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Everything posted by Wiki
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Tactical Weapon Attachment Template
Wiki replied to Militant1006's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi. isn't there any vanilla version for this? thanks -
[CAMP] Carrier Operations - Duala
Wiki replied to Rough Knight's topic in ARMA 2 & OA - USER MISSIONS
looks great j_frost! -
what i'd like to see in arma 3: -fastrope from choppers -ability to shoot from vehicles (like in cargo position in choppers like MH-6J) -better AI (pilots and driving/pathfinding - snipers with 12.7 rifles able to shoot from 1km) -ability for AI to drag and heal -animations like in this mod http://www.armaholic.com/page.php?id=14012
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What weapons/vehicles would you like to see in ArmA 3?
Wiki replied to archaon98's topic in ARMA 3 - GENERAL
-Sig Sauer series (550/551/552) -HK series (G36/USP/416/417) -French Army (Famas/French vehicles) -
[WIP] Mitilini Island + Greek units
Wiki replied to Αplion's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
this island looks really great!!! greek island before arma 3: oh yeah!!! -
The Lost Brothers Mod Official Release thread for ArmA2/OA
Wiki replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
same here. I think they didn't create any US aircraft... -
check on armaholic, they released a v1.1 by the way, I played the campaign in v1.0,and did not have the problem you talk about. maybe it comes from a last survivor hinding somewhere on the map...
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Opération Limousin by Wiki Description: The French soldier of the ISAF are send to clean Mulladost. You lead Alpha team. Features: -French army Installation: Extract the rar file in your ArmA2/Missions folder Usage: SP only Changelog: v1.1 -Fixed: player is no longer invicible -Fixed: problem with triggers -Changed: Tigre behaviour -Added: weapons selection at the briefing -Now, when you finish the mission, it turns green in the menu Credits & Thanks: -BIS -Armaholic -ADO team -OFrP team -Kronzky -Wiki Required: OFrP http://www.armaholic.com/page.php?id=15870 CBA http://www.armaholic.com/page.php?id=6231 Link: http://www.megaupload.com/?d=ZYFNVW9S
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here is a pre-beta view of the campaign: the very first mission link: http://www.gamefront.com/files/21215449/Six+Days+in+Fallujah+v0.1+beta.rar
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Hi guys. Here is my first campaign. I released it on armaholic. http://www.armaholic.com/page.php?id=14257 2004: the Marines have retaken Fallujah during the operation Phantom Fury 2005: the Rangers arrive in Iraq to relieve the Corps Features: Campaign of 10 missions Urban combat Whole mission "Irène" Play different characters Note: I was alone to make the mission, so there might be some bugs. Most of the campaign is about Irene It took me 3 months to do it, some feed back would be appreciated so that I know what to improve or correct for this campaign or the next one. IMPORTANT: the mission Irene takes quite a while to launch (about 1 minute) because of one big file in the mission folder. Don't panic, the game is not crashed, just wait and the mission will start Changelog: v1.5: -fixed: M5 blackhawk didn't move after dropping the rangers -deleted: smoke in mission 5 and 6to gain fps -changed: M5: made a smaller convoy v1.4: -removed M9 from Mike Durant in mission 7 - he shouldn't remain stuck now -mission 5 the marker of the target building is now on the good spot -minor fixes v1.3 -fixed: in mission 6, the D-boy now gets in the MH-6 -minor fixes v1.2 -fixed: civilians cars don't mess it up in mission 2 -fixed: mission 2 ending works properly now v1.1 -Added indication in mission 2 : you need to go to the check point and park the car. -Changed a few stuffs in the briefings. -removed addon NIM Dynamic weather -removed addon Bell Helicopter from the "mission.sqm" file (addon was not needed in the game, but was still in the file) Addons needed Arma 2 Adule helo pack Fallujah NIM dynamic weather AC-130 script by lurchi Wiki video here http://www.youtube.com/watch?v=nbRUx7Ge894
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if you want a hint: I tried to do like in the movie, so if you get stucked, try to remember what or how it went in the movie, and it should unlock the situation :D
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have you ordered super 61 to circle above the objective? normally, super 61 should be circling above the target building and when both HVT are in the truck, wolcott's chopper should be hit by a RPG and crash in the city
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hi folgore_airborne sorry for the waiting, I used UnitPlay/UnitCapture to make the MH-6 insertion, and the file is quite big, that's why it takes so long... by the way, how far are you in the campaign? do you enjoy it?
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post to be deleted
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hi guys. Here is my problem: in my "campaigns" folder, i have usermade campaigns. however, in the campaign menu (in game), each of them appears twice. i don't know why, and it's kind of boring to me. does anyone knows where it can come from? or has anyone encountered this bug? or does someone knows how to solve it? thanks
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PROJET FELIN - [R3F] Armes
Wiki replied to ~Vagabond~'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
you're not allowed to modify someone else's work without permission. it's written in the readme. moreover, the ofrp team are thinking about removing this little script (they had a message to tell, and now it's done) for the next release. so, wait and see. but i repeat what I said: you can't modify the ofrp pbo -
hi guys. I have seen there is something about the memory allocator since the last patch, but I can't understand anything. I've already read this page http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator but still don't understand anything... What should I choose to make my computer use all of the memory/RAM from my computer? thanks for answers Wiki
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[CAMP] Carrier Operations - Duala
Wiki replied to Rough Knight's topic in ARMA 2 & OA - USER MISSIONS
how do i do to use the designator for jdam? cause I did the mission where you must take out the radio tower, but dropped my jdam without it (I learnt to aim without it lol). it seems there is a designator: how do i use it? thanks. by the way j_frost, TigerForce from OFrP told me to thank you very much for the work you've done: he really enjoyed your campaign!!! -
updated version 1.1 see firstpost for changelog
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I had the same problem, had to use the "endmission" cheat to finish it. yes you can, just put the "health" of the wreckage close to zero when you edit the mission, and you will be able to destroy it with a satchel. that's what i did in my campaign "gothic serpent" when you must destroy the down blackhawk
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hey! thanks for your feedback, taken into account. I'm gonna rework this asap.
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@Zardas. campaign were made in 1.59. it seems that 1.60 makes a lot of missions/campaign non compatible with this new version...
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so, what I understand is that the problems you encountered in missions "the beginning" and "second encounter" happened only once. for the mission "dr ashford", he should get out of the chopper, move toward the waypoint "park the car" and get in your humvee. maybe I'll make move into it with the command "this moveincargo" to avoid any bug.
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Sorry, I didn't make the campaign, it was released with the OFrP mod. I'll try to have a look at it when I play this mission, but it might come from patch 1.60 I know the campaign was made under patch 1.59, and it seems the 1.60 bugged some things in the game and previous campaign... however, I don't know if BIS will work on a hotfix or not
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I'm gonna check it when I have time. however, it's weird for mission "the beginning", I didn't have this bug. maybe it's because of the 1.60 version of the game, I tested it in 1.59, not 1.60 i think it's the same in mission "dr ashford". for mission"quarantine", you can do it in anyway you want. however, it seems there were some bugs in this mission, I'll have a look. for "ambient" life in the city and in the base, I don't really know what to add in the base, and for the ciy, I think the ALICE module doesn't work. or if it does, I don't know how to use it. if someone know or want to depbo this mission, feel free to do it and send me a PM. thanks, Wiki