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BL1P

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Everything posted by BL1P

  1. BL1P

    Roadside Bombings and how to survive.

    First Person Shooter Gamer Series... Recorded in third :)
  2. BL1P

    How can I have ArmA NOT loading mods?

    I use a folder with .bat files I find it best for me. an example .bat @echo off echo Launching Lord BL1PPYS Arma3... start "" /wait /High "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -noBugs -use64bit "-mod=@BL1PsAwsomeModofExcellenceV1"
  3. Yer thats where I am atm, why did it work fine before using exactly the same methods ? Really frustrating I presume youtube altered the compression system they use. Its so annoying I cant upload gameplay videos to youtube now though. Thanks for helping though Greenfist.
  4. You can see all my settings in the video. Do you think i had something set wrong ? as in anything you think might help me when uploading to youtube.
  5. Its a good suggestion I will record a tester with sharpen off. does anyone know what the sharpen level should be to be same as before the sharpen was introduced ? OK ran the test with sharpen at 100 and then again at 0. here is a linkywinky Recorded at 1280x720. Edited in AE and rendered out at lossless AVI settings. Then Encoded in Media encoder with :- 1280x720 - 30fps - progressive - VBR - 1 pass - target 10Mbs - Max 12Mbs - AAC - 320kbs - 48kHz - stereo. I see no difference between Sharpen 100 and Sharpen 0 in respect to the final youtube compression quality.
  6. BL1P

    Skip intro.....Permenant?

    Pritty sure even with nologs enabled, that it still tells you that info, so just check your logs. and post it so people can help ya ;)
  7. BL1P

    Skip intro.....Permenant?

    Show us the first 20 lines of your .rpt please or at least everything between the two :- =====================================================================
  8. BL1P

    ACRE2 Public Beta Release

    Hmm I have never altered my windows sound settings as far as I can remember so these are my defaults. Maybe my speakers alterd it or something but with the amount of people who say its too quiet, I would say that most are on default windows settings. I would suggest that if windows sounds are at default and Acre sounds too quiet. Then Acre is at fault and needs adjusting to match default windows settings ?
  9. BL1P

    ACRE2 Public Beta Release

    All my group suffers from low sound problems. Some have lowered ingame sounds and increased windows main sounds to compensate. I am old so I just say "what ?" and "EH ?" alot :)
  10. BL1P

    UIcorrections Suite

    I have been looking into something else and I thought that you might be interested in it for Uicorrections. The problem :- When all group Icons (the hexagons) are disabled on a server. Some vehicles still show the leader hexagon and distance to Leader under the hexagon when you are driver/pilot. This happens even when you disable everything in difficulty settings on Elite. So far my approach has been to remove all group hexagons, which I have done after looking how st_gi worked. but I can't figure out how to remove the distance numbers below the Leader. I was thinking you might have a more elegant approach than me or know how to remove the distance numbers as well. Heres the code snippet so far. class CfgInGameUI { class Cursor { select = "#(argb,1,1,1)color(0,0,0,0)"; leader = "#(argb,1,1,1)color(0,0,0,0)"; }; };
  11. BL1P

    UIcorrections Suite

    I don't think he was talking about the move map to player pos button. I think he was talking about the map crosshair grid numbers at center of crosshair on map ? Could be wrong though, Usually am :) PS. We use this from Larrow to do what your doing above but yours is funnier :) h = [] spawn { disableSerialization; while {true} do { waitUntil { visibleMap }; _display = uiNamespace getVariable "RSCDiary"; _ctrl = _display displayCtrl 1202; _ctrl ctrlEnable false; _ctrl ctrlsettextcolor [0,0,0,0]; _ctrl ctrlSetTooltip ""; _ctrl ctrlCommit 0; waitUntil { !visibleMap }; }; };
  12. Thanks goodness for that ! I dont need to add one was just wondering where the F##@ it had gone :confused:
  13. Am I going crazy or is the B_Pilot_F (Pilot) currently missing from the placeable units in editor for everyone ? OPFOR is there and so is Independent but cant find BLUFOR also loading an old save mission with a pilot placed and looking at it will show a rifleman. wondering if its just my hangover or if its the same for all ? HELP :)
  14. picture = "\sas\uniforms\ui\icon_uniform.paa"; Does that .paa exist ? or is it still in another format ?
  15. BL1P

