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Cycho

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Posts posted by Cycho


  1. Hi all, I just got done enabling my USMC engineers to repair vehicles like the Army engineers of OA. The problem is that I can't pinpoint the engineers in my squad because they lack the pliers icon that the OA ones do.

    My question is. Does anyone know specifically where the portraits are so that I can either replace the USMC with the US Army one, or if there is a file that I can link the USMC portrait with?

    Thanks

    ---------- Post added at 12:08 AM ---------- Previous post was Yesterday at 11:55 PM ----------

    Ok, figured it out. compared the characters2.pbo from base A2 with the characters2.pbo of A2OA and I inserted the Picture = "\Ca\characters_E\data\Ico\i_eng_ca.paa" from A2OA into base A2. Engineer has pliers now. Now i can play.


  2. The config file you need to edit is in characters2.pbo, however you should be aware that with such a modified config you can no more join any servers which have signaturecheck enabled.

    Alternatively you could play with the ACE2 Mod which should have the engineer feature enabled for all factions.

    alright, shot in the dark.....

    scope = 2;
    displayName = "$STR_DN_USMC_SOLDIERS_ENGINEER";
    model = "\ca\characters2\USMC\usmc_soldier_mine";
    cost = 60000;
    accuracy = 3.900000;
    threat[] = { 1, 0.500000, 0.100000 };
    canDeactivateMines = 1;
    weapons[] = { "M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" };
    magazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "Mine", "HandGrenade_West", "SmokeShell" };
    respawnWeapons[] = { "M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" };
    respawnMagazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "SmokeShell" };
    Engineer = 1;
    

    here I go to test!

    Update:

    Success! Repair command available. Thankyou gentlemen. Now I just need to figure out how to add the pliers back to the engineer portrait so I can select them faster.


  3. The mission has a 'garbage collector' script that removes "unneeded" entities. It's a pain in the ass and will never happen in a normal mission.

    I'm going to try to set

    BIS_WF_Constants SetVariable["ABANDONEDVEHICLETIME",900];

    to 0... granted the tank wasnt abandoned. but maybe it will still fix the problem. Although at the risk of hitting performance. The salvage trucks should still work I hope.


  4. Ok, so I've been playing further into my warfare game in Chernarus Arma 2CO.

    What happened is that I eventually got pinned down in a town depot by a squad and some tanks. I eventually had to pick off the few squad members and tanks for quite some time. After I had captured the depot, I bought a Humvee to go back to base and refresh my troop supply.

    On my way back to base I came across a damaged and abandoned T-72 that was actually unlocked for once. It was still functional albeit very slow. I took it to the nearest depot to repair it and rearm it so I could use it. All was well, I got back to base, loaded up an APC and got some people to help me out in the tank. Once we were ready, we went on our way back to the area where I was originally pinned down so that I could secure the area further.

    Well..... as I was driving into the town again..... the T-72 I was driving just disappeared as if it were David Copperfield in Tiananmen Square. Me and my 2 crewmates just fell to the ground in prone position and the APC stopped behind us.

    Is there some kind of timed delete on enemy tanks? I was so happy to finally steal an enemy tank and then POOF, it's gone. Can I change that?

    I searched the forums for "disappearing vehicles" and "disappearing tanks," nothing relevant came up.

    thanks!


  5. it's interesting though, it seems as though OA maps such as takistan and zargabad use more resources. As in, they use them more efficiently and beneficially. Chernarus seems to pick of four processor cores and use it to the max while letting the other three dwindle at twenty percent. The OA maps also use much more RAM in operation. Hope this gets fixed.


  6. I crashed with an "out of memory" error today. Now, tracking memory usage with windows task manager, I have not been able to exceed the 6GB mark in memory usage. Seems kind of bogus to me.

    Could this be VRam memory its talking about? Has anyone else had this problem? I'm baffled as to why one of these "out of memory" errors would ever pop up in my face again after putting 16GB in the system.


  7. This is odd. I'm playing as USMC in chernarus warfare and I don't get the option to send USMC engineers to repair vehicles. This option is automatic in the US Army warfare missions of Arrowhead that I set up. The marine engineers also don't have the pliers in their pictures to indicate that they are engineers. Makes it exceedingly difficult to find and order them.

