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meaty

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Everything posted by meaty

  1. so its impossible to reskin the default units (without useing hidden selections and the "include texture with every mission" way) without includeing the models then? :(
  2. sorry but that just went right over my head :confused: :( That reminds me, guess i should have said, i dont want to do it with that line in the init box of the unit when doing a mission, its good to a point but would bloat the mission file like mad, and as i've heard, doesnt work on everything anyway. Also the missions would be for a group which would all have the textures anyway :)
  3. Hello, As i have a fair few questions and will prolly be asking more later i thought it'd be better to have it all in one thread rather than dozens :) ok down to business! I'm planning on createing a string of multiplayer missions that string into a campaign as sorts. I know my way around the 2d editor so i can place the units, do the waypoints, place triggers,functions, i can do the mission briefing and can sorta set up the tasks etc. However the thing i dont really know anything about is the scripting side. I've had a poke around a few defualt missions and some of it makes sense, whilst other bits are an utter mystery :confused: Anyway what i'm trying to figure out is (bits in the spoiler are what i've found out thus far, hidden to keep things tidey) .... Weapon loudouts Boat insertion Blow-upable objectives, "sweep n clear" and defend tasks Spawn group from a random location Spawn objective in random place I'd like to add all the cool weather effects such as fog and dust storms as well, but one step at a time eh? :D Thanks in advance :)
  4. ok well after a few days playing i've got the weapon loadouts sussed (how i missed that thread i have no idea! :o ), got the men spawning in the boats, and have blow-upable tasks .... sort of! 1 thing though, the briefing and tasks are not showing. Also whenever on of the tasks is complete i get graphic saying "task complete - any", however once all the tasks have been completed then the mission ends just fine :confused: Heres the briefing.sqf (in spoilers to prevent a really long thread!). As far as i can see it seems ok. Any ideas?
  5. thanks, i managed to get the groups spawning in the boats and the tasks to become complete when the shilkas get blown up. Got the weapons sorted as well, how i missed that thread i'll never know :o Haveing a bit of trouble with my tasks though, non of the intel, situation, tasks etc so up on the briefing page .. everything looks ok to my eyes. Also when one of the tasks is done in the missions then i get the green task complete box pop up but it says "task complete - any" for all of them. When all the tasks have been done (ie - everythings got blown up) the mission complete screen comes up like it should. :confused: (wrapped the briefing in spoilers to save scrolling)
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