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Everything posted by Bee8190
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The issue is the automatic transmission and very restrictive RPM limit. The engine values as in the torque and power output seem to be fine, there is lot of power but the transmission is literally choking the engine and it's easy to test. Spawn Hunter vehicle and start to move up an incline from stand still, you will notice how the engine is fighting the gearing. Once it goes to ~2000 engine revs, it starts to move nicely and fluidly, till the transmission stick in another gear.
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I'm not sure if I should keep vehicle feedback in one of the various vehicle threads or if the branch discussion thread is suited better but let me just link it here - http://forums.bistudio.com/showthread.php?159902-Vehicles-need-gears&p=2453306&viewfull=1#post2453306
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I see your point but I think vehicles in A2 had quite few of those dirty quick solutions and I think this should be avoided this time around. Ever actually. About the high & low gear, that should be up to user to stay in low RPM and low gear. Using an xbox controller it's quite easy but doesn't of course work on keyboard. Another solution could be by locking particular gear, say 2nd, and using the keys Q would just limit the amount of gas applied, meaning - 2nd gear locked, with Q key pressed, would equal throttle pressure of 33% ( IRL, say about ~ 2200 engine revs/RPM and 15Km/Hr ) 2nd gear locked, with W + shift or E key pressed, would push the throttle to 100% ( IRL, about ~ 7000 engine revs but maximum speed of only ~ 30Km/Hr) 3th gear locked, with Q key pressed would deliver again only 33% of throttle pressure but obviously higher-ish speed of say, 50Km/Hr The gear unlock-ing would basically happen as soon as the throttle key W or W+Shift is applied. Again though, this could be one of the ways how to deal with keyboard driving but getting a controller would be probably the easiest solution. ---------- Post added at 10:17 PM ---------- Previous post was at 08:46 PM ---------- Here's is some feedback on some of the vehicles: :) Civilian 4X4 off road Nice new engine sound sample ( although little too quiet, applies to the 4X4, ATV and HEMTT vehicles ) and I like how engine goes full revs on reverse. ( Even though I presume its a diesel engine, would it be possible to rise the engine RPM limit just little higher? I think 15% more engine RPM (or the sound-feedback of RPM) would then be spot on ) I like how the handling & turning feels like driving an SUV or one/some of the bigger vehicles, although handling and steering still little sluggish or even bit laggy on input. I am not sure to what extend is the suspension tweakable or implemented, but for example under braking, the vehicle rebound is visually sluggish and slow. I think increasing the rebound shock (the push back force) by 20% could result in more natural feeling to it. ( By rebound I mean when the weight transfer under braking is over and the front ( shocks ) pushing the vehicle to its original ( standstill - stand by ) position ) I also noticed that the rear height of the vehicle is perhaps bit too high and looks unnatural when looked on from side. Some SUV's have the rear height higher IRL but it's usually custom made ( for the same reason people lower their cars or add more camber to their wheels ) but by manufacturer, the ride height would be nearly identical, to naked eye at least :) On the other hand while the ( front ) ride height is fine, the front suspension is rather too stiff and the travel room is quite limited, at least visually, which is noticeable while braking and the front should go lower just little more ( pressing harder on front shocks ). The transmission - Not sure what can be done with it but all the gears are too short in every vehicle. The transmission should hold on longer, effectively using all of the engine rev range before switching to higher gear. Currently every gear only use about 1500 RPM before switching to another gear. Here are some weird (vibration like ) shadows from rear wheels as seen on pic. and it does not look like its the heat haze from exhaust? I meant to comment on the hunter handling ( which is very much mostly positive ;) ) but leave that for later. I hope my feedback doesn't go into too much detail and will be found also useful :)
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Tracked APCS have messed up controlls
Bee8190 replied to Qosmius's topic in ARMA 3 - BETA DISCUSSION
I think we should have dedicated vehicle (sub)thread ( like suggestions and feedback ) with separated class like air and vehicles general as the general feedback is getting all over the place? What say you mods of my proposal? -
I am delighted BI, delighted with the new civilian 4x4 engine sample, that is ( V8 rrroaarr ) Thank you for that. I also like how the collision physx works so far. Going to leave more detailed vehicle observation for later as I spent far too long toying around with the civi 4x4 and should have been in bad like an hour ago :cool:
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Tracked APCS have messed up controlls
Bee8190 replied to Qosmius's topic in ARMA 3 - BETA DISCUSSION
Agree it feels little too quick & easy to turn tracked vehicles and its even more significant in high speeds. I am sure that its speed sensitive and just haven't been tweaked yet -
I would not say that vehicles are too fast off the road. Which one you think of is too fast? Agreed on quote but; there are many places that are completely flat, ( some fields here and there ) yet vehicles are slow crawling through there like they were getting through mud .