    Is there something specific I need to do to get the engineer repair command to work in regular Arma 2 USMC Chernarus.

    A2, A2OA, A2BAF installed, patched to latest 1.59. No mods.

    Thanks.


  8. It's cool, I think they want more to do with editing the scenarios however. The down and dirty stuff.

    I'm almost done reloading all of my stuff onto my computer after my upgrades. I was playing around with the warfare mission I've created for myself now. Noticing I'm probably going to need to figure out how to put a forward construction vehicle into the fray so I don't have to travel all the way back all the time. Just setup some barracks and factories closer to the front lines and leave the HQ toward the back. I don't really care if the AI uses it or not, but it will save me time.


  9. Alrighty, 128GB SSD 128MB cache installed (native 450MB/s read probably halved from Sata6GB/s to 3GB/s)... 16GB DDR31600 7-8-7-20-1T RAM installed...

    So far running Takistan full out, all very high, 10k vis.... its very playable. Its not the fluidity I would adore, but I haven't looked into nearly the amount of optimizations and I'm still experimenting.

    I had bungled the first couple installs of windows because I was trying to preload my AHCI drivers from the mobo manufacturer, and it caused some problems. Just setting BIOS to AHCI and installing the sucker went perfectly after that. I was able to install some "after the fact" material pertaining to AHCI when all was said and done, but no problems.

    Prime95 stress testing has been successful now that I have everything volted correctly. The RAM is amazing, I'm happy to introduce it to the rest of my rig as it will probably last me for years until it becomes the grandpa of the rig.. as long as new sockets allow DDR3.... and this RAM is defaulted for 2133 operation, so there is headway.

    I feel the same way about the SSD boot drive... it's for Sata6GBs which I don't currently have, but when I do make a mobo upgrade, I will unlock an even more powerful being. I could always get a PCIe sata6 card... but i think at this point.... the MAIN gun that would make Arma fluid... is for the game engine to efficiently use a six or eight core processor. Unless they want to readdress the GPU usage. As it is, I'm certain my processor is the sole limitation of unlocking the full experience of Arma 2's capabilities.

    Those mysterious windows experience index scores show me improvement has been made, while my RAM remains at 7.8(fine by me for 16GB).. my HD went from 5.9 to 7.4(5sometimes).

    As it is, I'm a happy camper. I will fiddle away with this and that. I set some Arma2 config setting, I think maxrederedahead from 1000 to 8 in accordance with my nvidia control panel and that seems to help. We'll see what the future may bring.


  10. this is one of the most unrealistic comments ever made here.

    Its not that noone wants to help, you or someone else, it basically means that the people that do know warfare have not seen this thread, do not have the proper time available to tell you about it or that the people that have seen this thread must themselves delve far into the scripts etc exploring it all (doing what you should have done at first) before telling you again what you should have figured out on your own, like you did with depboing the mission.

    Its no problem asking for something, but if your not willing to get into it yourself dont expect everyone else to do your job for you.

    This community is all about sharing, but some kind of involment is required on your part too.

    hmmmm. i joined recently to ask a few warfare editing questions. I've had zero replies to them. It's been about a week. My threads will be buried, probably never to be answered. I don't want to keep ringing up or bumping the threads because I'll probably get bashed for it like any other forum on the internet. I'm doing "my part" now by learning on my own without help, and I just submitted my assistance to the OP of this thread in the post you replied to. Such is life. no harm no foul


  11. Not really. I know how my AI behaves, and their behaviour is stupid.

    place the silvie module

    place the ambient civs module

    place 3 CDF UAZ

    then fill the UAZ´s with your guys

    get yourself as driver in the leading vehicle and tell them any formation column, compact column[tried everything], back and formation, and they crash against any obstacle after 10 meters. they are in safe mode, their skill is 100%[if that cares] and there is no thread. 2 vehicles works a little bit better, but still crashing against signs ambient cars and other obstacles. i dont want to remember how this was before the fixes they put in the game..i i drive at normal speed they mostly cant catch up and need my position. i drive without SHIFT accleration...!

    it does stink. sometimes I get in as a passenger and order my driver to lead our convoy back to base.... and they all drive right up the side of a rocky mountain and end up at the peak where they start tip toeing around eachother and the rocks until the computations just stop and they sit there. I have to order them to go back down to a different position. I really don't want to have to get involved when I'm trying to accomplish other stuff in life during the transportation segments of a warfare game. dont like having to baby them along.


