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BL1P

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Everything posted by BL1P

  1. Sqwark ---- Im so fucking excited , its untrue ----- Sqwark Sqwark ---- oh fuck sorry... "OVER ???" ... ----- Sqwark
  2. BL1P

    Blastcore: Phoenix 2

    God my fucking Oh
  3. BL1P

    Official launcher isn't working

    Yes i could "every time i launch the game" or i can make a small txt file that does it for me :)
  4. BL1P

    Official launcher isn't working

    I cant get launcher to work but I don't care as I use .bats to launch as a .bat can launch with priority set at high.
  5. New update :) Thanks to Larrow we are now using this code :- waitUntil {! (isNull player) && time > 1}; oldSubs = showSubtitles false; In the initplayerlocal.sqf of a mission (last bit of code in that file) This stops Radio Subtitles for all players in MP. Still cant stop Player Voices calls without loosing AI voice calls, but we use eneablesentences false in the init of all playable units, as no voice is better than the stupid AI voice of a player. Thanks Larrow !!!
  6. BL1P

    Server browser not working as well.

    The server browser sucks for me I stopped using it and only use Remote since the swap from gamespy to steam. It takes 10 mins to find servers and does not report most of them. I have 75mb down and 20up. If i use remote it finds the server i want instantly.
  7. Damn steam got me with a downloaded 0 bytes / 0 bytes
  8. I agree with the op about it being very hard to do things without scripting knowledge. More vanilla Arma3 modules are needed the most blatant ones being :- Revive/Medical module, Description.ext module, JIP module, onplayerRespawn module, Class restriction module, VirtualAmmobox Loadout module, Etcetc Having these as vanilla modules people can place in the Editor with drop down options would remove a lot of the need to script or use mods on your server when creating missions.
  9. I know this is an old thread of mine but I am updating where I am up to with this. We are using enablesentences false; in the init of all playable units. This will stop the players talking but it also removes all talking from enemy AI when playing coop in MP. Turning off Radio Subtitles for all Players is not possible in MP because the Autospot = 0; difficulty setting does not work in MP and hasn't worked since OFP Everything could be fixed if BIS would fix the Autospot = 0; command for the server difficulties in MP. At the moment they acknowledge the bug but seem to be happy to leave it as is. If anyone has any suggestions on how I could script turn off only players voices and turn off players radio subtitles on all players on server I would be very greatfull. Yours, BL1P ---------- Post added at 08:22 AM ---------- Previous post was at 08:21 AM ---------- Send messages to BIS to fix Autospot = 0; or create another as there are many feedback tracker on the subject. But sorry to say they normally just mark the tracker as acknowledged and thats the end of that.
  10. BL1P

    How much Arma have you played?

    How do you know 782 is playtime ? is there a way to know this ?
  11. Thanks for the great mods. Could we have individual Keys for each mod please on the next update ? Reason being we would rather people didn't use hexagons or Name tags on our server. If you do not wish to create separate keys is it ok for others to create keys of your mods ?
  12. BL1P

    I'm sorta new but I have a few questions

    You are welcome :p
  13. BL1P

    I'm sorta new but I have a few questions

    For me No :) I dislike Zeus mode and prefer original coop style without a player acting as a dungeon master. As you can see it looks like me and the_Demongod have very similar likes except Zeus and probably a few other things. Which is the cool thing about arma communities you can find the one that suits you. "Arma is like the porn of the gaming world theres something for everyone." Quote BL1P :13.08.2014
  14. BL1P

    I'm sorta new but I have a few questions

    Invade and annex should in general be a good mission to start with to be honest. Myself I prefer the coop missions. But Bennys CTI is a good team based pvp mission as is Tactical Battlefield. Finding a good community will also be to your advantage, One that is willing to help you install any needed mods etc. I would try different servers if the ones you are using are plagued by Base destroyers or Team killers. I am not a fan of the current popular missions like Wasteland or Life. I would say give it some more time and you will find the communities and servers that are better ran, with missions that try to eliminate the less agreeable elements of internet play :)
  15. BL1P

    I'm sorta new but I have a few questions

    What mission are you playing when you play online ? I ask this because the Arma series has a plethora of user made missions each with its own bugs and player types. Some missions attract a player base which is more inclined to Team Kill than other missions. And those mission types tend to overload the server capacity with high player counts while disregarding the detrimental effect on server performance, which inturn creates bugs such as desynced vehicles and players.
  16. BL1P

    Favorite conflict setting poll

    The Battle of Wolf 359.
  17. Thanks for the info m8. I was more kinda asking if ACRE has or would have this time an acre_api_EnemyAI_can_hear=true; function type thingy :p . Alot different than writing my own function and scripts which would no doubt suck if I wrote them :)
  18. Have you tried -noBenchmark in startup params ? I have used that since alpha, I never really knew what it did but I have never had a setting drop as far as I know?!?! Mind you I was still using -high up until recently and that does fuck all in arma3 :)
  19. Would it be possible to do a version that places the Squad logo on the beret ?
  20. BL1P

    How much Arma have you played?

    You have played 2623 hours Last played Today Friends You have 129 friends who play Arma3 Latest Achievement PO-TA-TOE
  21. Ah right ToadBall I did not know it was already possible. Dont suppose you could tell me the script command I need to add to my mission to turn this function on ? I have been using this API http://tracker.idi-systems.com/projects/acre/wiki/Class_Names_and_API#Unit-Speaking-State-Functions Am i using an incorrect API as I don't see anything about Enemy AI on it. Sorry if I am doing something wrong its just I have never seen a function to allow the AI to hear players.
  22. @devs Will this be a client side or server side difficulty setting ?
  23. BL1P

    better perf, big groups/small groups?

    Full groups on map. (350 AIL in Freds ASM) split into various types of groups sizes. We don't use the reduce squad to SL type cache system. We create locations at mission start with AI amounts for each location and spawn/de-spawn AI based on player distance/time deactivated from location. Depending on the amount of activity on the server though the mission will start to degrade after 4-6 days of persistence. We think its a mixture of looping scripts and Map object damage over time. I should say though its rare that we hit 350+ AI on map its normally around 150-250.
  24. It looks like the difficulty settings are currently in the same area that would allow the player to select the difficulty used in the FM. Am I correct in thinking that this means a player can select the difficulty no matter what the server is set at, or will the FM come under the same category as all other server difficulty settings ? So that the server dictates the level of difficulty not each individual player on the server. Server side setting in my mind is the only real way this would work.
  25. Going with the future theme :-
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