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Everything posted by Wiki
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- It's not much faster - especially offroad. - Yeah, I get that 2nd point, but I mean: it's said to be a tank buster, but it's just like another MBT, just weaker. - Then again, I don't find it that fast and the ERA protection are not really useful against direct hit. To be honest, I'd rather be in a MBT than in a Rhino. Doing pretty much the same damage but better protection, the choice is easy. Anyway, that's just my opinion.
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Yup, I think I'll do that instead.
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Pfffff Learn to read dummy.
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Yup. The Rhino is really a disappointment for me: not fast main canon is the same as a MBT hence not such a tank buster very weak even with ERA (in the DLC showcase, against the MBT, it's a 1 hit kill, everytime) Concerning the FCS, still annyoing issue. We can't just have the laser range, when I use laser it automatically engage FCS. For instance, I had a vehicle, I lase for it. Then it stops. I have good range, crosshair right on the middle of it, but as I didn't refresh the FCS, the shot went 3 meters away from the target. With this system, we gotta keep spamming the laser range to pursue a target - quite annoying. Isn't there a way to have both laser range AND FCS not linked together?
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Thx. So, it's not just me then ^^
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Juste made a base template for NATO on TANOA Pics: Link: https://drive.google.com/file/d/1qQYhe8PNhTmXYtx9K60Ag63lvgxPrLIN/view Enjoy!
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Ok, thx a lot ;-)
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Hi there. In the Tank DLC showcase, there are some tents at the US outpost. However, I can't find them at all in the editor. Does anyone know where they are located? Thanks
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Works like a charm, thx a lot! How did you manage to find that out?
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Here: https://en.wikipedia.org/wiki/High-explosive_anti-tank_warhead
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Hello BI I know I talk a lot about the problem about the Blackfish lately, but hey! I wouldn't if I wasn't enjoying the game ^^ So, the armed version of the Blackfish doesn't engage well the ground targets (when it does). Could you have a look at this script (made for ArmA 2) ? http://www.armaholic.com/page.php?id=10136 or It was litterally near perfection, for both gunner or AI usage. The AI version was really, really well designed as the gunner would engage the ground targets until there was no one moving or until the time was up or until the player decided to call it off. It would really, really, really be a great thing in ArmA 3. Please, can you take a look at it and see if you can sort something like this out?
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Hey BI, can you please improve the HEAT-MP ammo? For the moment, it's really not useful against infantry.
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That is the point: zeppelin32 is not working in ArmA 3. I was looking for the default ArmA 3 police to have it worked. I'll try the one you gave me, thanks EDIT: it works now, thanks a lot
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Hi there. With the help of AZCoder, I am using a scrit. However, I encounter some problem as the game tells me "zeppelin32 police writing" is not working, and the ArmA 3 default police will be used instead - but it doesn't work. What is the default ArmA 3 police writing? Thx
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Haven't found how to change the color. For now, it's only grey.
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That is because you make them spawn. What if you just put the tent and remove the insigna?
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Hello. You don't need to destroy them. neutralize them is sufficient enough. You can hit the tracks of the Sochor to do so. Otherwise, there are some satchels charges in a crate in the compound.
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The french site jeuxvideo.com has published a test, back in september 2013: http://www.jeuxvideo.com/articles/0001/00018911-arma-iii-test.htm Since 4 years have passed, ArmA 3 is very different from what it was back then. I'm working on a new test (the site is fine with that) to represent what ArmA 3 is now, in a more accurate way.
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RHS Escalation (AFRF and USAF)
Wiki replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice weather = sun Sun = reflection on the screen Reflection on the screen = not being able to see what you're doing hence not possible to work. Damn weather!- 16577 replies
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- 13
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- Weapons
- Accessories
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Interesting to know. I'll give it a try. EDIT: so the spotter was the group leader of the Blackfish?
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WARNING These missions haven't been tested with any mod (ACE, ASR, SLX...) and are not meant to be played with. However, if you decide to play with mod(s), be aware the missions can encounter bugs or problems. Creating missions really take some time. Don't forget the mission maker create them during his free time for you. The least you can do is to thank him for his work. Campaigns IMPORTANT ANNOUNCEMENT Operation Desert Wrath v2.0 Afghan War Diary v2.1 Six Days in Fallujah v1.5 Operation Gothic Serpent v2.0 Operation Spring Fire v2.6 Operation Umbrella v2.0 Operation Licorne v1.0 Nam Memories v1.0 SP Missions Operation Swift Raptor v1.5 Operation Reichenbach Fall v1.5 Operation Limousin v1.3 Operation Busard Noir v1.3 Operation Jaguar v1.3 Ground Attack 1 v1.1 Clean Sweep v1.1 Welcome to the suck v2.5 Clean Sweep 2 v1.1 Tank Party v1.1 Black Hawk Ride v1.1 Ground Attack 2 v1.1 Operation Sandstorm v1.1 Bomb Road v1.0 Zero Dark thirty v1.0 SP Missions Pack RitterKreuz v2.0 USMC v1.0 MP Missions Operation Azureus Coop 30 Black Hawk Down Coop 40 Black Hawk Down TvT 63 Operation Silver Axe Coop 26 Templates USMC Base - Balota v0.5
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french armed forces [WIP] OFrP : Operation Frenchpoint
Wiki replied to OFrP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question: with the new features with Tanks DLC, will you also make interiors for the APC, IFV and tanks?- 106 replies
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- ofrp
- operation frenchpoint
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How can we know how much time we've spent in a tank for the achievement "in it together"? Or know how much time left is remaining for the completion?
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Yeah, I get that. I was just saying that is what I believed before you explained it to me ;) Now, it's all clear, don't worry. Thx for the explanation ^^