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Bee8190

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Posts posted by Bee8190


  1. Honestly, the people who are complaining about performance have no right to be whining

    BI has done quite a fine job so far but performance is still an issue for many out there and they have every right to be whining, ranting or bitching or whatever one wants to call it after putting up with sub par performance for years

    newer people to the franchise may have a negative impact on the direction for the series if the dev team focuses excessively on making the game run on a potato. This series has always been niche, and to be honest breaking out of that niche annihilates it's relevance.

    Arma is niche because most people can't even run it unless they settle for anything under 30 fps. I don't see how optimizing the game and getting rid of redundant pop up errors that doesn't tell anybody anything useful can be unwelcome by some.

    It's also niche game because some stupid ass design decisions have been around the game for quite a while and take very long, if ever to be changed or improved upon

    The sounds are... well, they're standard BI-tier sounds, they're not terrible, but I'm sure a sound pack will make them a whole lot better. BI gets a pass on that

    Aside for a couple combat rifles, the rest of the sounds are sub par, insulting and horrible, all at once. This is not even subjective in 2014 game and no, BI is not getting pass on that

    Being shot in the arm should fuck somebody up, and not simply momentarily inconvenience them as it seems to with the AI.

    Agreed and I hope they are determined on fixing this issue


  2. Explosive charge (not satchel) against T-100

    I place one at the front of the stationary tank, I'd have liked to have pushed it right underneath but this is as close as I could get it-

    http://i53.photobucket.com/albums/g64/PoorOldSpike/Photos4-newPB/AA3-charge-012_zpsb6646f40.jpg~original

    Explosives are fun!

    I too have noticed that one cant' prone sneak close enough under the vehicle even though there seem to be enough clearance on other vehicles which is quite disappointing.

    Also, any plans to test other vehicles like the Hunter armored vehicle? I'd like to see if there are any changes to explosives behaviour when dropped under ( shallow-ish ) water.

    I know we don't have any rivers that the vehicles would need to get thru but just for the argument sake? :)


  3. Here's what I think:

    Basically, features will be free but stuff will be paid. Remember how OA added thermals and other new elements like that? Well, thermal would be a feature updated for everyone while the new cars and tanks (content) would be paid for.

    I think this is the right way to go if that's how they'll do it.

    If say, they add some new MBT tank I'd expect it to have impressive physx, believable sounds, seriously refined hitpoint damage and all that glory but expecting this to be done to the highest standard and as a free DLC? Not going to happen and therefore this paid content will hopefully be all that free DLC can't be


  4. -snip

    I can agree with everything you said and I don't think for one second you/our expectations are unreasonable. Just lets have a look at sounds - after 14 months, sounds are literally useless and then we have the un-impressive physx, AI but one is expected to forget everything because the fog and lighting is gorgeous :rolleyes:

    that is forever in the game, not just this build. hope that get fixed that the fire-modi stays after getting in/out a vehicle. !!! any vehicle !!!

    Yes its there since I've first played - arma1 and yes army of tickets pointing it out were created


  5. It's easier to have patience than to rage over a computer game.

    No, you don't come up as the mature one with your condescending and in no way helpful post.

    Just because I voice my dissatisfaction with some of feature progress that are important to some more than others doesn't make them immature nor whiners and if you chose to high praise and nod to everything doesn't make you neither patient nor mature


  6. You can choose this as mission-maker.

    In the init type: this allowCrewInImmobile true;

    or on mission level in the init.sqf

    {
       _x allowCrewInImmobile true;
    } forEach vehicles;

    That should work now but it should be fixed eventually with no walkarounds needed


  7. Do you even read the changelogs?

    There has been a significant change that is going to be used for another sound features in the future:

    Sound: Added: APO fadeout effect

    I do read them and my post has been published 04/14 - a day earlier.

