVehicle getpos tour07;
    light7 setLightBrightness .4;
    light7 setLightAmbient[1.0, 1.0, 1.0];
    light7 setLightColor[1.0, 1.0, 1.0];
    light7 lightAttachObject [tour07, [0,0,13]];
    light8 = "#lightpoint" createVehicle getpos tour08;
    light8 setLightBrightness .4;
    light8 setLightAmbient[1.0, 1.0, 1.0];
    light8 setLightColor[1.0, 1.0, 1.0];
    light8 lightAttachObject [tour08, [0,0,13]];
    light9 = "#lightpoint" createVehicle getpos tour09;
    light9 setLightBrightness .4;
    light9 setLightAmbient[1.0, 1.0, 1.0];
    light9 setLightColor[1.0, 1.0, 1.0];
    light9 lightAttachObject [tour09, [0,0,13]];
    light10 = "#lightpoint" createVehicle getpos tour10;
    light10 setLightBrightness .4;
    light10 setLightAmbient[1.0, 1.0, 1.0];
    light10 setLightColor[1.0, 1.0, 1.0];
    light10 lightAttachObject [tour10, [0,0,13]];
    light11 = "#lightpoint" createVehicle getpos tour11;
    light11 setLightBrightness .4;
    light11 setLightAmbient[1.0, 1.0, 1.0];
    light11 setLightColor[1.0, 1.0, 1.0];
    light11 lightAttachObject [tour11, [0,0,13]];
    light12 = "#lightpoint" createVehicle getpos tour12;
    light12 setLightBrightness .4;
    light12 setLightAmbient[1.0, 1.0, 1.0];
    light12 setLightColor[1.0, 1.0, 1.0];
    light12 lightAttachObject [tour12, [0,0,13]];
    light13 = "#lightpoint" createVehicle getpos tour13;
    light13 setLightBrightness .4;
    light13 setLightAmbient[1.0, 1.0, 1.0];
    light13 setLightColor[1.0, 1.0, 1.0];
    light13 lightAttachObject [tour13, [0,0,13]];
    light14 = "#lightpoint" createVehicle getpos tour14;
    light14 setLightBrightness .4;
    light14 setLightAmbient[1.0, 1.0, 1.0];
    light14 setLightColor[1.0, 1.0, 1.0];
    light14 lightAttachObject [tour14, [0,0,13]];
    light15 = "#lightpoint" createVehicle getpos tour15;
    light15 setLightBrightness .4;
    light15 setLightAmbient[1.0, 1.0, 1.0];
    light15 setLightColor[1.0, 1.0, 1.0];
    light15 lightAttachObject [tour15, [0,0,13]];
    light16 = "#lightpoint" createVehicle getpos tour16;
    light16 setLightBrightness .4;
    light16 setLightAmbient[1.0, 1.0, 1.0];
    light16 setLightColor[1.0, 1.0, 1.0];
    light16 lightAttachObject [tour16, [0,0,13]];
    light17 = "#lightpoint" createVehicle getpos tour17;
    light17 setLightBrightness .4;
    light17 setLightAmbient[1.0, 1.0, 1.0];
    light17 setLightColor[1.0, 1.0, 1.0];
    light17 lightAttachObject [tour17, [0,0,13]];
    light18 = "#lightpoint" createVehicle getpos tour18;
    light18 setLightBrightness .4;
    light18 setLightAmbient[1.0, 1.0, 1.0];
    light18 setLightColor[1.0, 1.0, 1.0];
    light18 lightAttachObject [tour18, [0,0,13]];
    light19 = "#lightpoint" createVehicle getpos tour19;
    light19 setLightBrightness .4;
    light19 setLightAmbient[1.0, 1.0, 1.0];
    light19 setLightColor[1.0, 1.0, 1.0];
    light19 lightAttachObject [tour19, [0,0,13]];
    light20 = "#lightpoint" createVehicle getpos tour20;
    light20 setLightBrightness .4;
    light20 setLightAmbient[1.0, 1.0, 1.0];
    light20 setLightColor[1.0, 1.0, 1.0];
    light20 lightAttachObject [tour20, [0,0,13]];
    light21 = "#lightpoint" createVehicle getpos tour21;
    light21 setLightBrightness .4;
    light21 setLightAmbient[1.0, 1.0, 1.0];
    light21 setLightColor[1.0, 1.0, 1.0];
    light21 lightAttachObject [tour21, [0,0,13]];
    light22 = "#lightpoint" createVehicle getpos tour22;
    light22 setLightBrightness .4;
    light22 setLightAmbient[1.0, 1.0, 1.0];
    light22 setLightColor[1.0, 1.0, 1.0];
    light22 lightAttachObject [tour22, [0,0,13]];
    light23 = "#lightpoint" createVehicle getpos tour23;
    light23 setLightBrightness .4;
    light23 setLightAmbient[1.0, 1.0, 1.0];
    light23 setLightColor[1.0, 1.0, 1.0];
    light23 lightAttachObject [tour23, [0,0,13]];
    light24 = "#lightpoint" createVehicle getpos tour24;
    light24 setLightBrightness .4;
    light24 setLightAmbient[1.0, 1.0, 1.0];
    light24 setLightColor[1.0, 1.0, 1.0];
    light24 lightAttachObject [tour24, [0,0,13]];
    light25 = "#lightpoint" createVehicle getpos tour25;
    light25 setLightBrightness .4;
    light25 setLightAmbient[1.0, 1.0, 1.0];
    light25 setLightColor[1.0, 1.0, 1.0];
    light25 lightAttachObject [tour25, [0,0,13]];
    light26 = "#lightpoint" createVehicle getpos tour26;
    light26 setLightBrightness .4;
    light26 setLightAmbient[1.0, 1.0, 1.0];
    light26 setLightColor[1.0, 1.0, 1.0];
    light26 lightAttachObject [tour26, [0,0,13]];
    light27 = "#lightpoint" createVehicle getpos tour27;
    light27 setLightBrightness .4;
    light27 setLightAmbient[1.0, 1.0, 1.0];
    light27 setLightColor[1.0, 1.0, 1.0];
    light27 lightAttachObject [tour27, [0,0,13]];
    };
    
