singleton
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Everything posted by singleton
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[MELB] Mission Enhanced Little Bird
singleton replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
TOW would be fun, however not before quality sounds are made for the existing ones and the other bugs are fixed! -
Global Special Forces - Alpha WIP
singleton replied to ramiroxd1's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So a bunch of reskinned default units with different flags and you name them the respective countries SF? How...creative... -
[MELB] Mission Enhanced Little Bird
singleton replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great addon. Just wished the LBs inherited sounds from the default LBs or at least had realistic sounds of their own. It sounds very odd to use them with JSRS or SOS and have completely different quality sounds as far as the engines/guns go. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
singleton replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Agreed, ACE3's interaction system is much better. Sure, it takes more time to do 'simple' tasks, but I like that. In real life it takes more than 2 seconds to assess an arm then to move down to assess a leg. This system, while it takes more time and precision I feel as if it kind of adds an immersion block and makes me feel as if I am checking a real person, not just navigating a GUI. Hopefully it'll make people start doing assessments and pushing meds once they are actually in safety and out of a firefight. Not right in the shit. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
singleton replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Move the 'main' file from the dev master into that addon. Pbo it, run. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
singleton replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will ACE3 be adding the old double rifle slot + launcher? So I can carry an M4 + Shotgun + LAW or AT4? Or carrying a M4 + a M320 GL + AT4 etc? Also is CSW ammo? -
Getting back into sound modding, need feedback on sounds
singleton replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I personally liked the old one more, but there would have to be a solid comparison video. -
China - PLA Infantry (Alpha)
singleton replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome buddy. It'll be nice to have a chinese faction in game. -
Getting back into sound modding, need feedback on sounds
singleton replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
God I love you so much dude. I am incredibly happy you got into sound modding to bring TRUE quality to A3 rather than just loudness! Keep up the good work man. I'm watching your initial video now and salivating, I had to post my thoughts here before I finished :) can't wait to play with your work with RHS stuff when the time comes. -
[WIP] Esseker 0.2 - prerelease video - new survival map based on real world terrain
singleton replied to ronhillultra's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I was very skeptical looking at the name of the thread. Your video has made me into a complete believer. -
Veteran mod (VTN) - announcement and WIP
singleton replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love VTN but I just wish you guys, like other mods would stop trying to be an 'All-in-one' modification. Rather than working with other big modifications like CSE, JSRS or ASDG, you guys opt to make your own 'intiutive system' in which completely overwrites or is flat out incompatible with these. FORCING people to use your all-in-one mod, rather than integrating with other huge mods like CSE's Medical Simulation, JSRS' or SOS and others makes people have to choose between addons which is annoying to say the least. Yes, it is wholly your add-on and you guys can do whatever you want with it, I just wish that you guys would do the 'right thing' (IMO) and opt for functionality with other modifcations rather than trying to make people ONLY use yours...which is unrealistic. You can't be the jack of all trades. -
Veteran mod (VTN) - announcement and WIP
singleton replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is a conflict with ASDG_JR. If you disable ASDG_JR they will show up in Arsenal. -
Uniform/Vest Addon Makers: Keep Mission Makers in Mind PLEASE!
singleton posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am not sure where exactly I should put this, so if it can't go into discussion feel free to move it wherever. Nonetheless I wanted it to actually get some visibility. Seriously, addon makers, I LOVE most of your work but there is a trend that if addressed, could really make it easier on us mission makers. There are some of us around that not only make missions, but try out best to represent equipment as authentically as possible for different forces. One of the biggest gripes I have as a mission maker, is that addon makers throw flags and patches on everything! Hey news flash, this is ArmA3! Guess what? I could have used your Crye Precision OCP for Russian SF, British SF, African SOF, Canadian SF or even a representation of insurgent forces who have been funded well and have privately owned gear. But no, I can't...why? Because it has US flags thrown all over it! Now I'm limited to using that uniform to represent one single force whereas I could've used it for almost an infinite amount of scenarios. Your LBT 6094 or your chest rig? Yeah, not only US guys use chest rigs! Literally by throwing all of this stuff on it, you are limiting us mission makers incredibly. Now I'm not saying to change your addon, because after all it IS yours and you can do whatever you want with it. However, I do ask that a little bit of consideration is given and maybe add one texture with flags, and another texture free of all identifiers. Now some of you may say, well just don't use the addon...like I said, I am not complaining about the addon being made, I am just stating the facts that an addon maker can increase the amount of usability for their addon exponentially if they keep us mission makers in mind a little bit. I'm sorry for this rant, but I've been creating a scenario with Brits, Americans and Aussies and the amount of uniforms I COULD use, is absurd. A3 is great because I can mix and match addons all I want to suit my needs, but I cant' because what would be good for Aussies, Americans and Brits to use, I can only use for Americans because it has US flags thrown all over it. /endrant -
Uniform/Vest Addon Makers: Keep Mission Makers in Mind PLEASE!
