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Everything posted by Wiki
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Indeed, I was seeking for that option in the editor - maybe with a command script or something
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Will check that out asap, thx
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I know that, I ain't a newcomer. But that works only if you are in command. If you are number 8 in your squad and number 6 is injured, he won't report his wounded leg very often and stay injured.
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Operation Magnitude The Operation Magnitude is the NATO operation during the "East Wind" events. This campaign will follow private Mitchell, soldier of the NATO forces, during the Operation Magnitude. Beginning of the end The NATO forces are about to launch the assault on Pyrgos. https://steamcommunity.com/sharedfiles/filedetails/?id=1484037205 or https://steamcommunity.com/sharedfiles/filedetails/?id=1484027384 Enjoy!!! And don't forget to rate it! 😉
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WHAT. THE. HELL!!! Congrats mate!!!
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Mission almost done. Should be released by the end of the week.
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Hi there. For the missions Air superiority, Integrity and Preventive diplomacy, there is no gear persistency. When I load the mission, unlike the other ones, I have the briefing screen and a default loadout. How come and can this be fixed? Thanks.
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Hey. With the LAV-25, how can I prevent the AI from using the rear hatch and keep them inside the vehicle instead? Thx.
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I've just begun to work on the next one. It happens during the same time as Integrity It will be called Beginning of the end. Mission: take the military base of Pyrgos Edit: here is the overview pic
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The NATO MBT are totally useless in Armed Assault showcase. They're just there, sitting ducks, aiming at nothing, never firing. Can you fix this and make them engage the T-100? So far, I gotta use the AT launchers and take the enemy MBT all by myself otherwise they destroy Echo. The Blackfoot is useless too BTW. Thx
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Ok thx. So it can vary whether it's regular army (command decides) and special forces (they can sometimes choose what they want).
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french armed forces [WIP] OFrP : Operation Frenchpoint
Wiki replied to OFrP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@OFrP Hi there. As this mod is not out yet, have you thought about the 3rd party DLC thing?- 106 replies
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Hum, got 1 question: Who chooses the call sign for: - an operation - the assets engaged For example, Operation Red Wings: who decided the name? Also, for planes in Afghanistan, I saw Viper and Rammit for F-16, Dude for F-15, Rage for Mirage 2000, Arrow for Apaches, etc... who decides? Thx
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When you ask your wife: "2, where are you? 2, sitrep!" When you wanna know what she is doing.
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The radar / hellfire lock is broken on the Apache for now. Will be fixed in the next update. For now, if you use hellfire L (radar lock), you won't be able to have a lock if you are above 10 or 15m
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Hi guys. Now in ArmA 3, there is a new CAS module. You can choose the jet (Independent, Blufor or Opfor) and what you request (gun run, rocket/missiles run or both). What I'd like to do is do it on map click. For example, I have a soldier who need to clear a tree line and need a gun run for this. So, I'd like him to lick on the map where he wants that gun run and then the module spawn the plane and make it do the run. So, is it possible? And if yes, how to do it? Thanks.
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Operation Magnitude The Operation Magnitude is the NATO operation during the "East Wind" events. This campaign will follow private Mitchell, soldier of the NATO forces, during the Operation Magnitude. Initiative The NATO forces have arrived on Altis. Everyone is getting ready for the assault on the main airport. https://steamcommunity.com/sharedfiles/filedetails/?id=1484037205 or https://steamcommunity.com/sharedfiles/filedetails/?id=1484027384 Enjoy!!! And don't forget to rate it! 😉
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You're welcome. I may do more when Operation Magnitude is over. I also plan to make a few missions for Unsung. Also, I may do many missions, but I am not always satisfied of every one of them :( Last thing, I haven't had enough time to finish the new mission for Operation Magnitude this weekend, but I will work on that this week.
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FFAA Mod (Spanish Army Mod) - Release Thread
Wiki replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Off topic: You probably already know that, but there is this movie with Spanish forces in Afghanistan: Zona Hostil (Rescue Under Fire) -
Ahah thx. It's just that when I think with an idea, I just wanna see how it can look ingame. BTW, mission 4 is almost finished. I need to work on the dialogs the briefing and a couple of other things and it will be done. I won't be able to work on it tomorrow, but it should be available by the end of the weekend.
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And what if you load your mission with CUP only?
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I've begun my work on the next mission of Operation Magnitude It happens during the same time as Resurgent West It will be called Initiative. Mission: defend Frini from the AAF assault Overview pic:
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Ah... Really annoying...
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The loiter waypoint is broken: it works if it is the last waypoint, but if we add a trigger "ignore waypoint", the vehicle will just stand there and the loiter waypoint will just become a "wait" waypoint when the vehicle reaches it. Plus, if the trigger is activated, (hence the "loiter" waypoint is canceled), the next waypoint is broken too. For example: - Put a Ghost Hawk - Put a loiter WP - The Ghost Hawk will reach the WP and will begin to loiter ----- - Put a Ghost Hawk - Put a loiter WP - Put another WP after (like "land") - Add a trigger "ignore WP" to the loiter WP - The Ghost Hawk will reach the WP and just wait ----- - Put a Ghost Hawk - Put a loiter WP - Put another WP after (like "land") - Add a trigger "ignore WP" to the loiter WP - The Ghost Hawk will reach the WP and just wait - Activate the trigger - The Ghost Hawk will go to the other WP and just wait (it will never land) Can this be fixed please? It is really annyoing. For example, we cannot make a chopper comes, loiter and provide air cover, then land when the sector is clear. Ticket is here: https://feedback.bistudio.com/T127586
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Hum? When I put a "hold" WP or "do again" WP and "ignore WP" trigger, then the next WP ("land" for example) is not broken. Just happens with "loiter".