    
    
    returnRadio = false;
    1 setRadioMsg "NULL";
    
    SRtargets = [sR1,SR2,SR3,SR4,SR5,SR6,SR7,SR8,SR9,SR10,SR11,SR12,SR13,SR14,SR15,SR16,SR17,SR18,SR19,SR20,SR21,SR22,SR23];
    HSRtargets = [HSR1,HSR2,HSR3,HSR4,HSR5];
    CQBtargets = [CQB1,CQB2,CQB3,CQB4,CQB5,CQB6,CQB7,CQB8,CQB9,CQB10,CQB11,CQB12,CQB13,CQB14,CQB15,CQB16,CQB17,CQB18,CQB19,CQB20,CQB21,CQB22,CQB23,CQB24,CQB25,CQB26,CQB27,CQB28,CQB29,CQB30,CQB31,CQB32,CQB33,CQB34,CQB35,CQB36,CQB37,CQB38,CQB39,CQB40,CQB41,CQB42,CQB43,CQB44,CQB45,CQB46];
    SUPtargets = [sUP1,SUP2,SUP3,SUP4,SUP5,SUP6,SUP7,SUP8,SUP9,SUP10,SUP11,SUP12,SUP13,SUP14,SUP15,SUP16,SUP17,SUP18,SUP19,SUP20,SUP21,SUP22,SUP23,SUP24,SUP25,SUP26,SUP27,SUP28,SUP29,SUP30];
    SNItargets = [sNI1,SNI2,SNI3,SNI4,SNI5,SNI6,SNI7,SNI8,SNI9,SNI10,SNI11,SNI12,SNI13,SNI14,SNI15,SNI16,SNI17,SNI18,SNI19,SNI20,SNI21,SNI22,SNI23,SNI24,SNI25,SNI26,SNI27,SNI28,SNI29,SNI30,SNI31,SNI32,SNI33,SNI34,SNI35,SNI36,SNI37,SNI38,SNI39,SNI40,SNI41,SNI42,SNI43,SNI44];
    GRtargets = [GR1_1,GR1_2,GR2_1,GR2_2,GR3_1,GR3_2,GR4_1,GR4_2];
    _RangeMarkers = nearestObjects [shootingRangeLocation, ["Sign_Danger"], 350];
    {
     _x enableSimulation false;
     _x allowDamage false;
    } forEach _RangeMarkers;
    ID143679 animate ["DVERE2R",0]; 
    ID143679 animate ["DVERE2L",0];
    ID143679 animate ["DVERE1R",0]; 
    ID143679 animate ["DVERE1L",0];
    uoenter = getpos RM nearestObject 143716;
    uoenter animate ["DVERE3",0];
    nopop = true;
    MOUTtargets = nearestObjects [MOUTLocation, ["TargetEpopup"], 60];
    MOUT_PT = [pt1,pt2,pt3,pt4,pt5,pt6];
    {_x animate ["terc", 0]} forEach MOUTtargets;
    {_x animate ["terc", 1]} forEach MOUT_PT;
    pt1popped = false;
    pt2popped = false;
    pt3popped = false;
    pt4popped = false;
    pt5popped = false;
    pt6popped = false;
    