  12. haha, I would generally consider an Operating System to be important data, but whatever.

    Power consumption isn't really a problem for me, it's a gaming PC, and as it is, it runs pretty efficiently for the tasks it accomplishes. I believe the power efficiency shines in an SSD's idle state. For instance, when used in a mobile device such as an apple geek's mac, they can sit and read their high brow comic strips till they feel satiated with pompousness while having ample time to do so with extended battery life.

    On a side note, I couldn't help myself... went ahead and I bought RAM too... lots of it.

    A spending problem. Luckily it's relegated to "PC enthusiasm."

    So anywho, I guess the case is closed. Thanks all!


  13. I honestly don't feel it's unreasonable to ask. The majority of the fan community tends to be locked with what they get due to the inaccessibility of the mission editor and scripting. The BI wiki on the matter is of scant usefulness for most things it appears.

    I have been getting into tinkering with the warfare module mission lately, here's what I found out...

    By complete accident and just by simply tinkering as I said. While using a PBO unpacker (Found here: http://community.bistudio.com/wiki/ArmA:_Community_Tools) I recommend arma PBOview. I ended up searching around the arma directory and found a PBO in Arma 2/Add ons/warfare2.pbo

    I opened it up and found some files listed as Warfare example missions, these contained basic Chernarus warfare missions. What you can do with the biggest folder is put it in your My Documents/Arma 2/Missions/ folder.

    You can now open it up in your mission editor in Chernarus. But, within the folder for the mission itself are a bunch of Config files and .sqf files that you can open up with in notepad. These files contain variables you can alter such as starting money, weapons to buy. A lot of it is very complicated script stuff which no one seems to want to help with teaching without compensation(they'll probably tell you to take a class). But I was able to figure out how to stop the random start locations, add a bunch more guns, I basically adapted the warfare mission for Takistan. And what you can do is search back in your Arma 2 directory for another pbo titled Warfare2_e. That pbo contains all the config files adapted for takistan play, such as specific buy menus.

    I'm having trouble inserting equipment from Arma 2 Basic into Arrowheads warfare though. I can add any weapon to the US Army buy menu, but I cant add other vehicles into their respective buy menus... kinda irritating. I also want to add a rangefinder instead of binoculars to the default troops, but I had to settle for putting an ammo crate at the static starting point I created full of like 20 of each rangefinders, binocs, and nvgoggles.

    You can also download a simple vehicle respawn script from here: http://forums.bistudio.com/showthread.php?t=76445 and put it in your My Documents/Arma 2/Missions/yourwarfaremission/ folder. Read about how to use it, it's pretty simple. This way you can have some respawning vehicles.

    Perhaps we can work together to discover more and share? I'll continue playing around after I do all my computer upgrades this week. Would be nice to actually have a friendly community about this issue instead of all the secluded esoterics that the editors and scripters seem to hold by(trade secrets I guess?). See you guys.


  14. if you're really looking for a laptop, check out Asus ROG laptops. I probably wouldnt go for gaming laptops because in the long run it will always cost you more to upgrade from machine to machine instead of component to component like when you build a machine from scratch.


  15. This is interesting information about the page file. I will try it out when my drive arrives. I'm looking forward to seeing what happens. Damn, RAM would have been the easier upgrade, could have just popped it in, set it, and go. Now I gotta do the fresh install routine again... eh, it'll be fun!


  16. Hi all, I'm trying to add the Binocular_Vector (rangefinder binocular) either to the default loadout of the player unit in my custom warfare mission, or as a buyable misc piece in the HQ buy menu. I'm having trouble inserting it as I'm not sure of the script lingo...

