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Wiki

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Everything posted by Wiki

  1. Camp Afghan War Diary by Wiki Description: This campaign will make you live a few moments in Afghanistan, between 2010 and 2011... Features: -Different kind of missions with different role -Fastroping -Missions follow each others during 2 or 3 missions -Rail-shooting session Installation: Extract the .rar file in your ArmA 2/Campaign folder Usage: SP only Notes: -It took me quite a long time to make this campaign, feedback would be appreciated. -If you encounter any bug (and I mean bugs that prevent you from finishing a mission/the campaign) do not hesitate to tell me about it so that I can fix it Changelog: v1.2 -slow down all the dialogs -fix error campaign structure: the whole campaign is now complete -mission 4 and mission 5: you've got a hint when the hostage die or when too many civilians are killed. That way, you can relorad a previous savegame before the mission ends v1.1 -slow down some dialogs -fix bug mission 8: now you can play the mission, it doesn't end within 3 minutes Credits & Thanks: BIS Kronzky ADO team Armaholic ADuke SchnapsdroSel Wiki Forums Topic: Armaholic: http://www.armaholic.com/forums.php?m=posts&q=15260 Requirements: ADuke Helo Pack: http://www.armaholic.com/page.php?id=7356 Female US Soldiers: http://www.armaholic.com/page.php?id=12248&highlight=FEMALE Link v1.2: http://www.megaupload.com/?d=XOKVMHK3
  2. Announcement for Arm4 I hope I hope it won't be a longshot...
  3. Have you bought ArmA Reforger or are you waiting for Arm4? And why?
  4. I don't think so These are 2 different games
  5. I'm gonna pass this game and wait for Arm4
  6. My case exactly Been playing since OFP back in 2001, but it has been too long since 2013 No more new content for a long time (SP content, new assets, etc...) Reforger seems MP focused. Guess I'll have to wait more years for Arm4...
  7. I just hope there will be good SP content in Arm4
  8. I know BIS have their own engine (now Enfusion), but wouldn't it be possible to have Arm4 made with Unreal 5? If not, why? I don't know much about engines and asset making
  9. Hello there. I'm trying to create a firing range for my new mission. I want the AI to have infinite magazines but reload when the mag is empty. Is it possible? If yes, how can I do that? Thanks
  10. Hi guys. I'm trying to have a Blackfish loiter over a position to provide air cover. However, the WP "loiter" and the blackfish don't work well together. Is there a possibility to have it fly in circle like the UAVs do? When you use a UAV, for example in the campaign, it is set in a circle around a position. Can't that be done the same for the blackfish? Thanks
  11. Wiki

    Wallpaper Engine

    Do you guys know that? https://store.steampowered.com/app/431960/Wallpaper_Engine/? It seems very nice. Anyone interested in making ArmA animated wallpaper?
  12. Wiki

    Prarie Fire discussion

    At the beginning of this project, the team offered me to join in as mission designer. Although I made (very) few things, as a SP mission maker, I had to decline as it was intended to be more MP - which I don't master much. Although I'm sad I couldn't work on it, it's good to see this project released, kudos to you guys!
  13. Hello, just to let you know the showcases don't work anymore, dunno why.
  14. Wiki

    New achievement?

    Found them all, thanks
  15. Wiki

    New achievement?

    Hello, does anybody know what to do to unlock the new achievements? there are 8 of them (5 + 3 hidden). Thanks
  16. Wiki

    Cultural Property

    Did it, didn't work. Restarted the mission and that time it worked. Probably a bug. When it didn't work,n didn't know whether there was something else to do or not. Thx for the answer anyway.
  17. Hello. How do I mark the location of AAF soldiers willing to surrender? I found some, but dunno how to mark the position.
  18. Wiki

    New achievement?

    Yeah, almost done it, thanks. Just missing finding 5 paintings. I found 3 of them so far : 1 in a house near the destroyed Kuma after we land, 1 in a house near the crashed helicopter and 1 in a container. I assume the one in the convoy counts aswell, so it makes 4. Dunno where the last (or 4 and 5) are. ANy help please?
  19. I try to make an insertion with the Huron with UnitCapture / UnitPlay. When I capture, I get the ramp opened and open the landing gear. But when I replay it, the landing gear doesn't come out. Is there any way to force it? Same question with planes (but I believe it's the same problem). Any help welcome, thanks.
  20. When I made missions with convoys to be destroyed, I used !canMove instead of !alive. When a vehicles is out of order, the crew bails out. That way, you don't need to destroy all the vehicles, neutralizing them is enough - and the convoy is still stopped :)
  21. In the group leader init: myfancygroup=group this; Name your chopper: myfancyhelo Put this in the trigger init: ({_x in myfancyhelo} count units myfancygroup) == (count units myfancygroup) that way, the trigger will only be activated when all the players in the group are in the chopper
  22. Wiki

    RHS Escalation (AFRF and USAF)

    Yeah, I understand but I've quite editing. I can give you all my work - including vanilla missions - and you can rework it with RHS assets
  23. In the combined armed showcase, the blackfoot is destroyed too fast and (almost) everytime (99%) The air support is quite useless - so is the marshall. They follow their path and gets hit by AA / AT or grenade launcher everytime within seconds. Could that be improved?
  24. Wiki

    RHS Escalation (AFRF and USAF)

    Interested or not?
  25. Wiki

    RHS Escalation (AFRF and USAF)

    Hello Would have been interesting, however I've quit editing. Nonetheless, if you guys are interested, I can give you the previous missions I've made with RHS assets.
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