     //Enable communication menu
     BIS_MENU_GroupCommunication = 
     [
    ["User menu", false],
    ["Anim : Dance", [2], "", -5, [["expression", "player playmovenow ""ActsPercMstpSnonWnonDnon_DancingDuoIvan"";"]], "1", "1"],
    ["Anim : Dance2", [3], "", -5, [["expression", "player playmovenow ""ActsPercMstpSnonWnonDnon_DancingDuoStefan"";"]], "1", "1"],
    ["Anim : Talk", [4], "", -5, [["expression", "player playmovenow ""AidlPercSnonWnonDnon_talkAS"";"]], "1", "1"],
    ["Anim : Quick Knee bend", [5], "", -5, [["expression", "player playmovenow ""AmovPercMstpSnonWnonDnon_exerciseKneeBendB"";"]], "1", "1"],
    ["Anim : Knee bend", [6], "", -5, [["expression", "player playmovenow ""AmovPercMstpSnonWnonDnon_exerciseKneeBendA"";"]], "1", "1"],
    ["Anim : Kata", [7], "", -5, [["expression", "player playmovenow ""AmovPercMstpSnonWnonDnon_exerciseKata"";"]], "1", "1"],
    ["Anim : TalkHeated", [8], "", -5, [["expression", "player playmovenow ""AidlPercSlowWrflDnon_talkHeated"";"]], "1", "1"],
    ["Anim : GoGoGo", [9], "", -5, [["expression", "player playmovenow ""AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo"";"]], "1", "1"],
    ["Anim : Push up", [10], "", -5, [["expression", "player playmovenow ""AmovPercMstpSnonWnonDnon_exercisePushup"";"]], "1", "1"],
    ["Anim : Sit on chair", [11], "", -5, [["expression", "[player] execvm ""functions\sitonchair.sqf"";"]], "1", "1"]
     ];
    
    
    
    
    
    
    
    //Task note
    player createDiaryRecord ["Diary",["Radio","<br/>Flight vehicle the vehicle driver, and team leader level with the ground<br/>To liaise with AN/PRC-152"]];
    
    player createDiaryRecord ["Diary",["Author","<br/>
    This task by the God of Monkeys. Yong Bo production.<br /><br />Enjoy.<br/><br/>Thank you play.
    <br/><br/><br/>
    Our clan website(https://sites.google.com/site/wardogtcs/)
    <br/><br/>"]];
    
    
    player createDiaryRecord["Diary", ["Mission","In this map to learn all the skills of ArmA2.<br/><br/>Please respect your instructor and thank him for his teaching.<br/><br/>Finally, welcome to join this big family of the WARDOG.<br/><br/>"]];

    So I suspect init.sqf is too long,it's right?


  4. p2KMs.png

    Hello,everyone

    we have happily announce that ROC Armed Forces v1.0 has been accomplish

    The Republic of China Armed Forces is the military establishment of the Republic of China (ROC) (commonly known as Taiwan)

    The v1.0 verson was mainly made with reskin the official model and the forum mod

    The future project will be create the whole new model with the Indigenous equipment

    Like T-91 assult Rifle and CM-32 APC,F-CK-1 Fighter,etc

    special thanks for all of the support,wish you guys will love this mod

    Requirements: ArmA2,OA,ALL ACE MODE,GLT_F16,Mirage 2000(by Southy),GLT_MissileBox,OH-58 Kiowa Warrior,FDF_MOD,ACR Troops

    Credits & thanks:

    Thanks all mode authors

    le1YZ.png

    http://imgur.com/fCaVU.png 138 kb

    rdCer.png

    http://imgur.com/ip8mu.png 124 kb

    http://imgur.com/s6KOV.png 120 kb

    JiYct.png

    http://imgur.com/Wjtf0.png 177 kb

    http://imgur.com/FDcAz.png 106 kb

    http://imgur.com/g6JTx.png 188 kb

    Download links:

    http://www.megaupload.com/?d=J356267M

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