    I envy your patience but I don't have it - If the sounds we have were at least half reasonable and not game breaking for the most part, I'd remain sympathetic but 14 months with no changes? How can anyone have any patience left


  8. I find myself playing arma bit more recently thanks to the efforts of certain sound modders. Sounds are such important immersion contributor to game it it can simply change the experience.

    With that said now though - It's been over a year without significant changes to the sound themselfs or the sound engine and one has to wonder, do you even care?

    I mean full year..that's a lot of time

    I get the impression that by the time ( if ever ) you may do something with the sounds another arma may as well be on the horizon. ( but the wheel keeps spinning amIright )

    I appreciate there's ton of other work to be done on this... engine .. but don't you think it's time to step some of the features a bit up?

    You may not be aware but some games that are 5 or more years older have far more advanced and better made sounds there's probably room for improvement or perhaps you couldn't care less and I' getting that message whole year too late?


  9. As per the informative post above and to add - Your laptop may be overheating and your CPU fan may be full of dust at which point the cooling pad is no longer all that effective. If you GPU keep crashing at non gaming tasks too it is possible that your GPU or motherboard is developing a fault ( due to excessive heat )


  10. Interesting results with the 40mm. I wonder if the lynx anti material sniper rifle could be the only weapon damaging the drivers optics and whether it would be the same for blue and red armor?


  11. I've been testing the civilian offroad further and the recent changes seem to be going in the right direction.

    While I haven't noticed any changes to handling overall after today's patch but when driving over bumps it has much lesser of the moon physx :)

    Few points to the gearbox though -

    *I've noticed that 1st gear allows max speed of only 15 Km/hr before (2nd) gear change occurs and I think more realistic values should sit at around 30 km/hr.

    I think that the 1st gear should be a lot more aggressive and push the vehicle from stand still with much more enthusiasm, so to speak.

    *The second gear is exceptionally short as well and the speed gain is only about 20 km/hr before (3th) gear change occurs.

    The max speed with 2nd gear engaged is ~35 Km/hr which again is overly conservative value and should again be closer to about 50Km/hr.

    *The reverse gear is little short also and allows for max reverse speed of 26 Km/hr. I think more realistic value should be closer to 35 Km/hr.

    *I feel that even after the recent changes to its engine and gearbox, the engine should have more power still as the telling tale is its maximum speed.

    The max speed should be closer to ~240 Km/hr for modern car ( and as our model is based on the audi Q7 SUV ) whereas its current max is just under 190Km/hr.

    *Please consider lowering the force where the vehicle has contact with the ground. Wheels ( or the tires ) have too much ''contact ''force with the surface or perhaps the weight parameter is too great.

    It is overly easy to rapidly change direction at high speed and the vehicles feel like they're being driven on invincible railroad which also allows to climb unrealistically steep hills or even rocks ( huge rocks ) ;)

    Whit that said though its important for vehicle to maintain its agility and should closely listen to drivers inputs and respond to them promptly.

    *Would it be possible to have displayed what gear is engaged somewhere on the vehicle display? I find it bit of a shame that all that space is unused

    Hope my feedback helps! :bounce3:


  12. Thanks, I was just wondering if AVG is all I need, or should I also get a second prog for extra protection.

    You only need a always up to date ( automatic anyhow ) antivirus and windows updates in place and you'll be good to go. It's unvise to install more than one AV on the same OS HDD.

    While AVG is free the $20 to install it is pretty reasonable as they would charge twice as much if not more around here.


  13. I don't understand why people are always wanting to pay for more content when the game's features aren't even complete.

    Very much this - As much as I'd like to I can't justify spending another cent on what to me feels like grossly unfinished and to en extend broken game that has been officially released a year ago.

    Furthermore while more content is always welcome whether paid or from our modders, the official content aside of being pretty is not exactly rich in features and I personally do have issue with that.

    Just look at the hit point system that we chose to deal with by buying this game as of present - 2014

    I'd very happy to throw my dosh on DLC as long as it's quality ( no, not pretty only ) content that is functioning well ( and no I don't mean just bug free ) than by all means, please charge me 20 quid for it

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