    In the config_loadouts file there is a section pertaining to where I believe the information should go... but it's not working... here is what I have...

    This is the original example from the config_loadouts:
    
    westMiscWeapons = _w;
    westMiscCosts = _c;
    westMiscIsSidearmAmmo = _is;
    westMiscFactions = _f;
    
    westMiscNames = [];
    westMiscImages = [];
    westMiscSpaces = [];
    
    {
    westMiscNames = westMiscNames + [GetText (configFile >> "CfgMagazines" >> _x >> "displayName")];
    westMiscImages = westMiscImages + [GetText (configFile >> "CfgMagazines" >> _x >> "picture")];
    westMiscSpaces = westMiscSpaces + [GetNumber (configFile >> "CfgMagazines" >> _x >> "type") / 256];
    } ForEach westMiscWeapons;
    
    westMiscNames Set[0,Localize "STRWFNONE"];
    
    miscEquipment = ["Binocular","NVGoggles"];
    miscEquipmentNames = [Localize "STR_DN_BINOCULAR",Localize "STR_DN_NV_GOGGLES"];
    miscEquipmentImages = ["\dtaExt\equip\w\w_binocular","\dtaExt\equip\w\w_nvgoggles"];
    miscEquipmentCosts = [5,15];
    miscEquipmentC = [configFile >> "cfgWeapons" >> "Binocular", configFile >> "cfgWeapons" >> "NVGoggles"];
    miscFactions = ["ALL","ALL"];
    
    ____________________________________________________________
    I tried to rename just the binoculars knowing what little information I know, not sure about the STR_DN_VECTOR_BINOCULAR though, i just made it up because I dont know what STR_DN is.  Adding the vectors in seperately didnt work either.
    
    westMiscWeapons = _w;
    westMiscCosts = _c;
    westMiscIsSidearmAmmo = _is;
    westMiscFactions = _f;
    
    westMiscNames = [];
    westMiscImages = [];
    westMiscSpaces = [];
    
    {
    westMiscNames = westMiscNames + [GetText (configFile >> "CfgMagazines" >> _x >> "displayName")];
    westMiscImages = westMiscImages + [GetText (configFile >> "CfgMagazines" >> _x >> "picture")];
    westMiscSpaces = westMiscSpaces + [GetNumber (configFile >> "CfgMagazines" >> _x >> "type") / 256];
    } ForEach westMiscWeapons;
    
    westMiscNames Set[0,Localize "STRWFNONE"];
    
    miscEquipment = ["Binocular_Vector","NVGoggles"];
    miscEquipmentNames = [Localize "STR_DN_BINOCULAR_VECTOR",Localize "STR_DN_NV_GOGGLES"];
    miscEquipmentImages = ["\dtaExt\equip\w\w_binocular_vector","\dtaExt\equip\w\w_nvgoggles"];
    miscEquipmentCosts = [5,15];
    miscEquipmentC = [configFile >> "cfgWeapons" >> "Binocular_Vector", configFile >> "cfgWeapons" >> "NVGoggles"];
    miscFactions = ["ALL","ALL"];
    
    

    I'm surprised this isn't documented more as it feels like vectors are so important for long range sniping.


  17. well... the system is as follows right now.

    ASRock 790GX

    AMD Phenom II x4 955 OC 3.85GHz

    OCZ 2x2GB 1600 7-6-6-20

    Nvidia 480GTX 1536mb

    640GB WD Caviar Black (no problems here?)

    secondary 160GB WD containing a pagefile

    Asus Xonar Essence STX sound card

    Asus Blu-Ray/DVD

    I'm fine with everything in it. SSD will be the next step. RAM, later.


  18. During a private warfare game, I came up to a strongpoint and I had taken down an enemy machine gunner at a tripod. I went up to it, disassembled it, picked up both pieces and carried them to place the tripod to overlook a town I was about to capture. When I laid the pieces down and reassembled the tripod gun, it reassembled with a takistani militiamen at the helm who promptly dispatched my squad. Might be something to look into. I haven't tested it further as I dont recall all the variables, just that I was playing in taksitan under the warfare OA module, and i was near the strongpoint while assembling the tripod.

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