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Scolphi

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About Scolphi

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  1. Scolphi

    VBS2/3 Discussion thread - the one and only

    Hello, I have a problem with the terrain generation within VBS2. CONTEXT: I want to create a terrain from elevation and satellite datas which will work within VBS2 1.40.47 I have a project folder in P:\vbs2\customer\maps. It contains the project within Global Mapper 10 (.gmw format), the usual folders 'source' and 'data'. In 'source', I have the satellite and mask files which have been exported from Global Mapper 10. Since here, perfect. DONE: 1) Within Visitor 4, I have fill in (correctly I think) the 'Preferences' in 'Tools' like this: data directory: P:\vbs2\customer\maps\mytag_myterrain\data project directory: P:\vbs2\customer\maps\mytag_myterrain 2) I have successfully imported my satellite picture, my shapefiles, my .xyz terrain and my mask. 3) Then, I have created the mapframe with this properties: output root directory: P:\vbs2\customer\maps\mytag_myterrain\ Layers config file (layer.cfg): P:\vbs2\customer\maps\mytag_myterrain\source\layer s.cfg And finally, I have created a config and rebuilt a terrain. ISSUE: 1) However, when I generate the layers, this message error appears: "V3PictureDataMod::LoadFromFile(): unable to open the image file "P:\vbs2\customer\maps\mytag_myterrain\data\vbs2\ma ps\common_surface\source\mapLegend.png" (this message seems already to be not normal, doesn't it) 2)After correcting this problem creating the directory with the file, I launch Buldozer and this new message error appears: "Cannot load texture \layers\s_000_000_lco.paa" Though, this file is already located in P:\vbs2\customer\maps\mytag_myterrain\data\layers My terrain in totally black in Buldozer with the right terrain elevations but I would like to see my textures ! :? How can I correct this please ? Thanks.
  2. Hello, CONTEXT: I want to create a terrain from elevation and satellite datas which will work within VBS2 1.4. I have a project folder in P:\vbs2\customer\maps. It contains the project within Global Mapper 10 (.gmw format), the usual folders 'source' and 'data'. In 'source', I have the satellite and mask files which have been exported from Global Mapper 10. Since here, perfect. DONE: 1) Within Visitor 4, I have fill in (correctly I think) the 'Preferences' in 'Tools' like this: data directory: P:\vbs2\customer\maps\mytag_myterrain\data project directory: P:\vbs2\customer\maps\mytag_myterrain 2) I have successfully imported my satellite picture, my shapefiles, my .xyz terrain and my mask. 3) Then, I have created the mapframe with this properties: output root directory: P:\vbs2\customer\maps\mytag_myterrain\ Layers config file (layer.cfg): P:\vbs2\customer\maps\mytag_myterrain\source\layers.cfg And finally, I have created a config and rebuilt a terrain. ISSUE: 1) However, when I generate the layers, this message error appears: "V3PictureDataMod::LoadFromFile(): unable to open the image file "P:\vbs2\customer\maps\mytag_myterrain\data\vbs2\maps\common_surface\source\mapLegend.png" (this message seems already to be not normal, doesn't it) 2)After correcting this problem creating the directory with the file, I launch Buldozer and this new message error appears: "Cannot load texture \layers\s_000_000_lco.paa" Though, this file is already located in P:\vbs2\customer\maps\mytag_myterrain\data\layers My terrain in totally black in Buldozer with the right terrain elevations but I would like to see my textures ! :? How can I correct this please ? Thanks.
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