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Everything posted by Bee8190
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I think the accuracy is fairly good, it is the aircraft that's hard to pinpoint at target accurately for longer than 2 seconds as it picks up on speed too quickly. The miniguns still feel weak though, probably due to sound feedback. They should feel little more ..nasty as their current sound is, IMO nothing like miniguns firing 2k rounds per min. Also, I need to see some video reference but I imagine the bird would shake a little firing that many rounds?
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Hunter first person postion is too low
Bee8190 replied to tortuosit's topic in ARMA 3 - BETA DISCUSSION
Agreed although - settings to move a seat forward or backward could work even better -
Ya stealth ATV's till you need to stop and press the brakes or go uphill :rolleyes: ( engine will turn on while braking [since arma 1] but I suppose one can always just steer into the nearest tree or a rock right? )
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I'm pretty sure Project cars use physx 3.0 for their driving model. Not sure about Iracing and some others but these games are to be released yet as they still in development. Either way, I wouldn't say physx is not used in race sim games. I think the reason this thread exist is not to pursue the devs to give us 100% authentic model of all included vehicles but rather significantly improve upon it as vehicles overall physx were just far too archaic, even for arma 2 and finally remove the atrocious limitations they always had.
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Sorry but here's where I disagree. I am not playing this game because most elements just do their job as my expectations are little higher, given there hasn't been exactly steep improvements since arma1. As for the post #8, I forgotten to mention the handbrake should be simultaneously pressed with throttle key for said test, just in case it didn't come up as obvious enough
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Ok thanks for explaining because I was in the same boat as Jhubert
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My little jab was directed at BI decision for re-using the cwc theme though and I also wanted to point at what IMO good sounding theme could have been without sounding like it's from 90's 80's using your example :p
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Passage that entertained me was the one starting at 2:12 all the way till 2:45. Was smooth, kind of mysterious and especially - not cheesy and is what I would not mind being as the main menu theme. ( @generally - I am confused why re-use the OFP theme in the first place anyhow, as if it was the theme that made the game so popular ) The part starting at around 3:00 reminds me of the movie ''Commando'' lol ;)
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So whichones have we got?
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Yup that's what I noticed as well; while the ''best'' part isn't even over yet the end part already kicks in. Plus the whole thing sounds so 90's :)
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Microsoft 360 controller settings
Bee8190 replied to ShaitonAKAShy's topic in ARMA 3 - BETA DISCUSSION
Ok maybe I am just tired but how do I assign the buttons to my liking for say, vehicles then? -
Regardless if TOH makes it in at some point or not the current flying model is still far from ideal. My biggest critique would be how hard it is to point the guns at the target and make it stay there for at least couple seconds but the aircraft won't let you as it picks on speed way too quickly. IMHO the overall sensitivity could be little lower as well since turning the heli around with or without autohover feels little over responsive like that thing doesn't weight anything. The way autohover is trying to correct the aircraft could use an improvement. The issue it posed back in arma 2 is that it's too aggressive in a way that if the pilot can't land ( due to uneven , otherwise not suitable terrain ) and has to hover, trying to correct the aircraft while auto hovering is not very appealing as some choppers are fairly big and it's not so hard to damage the rear propeller thingy in terrain due to autohover throwing the aircraft 45 degrees front and back
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I came to like the near future settings which I wasn't all that fond of at the beginning but I would like to see more present army DLC kind of thing still
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Microsoft 360 controller settings
Bee8190 replied to ShaitonAKAShy's topic in ARMA 3 - BETA DISCUSSION
I'm lost in the controller setup tab. Are the buttons assignable in the controller tab yet because all I see is sensitivity of axis zyx? -
It definitely is the game as I also have windows volume at 100% and my audio device is at -35dB and aside of gun fire, it's all still too quiet, where other games or any other source would make my ears bleed at this kind of volume. I feel the game general volume is at least good 15 - 20dB too quiet while guns are at least 10dB louder then any other sounds ingame.
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A Large Fixed Wing transport aircraft for Arma 3
Bee8190 replied to progamer's topic in ARMA 3 - GENERAL
I always liked the C130 in arma 2 and always hoped there would be similar lifter in arma3 like the C17 which IMO, would be quite fitting. The C17 is spectacular. -
I of course respect your opinion, but still sounds too 90's to me :p Also, the sudden, unexpected cutoff doesn't bother anyone?
