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BL1P

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Everything posted by BL1P

  1. BL1P

    Getting tired of this now...

    interesting thanks
  2. BL1P

    Getting tired of this now...

    Our group and myself tend to find bushes, trees etc are working as expected. What we do find very annoying though is fighting the AI either uphill or downhill with grass on. We use setTerrainGrid 3.125; in the mission so its forced by the server on clients. Fighting the AI on a slope tends to always be a cluster fuck as they can see you when you cannot see them. Its almost as if the AI are using a lower grass detail level than players. Increasing the terrain grid level to reduce grass does not help for players. As it does what you would think with a name like that it decreases the amount of detail in the actual topography of the terrain. Hills get smaller etc, which is a pain in the arse. As you end up with floating AI and objects on hills at distance which have been reduced in size, due to the terrain setting. It would be nice to know what the AI actually see in relation to the grass. Then to have a way to set the grass to be the same for players as it is for the AI, Independently of the topography.
  3. BL1P

    [SP/MP] BeCTI

    Try here C:\Users\YOU\AppData\Local\Arma 3
  4. O cool a copy of ACRE won something good job on the copy.
  5. BL1P

    ACRE2 Public Beta Release

    No worries m8 sorry it didnt help Ill keep thinking you guys on a ts ?
  6. BL1P

    ACRE2 Public Beta Release

    @Jufari Check hes using the correct bit version 32 or 64 (of the TS plugins)... from what google tells me, I think he may be using the wrong bit version ?? Hope this helps m8. Lord BL1P master of fuck all. Postscript (disambiguation). From past experience :- Dont listen to what he says ... make him try both versions !!!
  7. BL1P

    Navigation and weapon question

    As stated above its all based on the difficulty settings of you or the server if in MP. I would suggest playing on the hardest possible settings. So you don't get too accustomed to crutches like 3rd person or map markers.
  8. BL1P

    ACRE2 Public Beta Release

    Nope the tracker is 404. Build a walled box in editor place enemy in the walled box. place yourself outside the walled box. save mission. load mission on a server. play mission DON'T MOVE, just talk using acre. AI will not change from unaware unless you move.
  9. BL1P

    ACRE2 Public Beta Release

    Hello. It seems in our testing that the AI do not hear you talking still. We made no changes to our mission we just ran with the new acre v763
  10. Immersion breaking things for me are HUD Icons, Text in center of screen and 3rd person (Barbie Doll mode).
  11. BL1P

    Suggestion for Description.EXT Switches.

    Agreed Everything on this page done via Editor :- https://community.bistudio.com/wiki/Description.ext
  12. I tried this but the batteries fell out of my Dil.. I mean Flashlight !!
  13. I find the current system very well done and cannot think of any changes I would want. What I do feel is needed though is a flags system for servers so that things like 3rd person, weapon crosshair and fatigue etc... are displayed as on or off before you get into the actual server.
  14. BL1P

    Dumb Mistakes.

    Create a new Folder Name Version of a mission (Example. MyMission_V100 to MyMission_V101) Forget to change the briefingName in mission.sqm Then I cant find it when i do #missions because there are now two Fucking MyMission_V100 I have lost count of how many times I have done this :)
  15. Q : How Long And How Much Work To Build Future New Engine? A : 1 year, 2 months, 2 weeks, 3 days, 23 hours and 47 minutes. With lots of work.
  16. BL1P

    ACRE2 Public Beta Release

    Sorry... who was that question for ?
  17. BL1P

    ACRE2 Public Beta Release

    We run CBA, ACRE2, ST_HUD, ASR_AI, UI corrections, Load calc, ST stamina and quite a few inhouse mods but we do not get the stuttering your are talking about. We get a small performance drop when using ACRE but we get one from ASR_AI as well. (about 2cps drop on server monitor for each mod). If we kept adding mods that reduced the servers cps or fps I would imagine we would also see AI stuttering. I would suggest you have maybe too many resource hungry mods running. When we want to test things we start at vanilla with the mission then watch the monitor if its not at 50fps and 50cps on SERVER at vanilla stage something is wrong. IF it is at 50\50 we add CBA then the CBA dependant mods and watch the monitor for each addition. Sometimes even a reskin mod will drastically affect your servers performance. Hope this helps, if it doesn't tough titty :) TLDR : don't blame ACRE if you haven't tested everything.
  18. I run a script which adds insignias to players based on inhouse factions within our clan. That all works fine, player has both Xml and insignia... until they use the Virtual Arsenal to get a new uniform. When a uniform is added to the player from the Arsenal the insignias get removed but the Xmls stay. We use a whitelist Virtual Arsenal. Anyone know of a work around for this ? Thanks in advance. BL1P.
  19. BL1P

    Do you use any AI mods?

    Our group uses ASR_AI3(mod) and TPWCAS(script) in our missions. we find that a good combination for our gameplay style.
  20. BL1P

    ACRE2 Public Beta Release

    granQ : ARCE Version 560 doesn't have the message. or so it seems. We revert to that version if ACRE forces us to stop the mission.
  21. Kinda makes all the posts about you don't need to force required build redundant now. If its causing game breaking results if clients are on stable then required build should be mandatory I think.
  22. I find it confounding that a copy of the ACRE mod was passed as a finalist when ACRE wasn't. Very WTF for me ?
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