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Everything posted by Wiki
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Nevermind, please delete
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I try to make an insertion with the Huron with UnitCapture / UnitPlay. When I capture, I get the ramp opened and open the landing gear. But when I replay it, the landing gear doesn't come out. Is there any way to force it? Same question with planes (but I believe it's the same problem). Any help welcome, thanks.
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Camp Afghan War Diary by Wiki Description: This campaign will make you live a few moments in Afghanistan, between 2010 and 2011... Features: -Different kind of missions with different role -Fastroping -Missions follow each others during 2 or 3 missions -Rail-shooting session Installation: Extract the .rar file in your ArmA 2/Campaign folder Usage: SP only Notes: -It took me quite a long time to make this campaign, feedback would be appreciated. -If you encounter any bug (and I mean bugs that prevent you from finishing a mission/the campaign) do not hesitate to tell me about it so that I can fix it Changelog: v1.2 -slow down all the dialogs -fix error campaign structure: the whole campaign is now complete -mission 4 and mission 5: you've got a hint when the hostage die or when too many civilians are killed. That way, you can relorad a previous savegame before the mission ends v1.1 -slow down some dialogs -fix bug mission 8: now you can play the mission, it doesn't end within 3 minutes Credits & Thanks: BIS Kronzky ADO team Armaholic ADuke SchnapsdroSel Wiki Forums Topic: Armaholic: http://www.armaholic.com/forums.php?m=posts&q=15260 Requirements: ADuke Helo Pack: http://www.armaholic.com/page.php?id=7356 Female US Soldiers: http://www.armaholic.com/page.php?id=12248&highlight=FEMALE Link v1.2: http://www.megaupload.com/?d=XOKVMHK3
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Announcement for Arm4 I hope I hope it won't be a longshot...
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Have you bought ArmA Reforger or are you waiting for Arm4? And why?
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I don't think so These are 2 different games
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I'm gonna pass this game and wait for Arm4
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My case exactly Been playing since OFP back in 2001, but it has been too long since 2013 No more new content for a long time (SP content, new assets, etc...) Reforger seems MP focused. Guess I'll have to wait more years for Arm4...
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I just hope there will be good SP content in Arm4
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I know BIS have their own engine (now Enfusion), but wouldn't it be possible to have Arm4 made with Unreal 5? If not, why? I don't know much about engines and asset making
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Hello there. I'm trying to create a firing range for my new mission. I want the AI to have infinite magazines but reload when the mag is empty. Is it possible? If yes, how can I do that? Thanks
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Hi guys. I'm trying to have a Blackfish loiter over a position to provide air cover. However, the WP "loiter" and the blackfish don't work well together. Is there a possibility to have it fly in circle like the UAVs do? When you use a UAV, for example in the campaign, it is set in a circle around a position. Can't that be done the same for the blackfish? Thanks
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Do you guys know that? https://store.steampowered.com/app/431960/Wallpaper_Engine/? It seems very nice. Anyone interested in making ArmA animated wallpaper?
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At the beginning of this project, the team offered me to join in as mission designer. Although I made (very) few things, as a SP mission maker, I had to decline as it was intended to be more MP - which I don't master much. Although I'm sad I couldn't work on it, it's good to see this project released, kudos to you guys!
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Iron Front in Arm3 LITE - preview versions
Wiki replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, just to let you know the showcases don't work anymore, dunno why. -
Hello, does anybody know what to do to unlock the new achievements? there are 8 of them (5 + 3 hidden). Thanks
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Did it, didn't work. Restarted the mission and that time it worked. Probably a bug. When it didn't work,n didn't know whether there was something else to do or not. Thx for the answer anyway.
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Hello. How do I mark the location of AAF soldiers willing to surrender? I found some, but dunno how to mark the position.
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Yeah, almost done it, thanks. Just missing finding 5 paintings. I found 3 of them so far : 1 in a house near the destroyed Kuma after we land, 1 in a house near the crashed helicopter and 1 in a container. I assume the one in the convoy counts aswell, so it makes 4. Dunno where the last (or 4 and 5) are. ANy help please?
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When I made missions with convoys to be destroyed, I used !canMove instead of !alive. When a vehicles is out of order, the crew bails out. That way, you don't need to destroy all the vehicles, neutralizing them is enough - and the convoy is still stopped :)
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Helicopter To Wait For All Players
Wiki replied to Jeremy James's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In the group leader init: myfancygroup=group this; Name your chopper: myfancyhelo Put this in the trigger init: ({_x in myfancyhelo} count units myfancygroup) == (count units myfancygroup) that way, the trigger will only be activated when all the players in the group are in the chopper -
RHS Escalation (AFRF and USAF)
Wiki replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, I understand but I've quite editing. I can give you all my work - including vanilla missions - and you can rework it with RHS assets- 16577 replies
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In the combined armed showcase, the blackfoot is destroyed too fast and (almost) everytime (99%) The air support is quite useless - so is the marshall. They follow their path and gets hit by AA / AT or grenade launcher everytime within seconds. Could that be improved?
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RHS Escalation (AFRF and USAF)
Wiki replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Interested or not?- 16577 replies
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