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To me, the issue is clearly the automatic transmission and how gears work, plus absence of any kind of clutch / differential. You can notice that once the engine reach about 2000 revs, the vehicle is going to start moving, no matter how steep an incline is, therefore the torque / power is there, however once it does start to move, the silly transmission quickly sticks in higher gear and stall the vehicle again, basically forcing you to repeat the cycle till cleared off hill. Ideally, the engine should just spin the tires or tracks, instead of just stall the engine but the issue currently seem to be absence of mentioned clutch / differential mechanism. See how handbrake works ( the X key ) ( and hunter vehicle is best for this test ) - reverse the hunter vehicle till it stop gaining speed and press the handbrake ( X ) and notice how the front wheels are still spinning when the vehicle is already standstill. (same applies for front movement but it's less noticeable) ( front axle - wheels should deliver power independently of what the rear wheels are doing and same applies to if front wheels were blocked / locked up )
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Good work on this, thanks for sharing
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Sorry but I don't find the soundtrack appealing, like not even a little bit. It would fit back in OFP times I guess alright but in game set in 2035? It just sounds too 90's and when it actually picks up it then suddenly cut's off...No thankyou :(
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Again, it's not even about making this a race-sim within a mil-sim but aside of some obvious tweaks needed to the vehicle physx, the vehicles will never be believable enough without some basic gear system in place and seeing as vehicles are used a lot in this game, it should receive no less attention than the soldier on his foot. The problem is that the absence of gearbox is making vehicles constantly change their gears, even while going up steep-ish hills, which is unrealistic, annoying and simply not believable enough. The models are beautiful as are textures, and seeing the development on the Marshall Av-7, the handling and physx are getting better but if the engine response (tied to gearbox) is not responding believably ( word realistically left out on purpose ) wouldn't it all gone to waste? Vehicles in my view are probably the weakest point in game at the moment. Gearbox would help on eliminating the constant gear changes, help with more believable braking ,engine stalling while turning slightly turning left or right in tracked vehicles and sound should be tied to RPM, not speed.
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I understand that sounds are still being tweaked left and right but as per thread title, the issue still remains - all sounds are far too quiet. While I only have two games installed, while playing I can comfortably hear those at -45 / -50dB whilst I can't hear my arma game enough till I crank the volume to at least to -35dB, effectively making my arma game good 15 - 20 dB too quiet, yet arma2 was fine too. Are there any plans to increase the overall / general sounds in arma?
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Didn't have much time to test lately but quickly tested today's build and admired the progress on hunter vehicle. I like how it no longer jumps over bumps like a paper weight and I appreciate the we're able to flip the vehicle now as well, that is welcome change plus the roll over / crash is rather authentic and I am sure even more tweaks are coming. I also like how the suspension is visually working more than ever although its little artificial as in, the suspension works fairly hard even on flat road. That said, I think the suspension is ( completely ?) independent of the vehicle body movement, whereas it is the body that should be bouncing according to suspension travel, which is giving the user / driver the more dynamic feel while speeding abouts. :) What I mean is that while suspension is working hard, the body doesn't seem to be connected / affected which gives the impression of suspension being too soft, like in luxury car. The issue it could raise is that the car will feel too soft, unresponsive or sluggish while driving off road or while turning and especially while braking ( weight transfer ) I however only refer to body of the vehicle as suspension travel as well it's softness appears to be quite authentic :icon_twisted: I'd like to also point out that cars feel too sticky, even more so off road - I do not think the issue is the steering ratio ( how quickly can wheels turn left or right ) nor it's the general handling and I am inclined to say that the tires have too much grip. Would it be possible to lower the grippy feel of the tires and make them little less responsive, as in - more slippery ( like driving in very heavy rain kind of thing ) while maintaining ( not altering ) the vehicle handling nor steering ratio? The civilian car - I am sure there is more to it but I was wondering if the front and rear sway bar's are at same values? I feel they may be too soft ( unless the issue is deeper in physx ) and front sway bar should be about 20% stiffer than rear as the front is the ''leading'' side and requires being more responsive while the rear basically just follows the front heading. Hope there might be some useful feedback and or ideas and thanks for reading :icon_twisted:
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On the other hand people will call bullshit if the sounds show any sign of holywood-ish immersion as in, overdone or not 98% realistic. I agree though that this series deserve the best sounds and I feel we're not quite there yet. BI tends to go in some ways extremely conservative.
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Anyone else concerned about ARMA 3 launch September?
Bee8190 replied to ShotgunSheamuS's topic in ARMA 3 - BETA DISCUSSION
100% spot on. When it's been said that arma 3 will be focusing more on quality then amount of assets I was looking forward to that and approved of that direction. So we got top work on visuals, lighting, models and textures, animations and also scale of the main island as well performance, all that have been improved a lot compared to arma 2. Another great news is that walking on moving objects seems to be being worked on; thank you very much and I am looking forward to that. Now fair enough but many of us were looking forward to bit more significant changes within the engine especially, most that are known from feedback tracker. The game received top sound samples this time around but due to engine limitation or whatever the reason for it is, the engine doesn't seem to use them well enough. Same with vehicles, while audio samples are again great ( mostly; although I still dislike HEMTT, kamaz, and panther sounds [ Hunter + marshall needs some fair tweaks also] ) the vehicle interaction with terrain is still very, very basic, physx or not. I won't even talk about the hitpoint system in 2013...An absolute disappointment. I don't even blame the devs though and I think it's fairly apparent that the management is at fail here, mismanaging the resources ( or better yet, managing those very well but elsewhere, not on arma3 ) and it has been apparent for while now that the dev's are overworked and really tired, just check the live stream , Jay Crow were as hell exhausted. ( and still did fine job answering question's and thinkinh what the community would be mostly interested into) Bigger studio as well dev count can't come soon enough from what I see to be honest