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Rreduce ultimate offroad ability for wheeled vehicles
Bee8190 replied to Grinya's topic in ARMA 3 - GENERAL
Unless we can perfectly visualize the terrain like rocks, ditches , mud , sand and so on, it just wouldn't work and simply slowing down the vehicle to merely stand still when all that the driver sees is perfectly flat road / grassy hill in front of him is not the solution either -
I agree having this ability would further engage the driver ( sometimes boring commitment ) and would be nice thing to have. I'm thinking page up and down could work as upshift or downshift or, perhaps ideally Q for upshift and E for downshift. maybe even mouse wheel scrolling? Again agreed, some heavy vehicles like trucks or firefighter vehicles can have easily 15 or even 20 gears but the Patria AVM for example, got only 7 forward gears and a single reverse gear I believe, as its engine is entirely on different level in delivering the massive torque and power. Glad you enjoyed the video as I did :) Again, probably ideal solution would be to have standard, automatic transmission like we just have, only with the ability to down or upshift on user input. I believe a lot would change to better as soon as the engine is linked to gearbox instead of gearbox to speed of the vehicle in game as it appears is the case right now.
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The action menu doesn't get any easier than what BF2 had, I am not saying to just copy and paste but it made sense and worked flawlessly. One can bash BF for whatever reason but one point still stands no matter what, these games / menus are intuitively done, making it that easy to be just picked up by anyone. Basically numbers 1, 2, 3 and 4 allowed to switch between weapons. #1 switch to your knife #1 switch to your primary weapon #2 switch to your side arm #3 switch to GL, AT launcher [ #5 medic bag? ] But since numbers are used also for AI leading, Bf2 had a dedicated key to place markers, like defend, attack, watch and move using commo rose, so that way we could look somewhere and place the marker for AI. It was incredibly intuitive menu and worked fast. Get in vehicles - one simple key that would always place you in a driver seat ( E in BF2 ) and from there on you could change your position - #1 Driver #2 Gunner #3 Commander Action menu , open doors, climb ladder - there's no need for anything more than a single key, not to mention that in case of climbing ladders the avatar should automatically get on or out of it without the need for selecting anything.
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I think the CPU of yours should be fine, even for laptop but the graphic card is surely holding it back. Quite probably your hard drive is also 5400 rpm witch is rather slow and SSD would serve better. Also, you should have asked in this thread - http://forums.bistudio.com/showthread.php?147391-Will-my-PC-run-this-What-CPU-GPU-to-get-What-settings-What-System-Specifications
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That's quite disappointing as I always wished there would be two story buildings in arma, if not for AI to at least have them supported for MP events and PvP games. Hopefully BI can look at it at some point. Good luck though!