    UIcorrections Suite

    If your gonna remove the map crosshair grids. might be worth "thinking" about removing the top bar of the GPS and the vehicle and gun Radar grid ref. If you are looking at making people actually read and understand where they are :)
  16. Tempest ? is that in the dev or am I just being dumb ?
  17. This is caused by the terrain settings. If the server/mission is set to allow only the highest settings then this problem no longer happens. (a client can do this as well if the server/mission allows the lower levels or all levels). We find restricting the server/mission to the highest setting ensures all round sameness settings for all, with no complaints about floating objects. Its because the terrain setting not only affects the grass levels but also alters the topography of the terrain, causing objects that should be on the ground to float, especially when viewed over distance. Init.sqf example :- //--- set object , view , terrain setViewDistance 1000; setObjectViewDistance 1500; setTerrainGrid 3.125;
  18. BL1P

    UIcorrections Suite

    Hello Beazley. I achieved a similar result using an init.sqf inside a mod. init.sqf if (isServer || isDedicated || !hasInterFace) exitWith {}; if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;}; if (!isDedicated) then { waitUntil {!isNull player && isPlayer player}; sidePlayer = side player; }; waitUntil {!(isNull (findDisplay 46))}; player setspeaker "NoVoice"; showSubs = showSubtitles false; ShowRad = showRadio false; EnabRad = enableRadio false; player disableConversation true; player addEventHandler [ "respawn", { player setspeaker "NoVoice"; showSubs = showSubtitles false; ShowRad = showRadio false; EnabRad = enableRadio false; player disableConversation true } ]; systemchat "NOPV Initialized"; The only drawback we have noticed with this system is the player group leader will call out regroup anytime a Join in progress happens.
  19. I usually add the pbo manually to the requiredAddons array of the missions so that people cant bypass something we want ran on the server/mission.
  20. Dedicated Rejects Coop Enhancement Pack Hello. These are some very small mods I made for the Dedicated Rejects community mod pack. http://www.dedicatedrejects.com/ TS - voice.dedicatedrejects.com We predominantly play coop mission types on Elite mode difficulty and we felt these mods enhanced the Elite mode experience. All mods are signed and the server key is present. ---=== Features ===--- Removes annoying icons. Removes ambient animal life. Removes player scripted voices. For more info and known issues please read the "Boring info thingy" inside the mod folder ---=== Server keys ===--- Yes included --=== Version ===--- Dr_CEP v1.0 ---=== DOWNLOADS ===--- DOWNLOAD Armaholic DOWNLOAD Mega DOWNLOAD Withsix DOWNLOAD Arma3.de ---=== Credits ===--- Beazley for his UICorrections mod http://forums.bistudio.com/showthread.php?178303-UIcorrections-Suite Which gave me the inspiration and insight towards making the above mods. Larrow from BIS forums for help with the BL1P_NOPV mod script, along with many many other helpful scripts which are not in this mod but which are used in our missions. BIS for making THE game series. Dedicated Rejects for putting up with me being so anal and restrictive about everything !. Sebastien Artois for becoming the master brewer at Den Horen, and giving his name to the brewery in 1717, which then in 1926 created the beer I prefer Today... Stella Artois. Flipped and Fluit for lots of help with testing. Have Fun, BL1P. If you Enjoy this mod please feel free to click my signature and send me some cash for a beer.
  21. Thanks but no need m8 I have read them all :) which doesn't mean I understood them ! I did a lot of messing with the HC myself before this update to the HC so I was curious if any of the things which where most annoying had altered. Suppose I should do some testing now :)
  22. Cool thanks Beazley will give this a try asap.
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