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B1n4ry

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Posts posted by B1n4ry


  1. Well, the issue here is that time is running out. 10 days until the full release and suddenly it turns out that Altis is unplayable for some people.

    I'm pretty sure the programmers are shitting their pants right now. (Speaking as a software developer who has been in a similar situation.)

    Yes, that is the problem when you set your schedule to tight.

    It's a two-sided sword. One one Hand, the programmers have pressure and work hard on the game, on the other, it can lead to unfinished or even brocken content.

    That's what i meant. IF they see, there is no way to finish this before the deadline, just set it new.

    Of course, it will have an inpact on BIs PR, but i think it will be worse when they release an unfinished game.


  2. it's gonna be a serious issue if people within the 'recommended specs' (not even the minimum) can't get 'playable' performance

    I don't think it was a good idea to hold off on testing Altis for so long. I don't want to get too tin-foily, but I get the feeling they knew about these issues, and it was part of the reason they had to delay/change the campaign. this game IS NOT ready for release. I'm excited we'll get "all the sandbox content" soon, but they really need to deal with these performance issues NOW. and if they really can't be fixed... well for starters, BI will have some serious explaining to do (but they'll probably hide behind carefully chosen, non-legally binding, words)

    Isn't that the reason why the game is still in beta? And also, Altis is only available on the development build, which means it's not finished yet and still in "development".

    Also, as far as i remember, it says the content in the development build is still worked on and can break or make your game perform worse.

    However, i would give time. Im sure they are working hard on this game. :D

    If they need to set a new release date, i would be okay with it.

    Better waiting longer then having an unfinished game.


  3. Does this weapon still have overpowered low recoil, extreme refire rate and thermal sniper scopes?

    Look at this:

    As for the added recoil in the new version not right from what I've read. The barrel and stock absorb the recoil of the shot on RL counterpart. I've shot them quite a few times and thought the recoil needed toned down a hair from V1.3 not up

  4. J0nes, just do what you want. This is your Mod!

    If you say, you want to make it for ArmA 3, then just do it.

    You will be much more motivated, then just force yourself to finish it for ArmA 2, just 'cause we want to.

    I really like your Mod, and i personally think that one should finish what he began. BUT like i said, its your Mod, and your decision. ^^

    Although an ArmA 3 version would be awesome too. So it doesn't matter ;)


  5. Added a bunch of video about basic LEA usage in first page. Thanks to those guys :)

    Player usage and installation:

    By Hajimoto, English language

    By TheJackal94, German language http://www.youtube.com/watch?v=MzB3BCNxeDc

    Mission maker usage:

    By RiflingMatters, English language

    Haha xD

    I made the german tutorial ^^

    No problem, it was made for my Clan, but nice to see that it helped other too. :D


  6. This is a really good mod. I like the Sound (Jarhead ftw :D) and the Model is pretty nice. ^^

    But i have some suggestions which could be changed.

    -There is a small texture bug when you use no Muzzle. (look at the barrel end in 3rd Person)

    -I don't like the FLIR mode of the Leupold scope

    -An Iron-sight when you use no scope

    -More recoil. The actual recoil is good for lying on the ground (deployed bipod)

    This is just my personal opinion. But keep it up, this is a damn good Mod. :)

    PS: Yes, i used 1.4 ^^


  7. Have you looked in the animation viewer to see if there is an action you can use.

    http://forums.bistudio.com/showthread.php?76033-Animation-Viewer&highlight=animation+viewer

    Not yet, i'll take a look.

    Edit:

    Thank you, got it to work.

    Place trigger above Mannequin AI units.

    Trigger:

    Activation: ALL | Once

    On Act.:

    {
       _x disableAI "MOVE";
       _x disableAI "AUTOTARGET";
       _x disableAI "TARGET";
       _x disableAI "ANIM";
    
       _x setCaptive true;
       _x allowDamage false;
    
       _x playmove "aidlpercmstpsraswrfldnon_idlesteady01n";
    
    
    }foreach thislist
    

    You have to do the disableAI commands, or the AI will stop the animation right after any event. (shooting, spoting target etc.)

    Still have to see how it works in MP. I'll test it soon.


  8. Hey Guys!

    I was about to make a small basic training mission.

    I wanted to add a small IFF lesson, for which i need some AI Mannequins.

    As Mannequins, they should not move nor kill them each other.

    Also, i would like to have them invincible and pointing there weapon at the ground.

    I got this problem solved by making a trigger around the selected AI and set it up like follows;

    Well, everything works, except the "pointing weapon at ground" part:

    Activation: Any | Once

    On Activation:

    {
       _x disableAI "MOVE";
       _x disableAI "AUTOTARGET";
       _x disableAI "TARGET";
       _x disableAI "ANIM";
    
       _x setCaptive true;
       _x allowDamage false;
    
       _x setBehaviour "CARELESS";
       _x action ["WEAPONINHAND", _x];
    
    
    }foreach thislist
    

    Any ideas, suggestions? D:


  9. Hey, i already posted this, but i think it's drown. ^^

    Hey guy's

    I'm not sure, but i think i could run ARMA 3 fine on this one -> http://www.sysprofile.de/id169773 (Warning, it's in German xd)

    AMD Phenom II X6 1040T@3375.14Mhz

    GA-890GPA-UD3H v2.1

    4x 2048 MB Nanya Technology (10700)

    AMD Radeon HD 7850 1GB (CORE:1050 MHz MEM:1350 MHz)

    Actually, i can play BF3 on Ultra settings but notice its "only" at 1280x1024 @ 75 Hz

    W/E what do you think? Could i still run ArmA 3 if i buy me a new Monitor with 1080p?


  10. Hey guy's

    I'm not sure, but i think i could run ARMA 3 fine on this one -> http://www.sysprofile.de/id169773 (Warning, it's in German xd)

    AMD Phenom II X6 1040T@3375.14Mhz

    GA-890GPA-UD3H v2.1

    4x 2048 MB Nanya Technology (10700)

    AMD Radeon HD 7850 1GB (CORE:1050 MHz MEM:1350 MHz)

    Actually, i can play BF3 on Ultra settings but notice its "only" at 1280x1024 @ 75 Hz

    W/E what do you think? Could i still run ArmA 3 if i buy me a new Monitor with 1080p?


  11. I have one question, since i couldn't find it in readme(would be no surprise if i missed it, since i'm after 24hours work shift...), do we have to completly remove 4.1.3 before we "install" 1.5 (could be vital for six-updater)?

    positive

    Just delete the old @JSRS and (if you used it) @JSRS_ACE folder


  12. Wow. It's good to see that you guys make some awesome progress :D

    Can't wait for JSRS 1.5. I think im even more excited about it, then ArmA 3 xD

    @LJ

    I already PM'ed you about it some Time ago, but i would like to know if you put it in ^^

    Is it now possible, also with the new script structure, that weapons, which fires Subsonic ammunition (or just SD mags) don't create a sonic boom and also aren't that loud.

    And on the other side, when you fire a weapon with suppressor, fires a non subsonic round is louder?

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