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spotter001

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Everything posted by spotter001

  1. spotter001

    Wiki's creations [ArmA 3]

    Wow, you're back in production just like in the good old A2 days :) As far as i understand you'll bring all these missions together into a campaign, right?
  2. spotter001

    Wiki's creations [ArmA 3]

    Good mission! Like it!
  3. Did you fix a CTD when reloading savegame? I'm not sure if it's due to ACE3 or the latest CBA though.
  4. spotter001

    Royal Marines - Afghan Missions

    Yeah, i totally agree on your suggestions. When the CUPs are already required then proper Merlin should have been used.
  5. spotter001

    Royal Marines - Afghan Missions

    Just played through the first mission. It has a great atmosphere and you have a lot of talent for mission making. Besides that, i also wonder why CUP Terrains is required when you use the Kunduz standalone map?
  6. spotter001

    Dagger Scopes for Arma 3

    How do i actually change zero range? The info says it can be adjusted in 10m steps.
  7. spotter001

    Royal Marines - Afghan Missions

    looks interesting, thanks for sharing!
  8. ^^ it means you're running both CUP Terrains and AiA Map pack. They can't run both. I had such a problem, just disable AiA mod.
  9. Mate it hasn't been even released and you ask for a walkthrough :D :D
  10. Yeah i have experienced several crashes, don't know why. It didn't happen before in Arma3.
  11. Just finished it, excellent job. The mission #4 was awesome, #9 was great too.
  12. Yup, it's just Arma's AI doing its thing :D
  13. Hmmm, but in the second mission he also swapped the suppressed m4 for the suppressed pistol. Seems like the AI teammate wanna use that pistol at all cost :D
  14. I don't know why but my teammate in the first two missions always switches to secondary weapon i.e. handgun.
  15. spotter001

    Dagger Weapons for Arma 3 (and ACE 3)

    @wadiwatir: Thanks, great! Hope i'll pull it off :) I'm gonna use the Daggers data for MV. i had no clue Atrag has its own rangecard.
  16. spotter001

    Dagger Weapons for Arma 3 (and ACE 3)

    Man thanks! It seems there are quite a few tricks i had no clue about. Just realized the advanced ballistics need to be added to a mission (i foolishly thought it was automatically activated). I'm gonna test it asap. EDIT: I see you suggest we turn off advanced ballistics in the full-auto mode. Is that for performance reasons or something else?
  17. spotter001

    Dagger Weapons for Arma 3 (and ACE 3)

    Oops i didn't know that. Could you elaborate how to do it? I didn't use AtragMX before. @Dagger: I only get one column filled in the rangecard, for 20 degrees C. :( The others are all empty. What could be the problem?
  18. spotter001

    [SP-Campaign] Ice

    So much variety, great stuff. I see you're putting a lot of effort into this.
  19. spotter001

    Dagger Weapons for Arma 3 (and ACE 3)

    Thank you for your effort. I knew that :) Unfortunately, as far as i know, it's not possible to save those zeros right? Every time i start a mission i'd have to re-set it i think. I'm not sure if it works even if i load a mission again cause i've noticed that ACE has some problem when loading a mission-the self interaction feature stops working.
  20. spotter001

    [SP/@] Counter Terrorism

    Hey man, can we expect some new goodies from you in the future? :ph34r:
  21. spotter001

    Dagger Weapons for Arma 3 (and ACE 3)

    Yes you are right, however, the problem revolves around incompatible zero ranges. ACE's tables are set for ~100m but DGR Scopes are @300m. Thus i've been bothering Dagger to release version zeroed @100m :ph34r: Still, what Dagger said is the best option: take a weapon a go to range to confirm zeros. Yaay! :jump_clap:
  22. spotter001

    Dagger Weapons for Arma 3 (and ACE 3)

    So much stuff! Great you've made it, now my mod collection is complete :) The Zero Range column says ~100m with DGR Scopes. Does it mean you will update the Scopes to 100m zero?
  23. @Mathias: You're right, the enemy presence is way too large. However, the mission could be completed-i had done it before. Get into UAZ as soon as possible (to prevent it being destroyed by a tank) and drive to the church. But not directly, you have to drive around the edge of the map so to speak :D . Approach to the church is only possible while crawling (unless you wanna get spotted and pierced through by 7.62mm). Use the same approach for other tasks and don't even think about engaging any enemy (you'll only have to take out few "special" enemies in a factory). This mission was very tiring to me, however, the following missions were great and it was worth completing this one (i hate using skip-mission cheat).
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