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Everything posted by Wiki
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Well, I didn't manage to di what I wanted, so I had to find another way. I wanted the V-44 to loiter and then land when the area is clear. Instead, I made another chopper come
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ARMA 3: Conflict '85 - A CUP expansion
Wiki replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know but there might be some people motivated to do it ;-) -
The Unsung Vietnam Mod 3.0 WIP THREAD
Wiki replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ok, thx for the answer and explanation :-) Keep up your work, you're doing great! -
The Unsung Vietnam Mod 3.0 WIP THREAD
Wiki replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The pics are very nice! Congrats on this work! Dumb question though: Although the models and textures are very nice on these pics, how come we can't have the same render in-game? I mean, generally speaking - not only on this mod. And to be clear, it's not to criticize, it's a real question, I'm just curious. -
ARMA 3: Conflict '85 - A CUP expansion
Wiki replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Has someone planned to make the CWC campaign and missions when this mod is out? -
Mission is released! Bad Karma A CTRG team is sent to hunt down Warlock. https://steamcommunity.com/sharedfiles/filedetails/?id=1479354519 or https://steamcommunity.com/sharedfiles/filedetails/?id=1479331987 Apex needed. Enjoy!!! 😉
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Hi there. In the showcase "support", when you call for mortars (either mortar 1 or mortar 2), only 1 shell will be fired no matter how many shells you request That's a real problem, especially when you request a fire from effect to destroy the CSAT chopper for example. Link to the feedback: https://feedback.bistudio.com/T123079
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Well, I tried it as you said, and the loiter WP disappears when the blackfish reaches it. Only stays the hold WP.
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"Bad Karma" should be done soon. You can expect a release this week :-)
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Thanks, I'll try this. Edit: No, doesn't work :-(
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Hi guys. Here it's said that we can now use the command landAt on helipad heli landAt helipad However, when I use that command, it says that it won't work cause helipad is an object and a number is expected. How can I get it work?
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So, I ran a test: the loiter function with the blackfish works BUT if I add another WP after the loiter WP, it becomes all fucked up. For example, I want to have the blackfish loiter and land after the area is clear from enemies. Loiter WP + trigger "ignore WP" when no enemy is left + land WP ----> the loiter doesn't work well
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.... My bad... Thanks for the answer
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Well, I can't find how to have the air asset circle over a position just like the UAV do. Does anyone know how to to that?
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United States Air Force( 2015)
Wiki replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, thanks. BTW, is the original author still active? How can I contact him? -
United States Air Force( 2015)
Wiki replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It seems you use LDL AC-130 script. It did work well on ArmA 2 indeed. However, can't find that script for ArmA 3. Do you know if it was released on A3 (and if yes, where to find it), or is it just with this mod? Thanks -
Semper Fi! First to fight, last to leave!
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- The blackfish doesn't make enough damages IMHO. They should be increased. - There is no accuracy with the visor - we must always estimate where the shots will hit and count on luck. There should be something to indicate it or have a zeroing on the crosshair - come on, it's 2035! Even the AC-130 is more accurate! - The blackfish doesn't engage infantry. Only vehicles and AA infantry guys. But a simple platoon, it won't fire at it. Please, fix it! For the moment, it can't be used in mission making... Plus, the loiter waypoint and the blackfish = doesn't work properly... I can't make a proper "defend your position" mission with enemy infantry coming in while overhead a blackfish provides air cover because it's broken... :-(
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Thanks, but I have no plan to port it unfortunately. However, if someone wants to, he's the most welcome :-)
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Quick update: Mission name is "Bad Karma". It takes place during the events of Apex Protocol. No mod required. Play as Sergeant Sanford, leader of the CTRG team 'Raider 3', and hunt down the target known as 'Warlock'!!! Here is the overview picture:
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Ok, little update to let you know that I have the full scenario for this mission. Simple "destroy the chopper" mission, but things can go bad...
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I've begun to make a new mission. CTRG team on Tanoa. Dunno where it will lead though ;-)
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1stBN/160th SOAR Mod ArmA III WIP
Wiki replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is the MH-60K version, right? -
Coop-40 Black Hawk Down in Fallujah by Wiki Description: This is a Black Hawk Down theme mission in Fallujah. After I made my Gothic Serpent campaign, I've wanted to create a coop version. -2 HVT have been located in the district of Muhandisin. The US Task Force will try to capture them... Features: -Revive -Many playable vehicles -Urban combat Installation: Extract the rar file in your MPMissions folder, or in your server Included files: ADO Revive Usage: MP only Changelog: v1.31: -added an english version -delete mobile respawn option as i didn't create any mobile respawn Notes: -For the moment, the mission is in french version. I will release an english version ASAP. -I plan to include ADuke helos in next version, so you will have two versions of the mission: one with ADuke helos, another without. -I plan to release a version with HEXAgon/Operation Frenchpoint addons when they release the new version -Please report any bug you encounter, so that I can fix them Credits & Thanks: BIS Armaholic Kronzky ADO team Shezan74 Forums Topic: - Armaholic - BI Forums -Fallujah by Shezan74 http://www.armaholic.com/page.php?id=12315 -Link: http://www.megaupload.com/?d=77JPLT0Y http://www.armaholic.com/page.php?id=15661
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1stBN/160th SOAR Mod ArmA III WIP
Wiki replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Beautiful!!!