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B1n4ry

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Posts posted by B1n4ry


  1. It would be nice, if you could make "your own" magazines.

    Like having different Ammotypes in one Mag.

    Also, you should be carefull to add the Ammo in the right order.

    So, If you would like to have the last 5 rounds as tracer, to indicate you, that the mag is running low,

    you have had to add these 5 rounds first.

    CIT

    I know its copy and paste, but i'am too lazy to write xD


  2. Soo, i tested the ACE sounds a little bit last night.

    I really like the G3 and HK sounds, they are just awesome ^^

    But, what i noticed was, that the UMP sounds a bit strange. I think it is the echo or something.

    Whatever, recently, i found a bug (what i think it is one) with the buckshot ammo. I know someone already wrote it, but i think it went down here.

    Because i can't explain it, i will upload a video, to show you...

    http://www.youtube.com/watch?v=aO5ZLNksc74


  3. I think, the problem is, that if someone is going to port Domi on Arma3, but he/they fails or it has bugs, he/they will ask Xeno for an solution.

    I can understand that Xeno don't want to get spamed with help requests for porting Domi on Arma3.

    Neither he want to work at it anymore.

    But i also don't like that he is not allowing it completly.

    I think ,it would be better, when he gives the Domi project to someone who can handle it like himself.

    This someone should have many Time, much Domi knowledge and a good relationship to Xeno. ^^

    Whatever, this is what he want and we should respect it.

    But only because there will be no Arma3 Domi,

    is it no reason not to buy Arma3.

    I think there will be enough other nice mods and gamemodes (also similiar to Domi, like Evo) for that game. ;D


  4. What about the German F4 Phanhom II ?

    http://www.armaholic.com/page.php?id=13016

    I dont know if they still working on it, since the Kruppstahl Hompage is down for Maintance.

    Well, i would like to know if anyone would like to rework this addon, which could contain:

    Overwork Weapon layout (It have allmost the same like the A-10)

    Overwork some Texture Details

    Add Shadow Texture

    Add Wreck Texture

    Add Serverkeys

    I also have some Script errors, causing from the addon, i upload it here...

    Well, thats should it be. Maybe, if someone has conntact to them, he could ask them whats the satus of the addon?

    My clan people and I (and i'am sure others too) would be very thanksfull, if someone could rework it ^^

    Edit:

    Error Report:

    http://www.file-upload.net/download-4295830/Error-Report.txt.html

    sincerly b1n4ry


  5. That PT button thing is not implanted in ACRE.

    You can change settings, when you hit the PGM (Num 8) botton und then ENT once.

    The menu you enter after that, you can change several things, but the only thing what should be important for you are the Power settings.

    Like you allready noticed, with Alt+Shift+Q you can enter the Vehicle mount, and use the "onbord" radio.

    Problem is, its not working from begining, read my post on the preview site.

    Otherways, here is the Wiki -> http://tracker.idi-systems.com/projects/acre/wiki


  6. I've got a solution for that vehicle mounted radio problem.

    Follow should work fine in ACE.

    First, get in a Airplane or Chopper. -> Go to the Vehicle Rack and choose "Use Radio"

    After that, open your map - go to Units - choose your name - click on Gear.

    In ACE you normaly have a "T-10 Parachute" in every Air Vehicle. Take the Parachute, or something else in the Vehicle gear.

    If you did that, you can receive and send messages with no problems...

    I hope that helps...


  7. Same problem here. Server: Linux Debian 6 -> TS 3 3.0.3 | ACRE 1.3.16 But it can't be a ACE problem. Our Server uses the latest ACE STABLE version, which is 1.13. Interesting is, that this problem appeared, after i updated our Server TS from '3.0.0-beta16 build=9929' to the latest '3.0.3.' Clients all use the latest TS3 client (3.0.5). I hope could help you guys to fix this (annoying) error. xd ^^


  8. Thanks,

    i did what you wrote, but the error message is still there.

    } else {

    if (playerNames select _id != "") then { playerNames set>

    Error position: <select _id != "") then { playerNames set>

    Error Nullteiler

    File \common\client\misc\functions.sqf, line 54

    Error in expression < ""]; };

    };


  9. How do i intigrate more units into a squad? When i'm doing that, this units can't respawn to other Squadmembers. I gave them the name Hitman116 an Hitman117 and grouped them with Hitman111 When i add them in common/defines.sqf l.:60 I get this errormessage:

    } else { if (playerNames select _id != "") then { playerNames set> 
    Error position:  
    Error Nullteiler File C:\Users\Binary\Documents\ArmA 2 Other Profiles\TFG | Binary\mpmissions\ace_insurgency_1_50.Takistan\common\client\misc\functions.sqf, line 54 
    Error in expression < ""]; }; };


  10. Anyone?

    1. Check the File strucktur

    co30_domination_2_60zc_west_oa.takistan/co30_domination_2_60zc_west_oa.takistan/AAHalo, BIS_Effects etc. -> WRONG!

    co30_domination_2_60zc_west_oa.takistan/AAHalo, BIS_Effects etc. -> RIGHT!

    2. What programm did u use to extract the PBO? I had the probem, that i couldn't open mission which i extractet with Elitness. Thats the reason why i exctract the original PBOs from XENO with ExtarctPBO and Pack them with Elitness (After that check #1). After that, you can always use Elitness to extract again.

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