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Everything posted by Wiki
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Campaigns showing twice in the game menu..
Wiki replied to trooper117's topic in ARMA 2 & OA - TROUBLESHOOTING
good luck I still have this problem, but didn't have an answer... -
ARMA 2: OA beta build 95310 (1.62 MP build)
Wiki replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
negative, not using anything. I just use my ArmA 2 CO icon, and that's all. -
ARMA 2: OA beta build 95310 (1.62 MP build)
Wiki replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
is there a possibility, for the next patch, to solve the problem for arma 2 co of seeing the usermade campaigns twice in the menu? it's not really a big problem, but it's annoying... thanks -
2.62 isn't out yet and you're already thinking about the 2.63? great!
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Unsung Vietnam War Mod Version 2.5 Discussion
Wiki replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
question: in the campaign, will we always be the leader? or will there be missions in which we are led? -
the OFrP team is still working on the v3.2. they've fixed the crash problem in the v3.2. however, the release has no ETA yet, and most of the team (3 out of 4) is on vacation ATM. we can only hope a release to the end of summer. and there will be a lot of suprises!
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hi guys. I have this problem, and don't know how to solve it. in some campaigns I've made (and in the one i'm currently working on), in some missions the briefing doesn't shows up at the briefing step. I have ALL the needed files in my folder: -init.sqf -briefing.sqf -briefing.html the weird thing is that I just copy/past those files from one mission to another one, and it works in mission A, mission B, but it won't work in mission C... or mission D... whatever.... i really DON'T KNOW why it sucks... here are the files from a working mission init.sqf briefing.sqf briefing.html here are the files from a mission where it doesn't work init.sqf briefing.sqf briefing.html what the damn is wrong? is there a difference somewhere? cause I can't find it... so I don't know why it doesn't work... someone can help please?? thanks
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Any city type islands good for a zombie mission? For regular Arma 2 NOT OA.
Wiki replied to WMike20052's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Emita city -
I didn't test it, but this is somethign you can do: extract the whole campaign with PboView and to edit the mission. name the wreck (ie: c130). then, near/on/in the wreck, put an ammo box and name it (ie: box1) then, set a trigger with, on act: !alive box1 and consequence: c130 setdamage 1; that way, when you put a satchel and fire it, it would destroy the ammo box "box1" ---> then the c130 should take 100% damage and be destroyed. that way, the c130 will be destroyed, and it might validate the objective "destroy the wreck". I haven't tested it, so it may not work... or it maybe will? if someone can test it, it would be cool.
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can't wait for it to be out! question though: will it be the last DLC for ArmA 2?
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ARMA 2: OA beta build 95208 (1.62 MP build)
Wiki replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Please, this is quite important to me: -does this patch fix the problem about seeing twice the usermade campaigns in the menu? -does this patch fix the problem with the briefing in editor? (see this thread http://forums.bistudio.com/showthread.php?133138-Weird-problem-with-briefing) thanks in advance for any response (positive or not) moreover, if Dwarden or any BI dev. can read this, please can you have a look about these problems? thanks -
Weird problem with briefing
Wiki replied to Wiki's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
so, I'm still making mission for my campaign, and I still have the bug. I created a mission, and as long as I have no more than 6 units of my side, the briefing and notes appear when I do shift+preview. as soon as there are more than 6 units from my side, the briefing disappears. I can view it ONCE the mission is launched, but not during the briefing screen...which also means that there can not be any weapon selection - nor any information for the player about what to do in the mission - until the mission starts... anyone has found a solution? or encounter this problem too? -
if I understand well, the ETA of the DLC shouldn't be very long...as the missions are finished, and the content is almost done too - as it has been released in a patch. or am I wrong? can't wait to test this camp and these missions!
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it's very nice, congats! however, the AH-64D is th Longbow version - which is already in the game. what is your purpose to create another one? I don't really get it. (BTW, it's more an AH-64A than a D version.) anyway, it's a very nice work, you're making a beautiful bird!
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is it possible to have informations about the camp and the sp mission? on the site, it's written "15 missions, campaign, sp and template", but: 1)how many SP missions 2)how many missions in the campaign? 3)what do they call "template"? 4)who worked on the campaign and sp mission? was zipper5 involved into it? thanks
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thanks for your answer robalo
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what are the pbo files which are used to modify AI, and what pbo dependecy is o,. do they need other pbo to work? thanks
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do you think you could make it an independant game like iron front? and what about a campaign or sp missions with this new release? BTW, about the SP mission, can you check about the green diamond when the mission is done? if I remember well, in some missions in the previous version, it didn't appear even though we finished the mission. thanks, Wiki
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well, in that case, just tell why the hell you didn't try this mission in vanilla mod BEFORE posting? do you have a goddamn logical explanation?
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there is nothing personnal mate, it's just that I'm just pissed off when I see that a lot of people come here and moan/complain about their problems WITHOUT ever trying to solve the problem themselves. About the missions, it's always people who say "I have a problem on this mission - I'm playing with this mod, this mod, this mod and this mod (usually AI modifications mods - which as said, DO modify AI)", but they NEVER try to play the mission in vanilla version - which would solve their problem. they never think, or are too lazy to try... It's very boring, because in 99% of the problem encountered are due to the mods the guy is using. people SHOULD post about their problems IF the problem is still on WITHOUT any game modification... it's just logic and common sense... anyway, as said, there is nothing personnal, because you're not the first one, and you won't be the last one... but it still remains boring to see things like this...
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Jungle Wars: Island of Lingor
Wiki replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As already said, I am working on a campaign in Lingor - Opération Licorne. I may release the 1.0 in july or august. Anyway, I have released an alpha version of it - Check my signature. -
Why the hell people never try in vanilla version before posting when they encounter a problem? And to answer you, yes it probably comes from the AI modification mods you are using... Try in vanilla and see if you still have your problem. And next time, if you encounter any problem while playing with mods, try in vanilla version BEFORE posting!!!
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hi guys. just a few questions about ACE 2: is it possible to just use the ACE 2 AI modification pbo alone? and about that AI modifications, how is it? I mean, compared to ASR or Zeus? thanks
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[CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)
Wiki replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
hi. I like your campaign. and I wanna ask you something: how the hell did you manage to make people go away when shot nearby (i thonk it's mission 4, when you have to stop a riot, during your patrol). i've searched and tried many things, but didn't find out how to. can you explain it to me? it would be very helpful thanks -
Unsung Vietnam War Mod Version 2.5 Discussion
Wiki replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
about the SP missions, can you please check that, when we finish them, the set as valid in the mission menu? with the green diamond... cause in the previous version, some missions didn't set as "complete" even when I finished them... thanks