singleton replied to singleton's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
First and foremost: This thread is addressing the addon makers who frankly; care about the following of their mod. And are willing to give consideration to those who download their addons and want to see their addons used as much as possible and don't mind lending a hand where it is feasible. If you are not one of those authors, and you are making an addon for yourself and solely yourself and you do not feel the need, or desire to listen to community input from people who love you addons, then so be it. This thread is NOT addressing you. This thread is for those who may be trying to get into addons, or maybe an addon maker who didn't pay any mind but didn't make a conscious decision to disregard mission makers. Or someone who might not mind taking few extra minutes to help someone else out besides your own personal desire. Like I said, I am asking for a little consideration, for those who want to use your addon. If you want to choose the low road and go the 'well I'm making it in my spare time' then sure, have at it. I won't use an addon from an author that won't support those that support them, and as you have made clear, you do not care. But there are authors out there who care about the greater community and the usability and longevity of addons being made. I am not asking for a completely different uniform to be made. I am asking for 2 or 3 lines in the config and an extra texture path to make things easier on us mission makers. Literally that can be done in 20 extra seconds BEFORE you throw whatever patches you have on. It is truly not that difficult and would go a long way for some of us, but that's fine. I administrate a private community, so we can change it on our own and it stays in-house. It would be nice for the consideration to come out of the box. But that's just my $.02 It was people like us who supported most of YOU through MANW. -
Uniform/Vest Addon Makers: Keep Mission Makers in Mind PLEASE!
singleton replied to singleton's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Something tells me you didn't read the OP. -
Uniform/Vest Addon Makers: Keep Mission Makers in Mind PLEASE!
singleton replied to singleton's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I never said it wasn't a game, but remember there are others playing the game also. And the addon maker who actually gives a bit of extra thought to the guys who will ultimately be responsible for distributing their addon, will win the day. Like I said, do whatever you want with YOUR addons. But it wouldn't be dreadfully hard to finish a clean model, make a config for it THEN add patches and make another config with the same inheritance just different texture path. But what do I know, I'm only a community administrator for ~160 people. Who cares lol -
Uniform/Vest Addon Makers: Keep Mission Makers in Mind PLEASE!
singleton replied to singleton's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hidden selections would work too, it would be great if there were a few choices but then that has to be re-ran every time that unit respawns and for every client. IMO it would be better to just leave it bare. The only guys who religiously litter their kit with patches are airsofters anyway. Yes, we do it in the military but it's not like everyone throws patches everywhere like its a game or something. -
Uniform/Vest Addon Makers: Keep Mission Makers in Mind PLEASE!
singleton replied to singleton's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
For example, theres some vest out there which has a 'Dont Tread on Me' morale patch. I was going to use the vest for independent Russian Ultranationalists but now I can't. Because why would a Russian UA throw on a plate carrier with a US military morale patch lol? Just to clarify, I have no issues with patches, they're great and add a bit of flair and individuality except #1 you have a team of 12 guys all with the same "Dont Tread of Me" patch...doesn't look right. My gripe is that there are no options for us mission makers who try to go above and beyond for the sake of immersion. Sure, add the patches, but add a clean vest with nothing also. Same for uniforms. -
ACC EqKreator v10.2 - Making equipment scripts was never so easy
singleton replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Much appreciated! -
ACC EqKreator v10.2 - Making equipment scripts was never so easy
singleton replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would be great to have some sort of video uploaded to show this functionality. On paper it looks much more complicated than just doing the old fashioned way.. -
(SMA) Specialist Military Arms
singleton replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you gents plan on adding the Standard & Long barrel Mk17s? -
For the record, MRAPs and Fenneks cannot be slingloaded in real life. They are way too heavy.
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JSRS: DragonFyre -- WIP Thread
singleton replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey LJ, just wondering if you plan on retrofitting your old A2 weapons from 1.5 to be on the same level as DFyre? CUP is a gamechanging addon for the community, but it will be a shame if we have JSRS 1.5 sounds competing with DFyre sounds which have a completely different 'feel' for them? Any info on that? -
Hey Leight would you be willing to add a version with JUST the Indep Factions for those who don't download RHS USF? It works without it, just throws a bit of script errors.
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Dynamic weather script and addon: tort_DynamicWeather
singleton replied to tortuosit's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can anybody confirm that this works on a dedicated server (aside from Escape missions) with multiple (preferably >10) clients and remains synchronized? Anybody use this with Dedicated ALiVE Missions?