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Wiki

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Posts posted by Wiki


  1. 14 minutes ago, stburr91 said:

     

    I would say the core of the community were the players who have been playing the game for many years, people who have produced much of the community created content, the players that have substantial brand loyalty. They drifted away because of how old, and stale the game has become, with Arma 3 being 9+ years old, on a 20+ year old game engine. Many of these people have been playing this game since 2001, BI took way too long to create the next Arma game, so many of the core player base left, and now they are in a position of needing to rebuild a community (not to mention take on Chinese investors). 

     

    I do agree with you that everyone should just wait until we get more official news, hopefully that will happen on the 17th.  

     

    My case exactly

    Been playing since OFP back in 2001, but it has been too long since 2013

     

    No more new content for a long time (SP content, new assets, etc...)

     

    Reforger seems MP focused.

    Guess I'll have to wait more years for Arm4...


  2. At the beginning of this project, the team offered me to join in as mission designer.

    Although I made (very) few things, as a SP mission maker, I had to decline as it was intended to be more MP - which I don't master much.

     

    Although I'm sad I couldn't work on it, it's good to see this project released, kudos to you guys!

    • Like 5
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  3. Yeah, almost done it, thanks.

     

    Just missing finding 5 paintings.

     

    I found 3 of them so far :

    1 in a house near the destroyed Kuma after we land, 1 in a house near the crashed helicopter and 1 in a container.

     

    I assume the one in the convoy counts aswell, so it makes 4.

     

    Dunno where the last (or 4 and 5) are.

     

    ANy help please?


  4. On 1/2/2021 at 9:33 PM, W0lle said:

    Destroying the convoy in 'Bomberman' should still be necessary. Least it failed once or twice when I too wasn't able to destroy all of them.

    The problem here is, as with most other missions, that things changed a lot in A3. The satchels seems no more that powerful as they were in OFP and A2. The distance between the vehicles is increased too. In previous versions I was able to destroy most of the convoy with 3 satchels, now I have four and it's not enough.

    Maybe removing one of the vehicles (T-72)  from the convoy would help, or make it complete wheeled convoy. BTR-60 in front, and instead of Shilka an Ural with ZU-23. Then even Bravo has a chance to achieve something. 😂

     

    I'll fix the glitch in Commander (yes that was the original mission name) and will play around with Bomberman a bit.

     

    When I made missions with convoys to be destroyed, I used !canMove instead of !alive.

     

    When a vehicles is out of order, the crew bails out.

     

    That way, you don't need to destroy all the vehicles, neutralizing them is enough - and the convoy is still stopped :)

    • Like 1
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  5. On 6/13/2020 at 7:06 PM, gurdy said:

    Hello everyone!

     

    The Red Hammer Studios team is currently looking for experienced mission makers to assist in the creation of custom missions. We are seeking to create showcase missions to demonstrate existing and future content to RHS players, much like their vanilla ArmA 3 counterparts.

     

    Experience/Abilities:

    • Knowledge of the Eden editor and A3 mission scripting
    • Ability to work independently and receptive to feedback
    • Ability to write/read/speak fluent English

     

    In return, you get:

    • Working in a relaxed and fun environment
    • Accessibility to a team of artists and programmers to aid in mission making
    • Have your work showcased to RHS' 1 million+ subscriber user base. 

     

    If this interests you, feel free to reach out to us via private message. 

     

    Thanks and happy gaming.

    Hello

    Would have been interesting, however I've quit editing.

    Nonetheless, if you guys are interested, I can give you the previous missions I've made with RHS assets.

    • Like 2
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  6. On 12/5/2019 at 3:53 PM, Shaker_R3F said:

    You both have two reasons. The EC-725 is the Caracal in the ALAT but in the meantime Eurocopter has passed Airbus Helicopter and the Caracal has become the H225M, Airbus Helicopter representing more the Airbus brand in the world than Eurocopter. 

     

     

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    Vous avez tous les deux raisons. L' EC-725 est le Caracal dans l'ALAT mais entre temps Eurocopter est passé Airbus Helicopter et le Caracal est devenu le H225M,  Airbus Helicopter représentant plus la marque Airbus dans le monde que Eurocopter. 

     

     

    Sure, but as it's a French army mod, in french armed forces the Caracal is still set as EC-725 ^^

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