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Everything posted by B1n4ry
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AC-130 Script for ARMA2 (0.3)
B1n4ry replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Found on Armaholic, maybe you can use it ;D AC130 Modell -
i hope you are not kidding at this point? ^^ Well, i think LJ will release it on 24th Dec. xD Would be the best Christmas Gift EVER! ;D
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yes, unfortunately xD
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hey jarhead, i really love your Mod, its just AWESOME! ^^ i'am very exited onto 1.4 :D Did you also remake the Dillon M134 sound? I hate the Vanilla one -.- xD edit: i searched a little in Youtube. I found this video -> Its very clear. no, or very less background noises, maybe you can use that ;D
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AC-130 Script for ARMA2 (0.3)
B1n4ry replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yea, a friend of me had a similiar problem. He had no crosshair, just a white square he couldn't move the cam. But with the beta, it was fixed. We will test the new version. We had some server problems, so we weren't able to test the beta full. Whatever, thx Lurchi, awesome script ;D ps: how is the Ac130 model doing ? -
AC-130 Script for ARMA2 (0.3)
B1n4ry replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think that should answer your question ;D -
AC-130 Script for ARMA2 (0.3)
B1n4ry replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i am interested of course :D but our root is courently down, so we cant test it multiplayer :/ what changes did you made ? -
AC-130 Script for ARMA2 (0.3)
B1n4ry replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i think so, we use this settings on our public server and had no disconnect or other problems with it . sorry for that spam posts before, i didn't know that they need to be confirmed by a moderator. -
AC-130 Script for ARMA2 (0.3)
B1n4ry replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi all okay, we use these settings: LDL_ammo = ["B_25mm_HE","Sh_40_HE","ARTY_Sh_105_HE"]; The 25mm is now weaker, but more realistic (because of the caliber). I added more ammo, to balance it. The 40mm is from BAF. I used the HE round, because its looks more realistic, but if you want an AP round, just change HE into SABOT. The 105mm round is from OA. This one needs 1 shot on an Armor to bring the Crew out of it. What i like on this round is the nice Smoke effect after impact, just try it ;D @Lurchi it would be cool, if you can make the 40mm to use HE AND SABOT rounds, or the ability to switch between two typs of rounds? -
AC-130 Script for ARMA2 (0.3)
B1n4ry replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
edit: double post, sorry -
AC-130 Script for ARMA2 (0.3)
B1n4ry replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thx lurchi =weap_type&options[custom_type]=Vehicle&options[faction]="]here are all shell classes (A2OA only) -
AC-130 Script for ARMA2 (0.3)
B1n4ry replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
PROTOTYPE 001: thats great :D do you post some previews today? Kremator: Jap, we use it in script form on our Public server. And i searching for an solution for that shell "problem" too :D I had some pm contact with LDL, and he tells me, that he needs to use the Arma shell for the script version. I think thats the reason why the 105mm is so weak cause there is no bigger one or other where to big. keep it coming, like that script/mod a lot :D:D