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Posts posted by BL1P
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The missile flight mechanics can be tweaked as well.This video explains it perfectly.
I now understand, Thanks Fluit :)
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You can do that already, just click on the filter button, type what you're looking for (Insurgency, Invade and Annex, etc.) and it'll not show those serversWe are waiting for a show everything except filter... a blacklist option !
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Orginally it was about paying to have your application to the server "processed faster" or something similar to that, then it was about using mods without permission. Now its just a huge rant that won't end even after BI has given a solution to mod authors...They did... ? What is the solution ?
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I would love to see this implemented.
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Same issue here, waiting for fix...Thanks Gienkov
I thought we where going crazy as the only ones who noticed this.
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Is your VA a whiteList VA ?
Because the Insignias only show in the Full VA.
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Following on from what slim posted.
We have noticed that a whitelisted VA causes red chains whereas VAS did not.
No idea why this is, we use VA anyway because its BIS and because its pritty.
But to be fair VAS ran better.
Just my tuppence worth :)
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So a config can be written using the above template for @CUP ?
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I agree with this thread.
Fuck the moaners.
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Hi,I've installed acre onto my new rented server and I'm having slight problems. The mod is running because we all have radios in our inventory but nothing happens when we try to transmit, even though it says acre connected at the top of the screen.
I've installed both cba and acre onto the server. Keys are where they should be. Can anyone lend any advice.
userconfigs ?
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CUP is using the sounds from LordJardhead's JSRS 1.5 from Arma 2. This is without any sort of scripting, just using the sounds, so yeah, they are compatible.There are alot of rpt errors when using both.
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Thx for reporting, we are aware of this problem since it came up in our MP testing too. A very weird bug.Thanks for the fast reply Tonic.
Any suggestions for running this along side CUP ?
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We run quite a few mods so I realise this may not be the best report for you but here are some errors we get on initial testing.
Here is our modlist :-
"-mod=@CBA_A3;@ACRE2;@DR_CEP;@DR_TEP;@DR_EXP;@CUP;@ASDG_JR;@DragonFyre"
The CEP+TEP mods are uniforms and UI modfications EXP has latest blastcore and some other bits an bobs in it.
FeedBack :-
When we fire any CUP launcher we get this error :-
19:48:13 Error in expression <-13,1]); _index = floor(random (count _sArray)); _soundV = _sArray select _ind> 19:48:13 Error position: <_sArray)); _soundV = _sArray select _ind> 19:48:13 Error count: Undefined variable in expression: _sarray 19:48:13 File DFyre_A_Core\scripts\ES_Urban\urban.sqf, line 12
Note : When you throw a grenade or set of an explosion the sound is perfect !
When someone else throws a grenade or sets of explosives the sound is muffled.
Small vid for the error and the grenade mulled sound :-
Hope this helps !
If it doesn't Sorry to waste your time.
P.S The mod is Awesome but it seems incompatible with the weapons mod we use, atm :)
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Congrats on the release.
A question... We use the Community Upgrade Project - Weapon Pack on our server which is "Powered by JSRS1.5 sounds by LordJarhead."
You stated that this release is not compatible with other sound mods so... will using @CUP cause any problems ?
P.S. Get Well Soon :)
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Removal of third person. Why would you have them remove a feature that is optional? So everyone's forced to play the way you like? Selfish much.I perfere 1st person, guess what I do? Go to hardcore servers.
I prefer 1st Person too. Guess what I do ? I run a Hardcore server :p
Why would I want 1st person removed ?
Because its an outdated system that does not reflect a game geared to milsim.
It makes the Arma series an arcade style game, causing new players to the series to feel the default 3rd person view is the way its played and that the 1st person is just for Elitists.
Removal of the 3rd person would tend toward a more baseline game play across all servers.
But hey I know too many use it, so BIS won't go that way, Doesn't mean I can't wish :)
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He is right btw, MP stability is a mess atm.
But I think he should assist more with structured feedback rather than a rage quit.
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Its a good Question, I would like to know the answer to this as well.
If you can't I am about to re-mod all the weapon scopes used on our server :)
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1 : Weapon resting.
2 : Bis Medical system with revive.
3 : Backblast and disposable ATs.
4 : Removal of 3rd person.
5 : Whitelisted and Blacklisted server & mission name filter option.
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Once the youtubers and kids find a new toy the filtered missions will revert back to how they should be.
And spanish is right there is no comparison between teetimes and CTI.
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As requested here is an example of how sometimes the vehicles dsynch.
Watch the hunter from my perspective.
also watch the automatic gate open for a hunter that hasn't moved for me.
http://www.twitch.tv/bl1p/c/5804083
Hope this helps some.
NOTE : This isn't related to the perf version only, this happens on stable for us and started 1or2 stable updates back.
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We have required build running now so I will get you some video proof over the next few days.
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Is ReTransmit working yet ?
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No worries m8
Does this quote you missed of mine help ?
Has anyone else Noticed that when AI are on the Headless and you shoot next to them but don't hit them, they do not react to the shot/impact.Once you put the same AI on the server they will react to the shot/impact.
It seems to us that the reaction parameters of impacts or sounds are not working on the headless.
Maybe some type of locality thing ?
Can anyone confirm this ?
Hope that clears it up for you m8
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Give it a rest, BIS is on holiday until 15th, until then it is very unlikely that game will fix itself.Dude WTF. (give it a rest ?) WTF
Just trying to get confirmation.
As its seems maybe I am the only one getting this problem, I try to get confirmation. I know BIS is on hols.
Dont get upset if I try to get confirmation.
If I am the only one getting this prob then "Ill give it a rest".
Until then Ill use a forum as a forum and air my concerns.
A simpler Yes or No it happens to Me/Us As Well. would have been alot better than a "Give it a Rest reply".
Arma 3 STABLE Server 2.14 "profiling / performance binary" feedback
in ARMA 3 - SERVERS & ADMINISTRATION
Posted
Are you sure those missions are not attempting to alter the camera shake in someway and this is what's causing the shaking ?