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Everything posted by Wiki
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[Poll] Number of mods requested for usermade missions
Wiki replied to Wiki's topic in ARMA 3 - GENERAL
Ok, the results are quite interesting. All-in-all: it doesn't bother people to play missions that require mods, but not too many othewise they'll skip it. -
Intentional I think. I believe you have to listen to the radio chatter and try to find it your own way - it's not that hard though.
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Laws of War was SP too ;-)
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TIC: Troops In Contact CAS: Close Air Support CASEVAC / MEDEVAC : Casualty Evacuation / Medical Evacuation OP / COP : OutPost / Combat OutPost Bogey : unidentified contact (air) Judy : Objective in sight Roger / Wilco : Understand Angel (air) : 1000 feet JTAC : Joint Terminal Attack Controller (man on the ground who guides the air assets) and some more, you can check on google I think.
- 13 replies
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- campaign
- singleplayer
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With Bingo Fuel, you can even get 1 MBT Kuma, and 2 Moras. Even though you finish the mission with them... well... you don't have them after that. I can understand, it's all about the plot etc... But it could have been useful though.
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"Puppeteer" Eden Steam Achievement Mystery
Wiki replied to iPwnR's topic in ARMA 3 - QUESTIONS & ANSWERS
Dunno then. Maybe bugged. -
"Puppeteer" Eden Steam Achievement Mystery
Wiki replied to iPwnR's topic in ARMA 3 - QUESTIONS & ANSWERS
@lex__1 -go to editor -put a rifleman as player -put a second rifleman non playable -right-click on second rifleman -click on "play as" -enjoy "Non playable" means not the player and not playable by teamswitch. When you doubleclick on the unit, tick off "player" and "playable". -
How to create a task with the Editor,where a helicopter destroys a building?
Wiki replied to a topic in ARMA 3 - QUESTIONS & ANSWERS
Hello. This goes to Editing section. Anyway, you have several options: 1) use unitcapture / unitplay 2) you can create an explosion by spawning a GBU 12 (will destroy the building) - and activate it when the chopper comes by for example 3) put something (like a table, a chair... whatever) on the building and make the helicopter target that - and make him fire a missile at it -
french armed forces [WIP] OFrP : Operation Frenchpoint
Wiki replied to OFrP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The HK416F is to replace the FAMAS - but ATM, the FAMAS is still the standard weapon of the French army.- 106 replies
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- ofrp
- operation frenchpoint
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Tac-Ops Mission Pack Military Operations
Wiki replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
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[Poll] Number of mods requested for usermade missions
Wiki replied to Wiki's topic in ARMA 3 - GENERAL
Agreed. But I don't think many mission maker use that option. -
[Poll] Number of mods requested for usermade missions
Wiki replied to Wiki's topic in ARMA 3 - GENERAL
Yes, but as a player, you can't know that when you see a mission with many mods: you have to get them all before playing it. -
[Poll] Number of mods requested for usermade missions
Wiki replied to Wiki's topic in ARMA 3 - GENERAL
Yes, I see what you mean: for example, a mission with CUP, it's at least 4 mods (CBA, CUP weapons, units and vehicles) but as these are dependencies... -
Tac-Ops Mission Pack Military Operations
Wiki replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
I got this achievement, so it should work. If it doesn't work, maybe the achievement is just bugged -
Tac-Ops Mission Pack Military Operations
Wiki replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
You should have retried the mission. When there is a game update, better try again from the beginning. -
Tac-Ops Mission Pack Military Operations
Wiki replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Hum, weird. I had this problem before, but it should have been fixed. -
Tac-Ops Mission Pack Military Operations
Wiki replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Dunno, I've always destroyed the targets with the drone. -
Hi there. So far, we just have option "crosshair on/off". Would it be possible to have an option to add/remove it for the vehicles too? I don't use crosshair as infantry, but for choppers it would be quite useful.
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@oukej Yes, mainly about the Pawnee.
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Tac-Ops Mission Pack Military Operations
Wiki replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
This + in Disintegration Point, infantry part, the player is in zoom/aim mode when the mission is launched. -
Tac-Ops Mission Pack Military Operations
Wiki replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
@Karloff In Fait Accompli, SF part: medic is number 2 but it's number 4 who has the medikit hence the medic cannot heal. We have to make them swap the backpacks manually. -
Tac-Ops Mission Pack Military Operations
Wiki replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Nope. I deleted the keys in my profil - so that the operation doesn't appear as "ticked". Retried the whole thing and nothing. So, please BIS? can you check this out? Or as I've already done everything needed, have it fixed so that the achievement automatically unlocks for me next time? Thanks -
Tac-Ops Mission Pack Military Operations
Wiki replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
So, I reverted Stepping Stone, replayed the whole operations, both missions, each role, and still the achievement didn't unlock. Can you check this out please? Thanks -
Tac-Ops Mission Pack Military Operations
Wiki replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
I already reverted. Played mission 1 as specops and mission 2 as infantry. Gonna do the opposite this time, see if it unlocks it. -
Tac-Ops Mission Pack Military Operations
Wiki replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes, I got all of them but "finish stepping stone with each role" because the last mission was bugged. And now I did it, the achievement is bugged...