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Great input everyone. Now, my car got a manual transmission and i am happy but my father has got a sedan with relatively big engine (3.0 V6) and automatic gearbox with some sport features. ( like sport mode button) . The thing is, we obviously never ''climbed'' such inclines as can be found on stratis as its a road car with the ability to up or downshifting when the driver pleases but transmission on it's own certainly doesn't change gears as much, when you meet up with some rather steep, countryside road in the hills. Basically while driving in town as any other folk, the transmission change the gears at around 3500 rpm and it's also pretty quick, keeping the momentum of the car engine. If you happen to go up some incline as mentioned earlier, in some country side, hilly road with up's and down's with sport mode enabled, it acts closer to manual transmission. The engine revs are used all the way it can go, till the limiter steps in and gears are also used in their entire scale - ratio ( as liquid P, mentioned ) so that the every next gear that follows, is as close to the optimal torque of the engine and then makes its way through thanks to horsepower. In case of off road vehicles, I believe that's the same case, except there's something added in; the wheel spin, lose of traction. The transmission doesn't work that way, as in - wheels spin so I will just throw in another gear to get more traction, because the chances getting stuck due to stalled engine are then fairly high. It may torture the engine but as long as the wheels spin or have not enough traction it won't change the gears. I believe automatic transmission doesn't work purely on engines rpm but speed of the wheels and possibly other factors are considered. Military vehicles don't play on economy ( funnily enough that's how I would describe how the transmission currently works ingame - trying to be economic ;) ) and I'd also say it's safe to assume most modern military vehicles have sequential gearbox. ( its fully automatic but with the ability to change gears on drivers input ) not to mention all kinds of differential locks. Now I think the issue in game is that the transmission is not only linked to speed of the vehicle but its somehow related to terrain as well. to me it looks like the terrain supposed to simulate the typical obstacles of off road driving can meet with, like heavy grass, wet grass mud and so on and therefore whenever a vehicle leave the road, it simulates all of the offroad stuff at once, by simply slowing down the vehicle. Another thing I am confused about is the gear ratio to engine power as in - the vehicle barely moves but the transmission already sticking in another gear, even on flat road. Now I can only imagine what it takes to get all the values done correctly but I am not worried about that, as I am sure we'll get there and I also hope my feedback is constructive enough. Here can be seen how much the vehicles are tortured - On thing I'd like to highlight is the drama. Our (engine) samples are great quality and it could be again related to gearbox but currently I am also concerned about the lack of any drama that these big powerful engines are capable of showing. Currently all engines are so...dry and boring, there is no drama which is 50% of the vehicle enjoyment :p
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When can we begin to critique vehicles??
Bee8190 replied to Wolfstriked's topic in ARMA 3 - BETA DISCUSSION
Has anyone noticed that soldier breathing appears to be transferred to vehicle movement while just sitting in one? Get in civilian 4x4 and don't drive, just sit in the car with engine off -
Infantry and apc armor have been improved
Bee8190 replied to Qosmius's topic in ARMA 3 - BETA DISCUSSION
Why is there no general suggestion thread?? Anyhow let me use this for now. I was wondering if there are any plans to make these little concrete blocks destructible or partially destructible? The road blocks are nearly everywhere near roads and when a tank / other heavy tracked vehicle drives over it it rather ''jumps'' over rather than just smash it into pieces, which looks little odd :) -
Well his firearm supposed to be supported by his right hand side shoulder but the animation somewhat swapped the right handed shooter to left handed :D @phill - has it been? No idea about that, seen it for the first time
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Can anyone notice what is wrong with that shot :p ? Couldn't reproduce it again but happened while I was aiming down the sight and side stepping left and right. DEV ver. I am also unable to hide display which doesn't seem to work. (left / right CTRL + H)
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Bee8190 replied to Placebo's topic in ARMA 3 - GENERAL
Hide display didn't work for me but I took the shot anyway. The lighting and night atmosphere is awesome in A3 -
Infantry and apc armor have been improved
Bee8190 replied to Qosmius's topic in ARMA 3 - BETA DISCUSSION
I feel that animations were one of the biggest step forward and are well done, a definite step up. I appreciate the water element added to the game as well other things like the fog, volumetric sky, and ragdoll. It is obvious nearly everything still has to go through some tweaks here and there, but here is where I agree, I can't shake off the feeling that there is a lot to be desired. We are still unable to walk on moving objects, vehicle & terrain interaction is too basic and the mentioned hit points is nothing short of disgrace if I am honest, no weapon resting and I am not delighted with the menu interaction either and that is not to mention AI. As your post suggests, I don't think that devs are unwilling to go deeper, to me, it looks like there is simply not enough man power to work on all of the features and the massive time pressure is fairly noticeable as in ever present compromise - features / stuff is added but is left with not enough attention, only basic implementation. -
White, Flickering, Pixel dots on foliage with any AntiAliasing
Bee8190 replied to -=seany=-'s topic in ARMA 2 & OA - TROUBLESHOOTING
Sorry, can mod please move my previous post to arma3 troubleshooting section instead as I didn't realize this is arma2 AO :) -
I was unable to map any button on my xbox 360 controller and the default mapping ( especially for vehicles ) is just out of place bad. Well we be able to assign any function to controllers in the future or will we have to choose from pre-defined keys?
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You're right about the inside of vehicle loudness. I forgot to mention this but yes, on the outside the engine/s are quieter than on the inside, which makes it even weirder. As I said the guns are loud which is good but IMHO all sounds should be equally loud from out of the box game, let the user adjust his sounds and what he and she wants to hear louder. The adaptive DRC suppose to amplify sounds (of any source) while listening at low volumes, to make a dialog more understandable etc.. but I am not / I don't feel like an audiophile, it's just that I had that tiny green wire plugged into the ''buzzy'' logitech's for far too long and I am sure other will appreciate the all new arma3 sounds as well ;)
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When can we begin to critique vehicles??
Bee8190 replied to Wolfstriked's topic in ARMA 3 - BETA DISCUSSION
I guess the devs focus at the moment is creating and tweaking other content coming to the beta like the newly added APC's but aside of that I feel there has not been done much with the vehicles (physx) in last few weeks / builds. Rear axle has far too much space for movement and usually results in one the mid rear wheel levitating. I am unsure but I think the axle is one piece that acts as suspension thingy and automatically lifts one wheel or the other, depending on which wheel has a contact and carry most weight. Still though, the rear axle has far too much movement and in game looks like it is hitting the body / mudguard section above wheels as per pic. I think its the vehicle (heaviness) that needs tweaking rather than (limit) the suspension / axle travel. Kamaz truck - I mentioned earlier that it should feel some resistance, like its dragging something along with it while accelerating but now it feels quite artificial, like the brakes were engaged before 3th change of gear occurs. Further tweaking of heaviness is IMO needed as the truck also jumps over bumps similarly to the 4x4 civilian SUV. Steering ratio still bit too responsive or either wheel, full turn in, takes very little time and/or effort. The inner wheel tends to sink into the ground while driving in circle/s which looks odd. If that was a weight distribution, it would have been the outer wheel / tyre bearing the weight but as kamaz still WIP, no biggie. ( Button assignment feels really out of place on Xbox 360 controller but feedback will be left in appropriate section ) HEMTT - Truck share the same sound sample with Kamaz truck, probably only a placeholder for kamaz and some tweaks to HEMTT? Shall see later. The very front wheels are out of place on full turn in and turn angle is too steep as it would appear the chassi and first front wheel would be simply unable to accommodate such steep angle and should be leveled with same turn in ratio to the second axle as per pic. And some useful videos I hope ;) Skip to 0:30 - Rear axle movement (limit) on kamaz truck and some 6x6 8x8 truck reference -
White, Flickering, Pixel dots on foliage with any AntiAliasing
Bee8190 replied to -=seany=-'s topic in ARMA 2 & OA - TROUBLESHOOTING
I have the same thing that I first seen about two weeks ago. I have AMD HD 7850 2Gb with 13.4 drivers. Maybe wrong video settings? GFX settings -
Have also not played in good long while but I have had some pretty awesome rounds back in the day. I used to love that, and as you say, even if you literally don't fire a single shot for the whole round, the involvement in doing transport or some kind of logistics is strangely just as rewarding and feels like being part of the team just as anyone else. @ I know for some, the visuals might not be all that impressive in today's terms but once you fire up the game and join decent server, you will have absolute blast playing this. Gameplay wise, I've never played anything better, its just ridiculous fun Smurf - downloading as we speak, we could hit it sometimes if you're interested :) (Pretty sure I will have to re-learn few bits though)