spotter001
Member-
Content Count
351 -
Joined
-
Last visited
-
Medals
Everything posted by spotter001
-
SEAL Team Six 1-5 + Operational Detachment Delta for Combined Ops
spotter001 replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
so, if i got it correctly, only DEVGRU and SFOD-D campaigns are up to date? Seal 1-4 needs some updating right? -
ur sp missions are excellent! haven't tried the coop ones yet though.
-
wow, the 25missions long campaign with new island and new units...that's almost as a whole new game:yay:
-
US Army RANGERS for CO v2
spotter001 replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
very good work and i'm gonna use it. -
Will Bohemia finally improve ARMA's PVP to attract New Players?
spotter001 replied to LockDOwn's topic in ARMA 3 - GENERAL
no thanks, if people want BF's or MW's multiplayer then the solution is simple-go and buy BF and MW (like i did btw). however, don't spoil arma with their "War is cool, let's start runnin & gunnin" approach. I perfectly understand that kids like the notion that war looks cool, but Arma is something different in it's very essence. Arma makes it plain clear (both in SP and MP) that war is an ugly place where one reckless move means game over. so, i don't think we need BF's MP clone. much more important (and useful for selling) is to make Arma look graphically stunning like modern games. -
SEAL Team Six 1-5 + Operational Detachment Delta for Combined Ops
spotter001 replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
damn right, we want some more of this....or should it wait for A3? -
[SP] For The Life Of A Friend
spotter001 replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
yeah, agreed.- 166 replies
-
very nice intel update....looking forward to hang out at the Spartans Trail plateau:p
-
Arma 3: Confirmed features | info & discussion
spotter001 replied to Maio's topic in ARMA 3 - GENERAL
Inception! (ask Leo Di Caprio):) am pretty much sure there will. and i don't think that new game direction has anything to do with it. OA is set into modern era conflict and yet we have the modding projects set in the WW2 and the Cold war era. meaning-modders could always choose to bring A3 out of the "future" and into present day...i can bet we'll be breathing the Afghanistan's sand again under A3 engine. -
[SP] For The Life Of A Friend
spotter001 replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
the cutscense are one of the Cod/MW&Co. trademarks. i just find it cool when i see those in Arma (even though they don't look remotely as good as they do in those newer games).- 166 replies
-
[SP] For The Life Of A Friend
spotter001 replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
congrats on this mission. it was really enjoyable, and i don't think there's too many cutscenes. so what if we have a bit of MW/MoH/BF world in arma:)- 166 replies
-
The Forgotten Few - SP/MP Dynamic Campaign for CO
spotter001 replied to KingN's topic in ARMA 2 & OA - USER MISSIONS
yeah, keep this campaign going on...it's one of my favorites! -
Of course it will. check the official requirements info instead of listening to illiterate trolls who speak of i7. even if u have a monster card like 7970 or gtx 680 u'll still be good to go with i5 without any significant bottleneck on the part of the cpu.
-
Why could? We already have the range adjustment (though extremely simplified) as part of the OA & CO. Obviously, BIS can do it all, if they only want. Totally agree. Machine-guns are cool but i avoid using them in Chernarus exactly for those reasons. U can't see shit when u go prone. Are u saying it's better to have nothing than of having something? As antoin sad, we don't really need everything cause A3 won't be a "pro sniper training tool", yet it's cool to have something which gives us some sense of how it looks for real. Exactly:cool: Wouldn't it make shooting a bit more harder and, consequently, bit more interesting. Hmmm, i never fired so i don't know. Though i'd really like to know if those sights need to be aligned so often as u imply? is it possible they get displaced so easily, like those locking mechanisms don't hold 'em tight in place? Btw, are u talking only about the iron sights here? Ok, i see ur point. Bear in mind i use ace all the time so i don't really remember how and if these things differ in vanilla. Sway-already present. There's a noticeable difference in the amount of sway depending on breathing/heart-rate so that's good. What might be corrected is the swaying pattern which seems to me as too random. Though it may represent shooter's attempt to manually compensate for his own sway, cause the pattern sometimes changes diagonally which may imply the shooter's attempt to exactly compensate his original sway. What i really don't like here is that we have some sway even when laying down. I would change this to zero when prone. Breath control-may be more noticeable. Right now, in some situations i barely notice any stabilization when using this option. Weapon rest-(one of the major reasons i use ace) is a must for A3, from both tactical & gameplay aspects.
-
Well, should i mention vastly improved (as much as the engine supports it) range adjustment. And wind adjustment is a whole new feature not present in the vanilla at all. Now, do u think we need something more? And what? Naturally, effects like humidity, temperature, altitude (air pressure) and even the Coriolis effect (at extremely long ranges) impact the bullets' trajectory. However, i'm not sure if they're easy to be added in game...seems as too much calculation would be need for that.
-
The Forgotten Few - SP/MP Dynamic Campaign for CO
spotter001 replied to KingN's topic in ARMA 2 & OA - USER MISSIONS
looks very promising, i'm gonna give it a try after i download all those addons. i'm sure it looks good, especially with those new Chechen and Russian spec ops units added. -
[SP/A2CO] En Route (v3.3) by Mad_Cheese
spotter001 replied to mad_cheese's topic in ARMA 2 & OA - USER MISSIONS
some real good mission! -
long range sim is excellent. u just need ACE, so that's not an issue. 'course, if BIS decides to implement those ACE solutions that would be great, however, i think we'll be still needing ACE guys to fix long range shooting.
-
i've just voted yes, however, i have much reserves about this poll. Realistic shooting is all we want! Make no mistake about it. No one wants artificially difficult shooting which will only serve to make up for the failures of the AI not being challenging enough.
-
How to improve the Close Quarter Combat experience in Arma 3?
spotter001 replied to Intezar's topic in ARMA 3 - GENERAL
in fact, i'd have nothing against the MOUT formation. i only meant the modul would be useful cause it could run not only the formation but also some other aspects of behavior in the urban area, i.e. providing troops with ability to use windows, balconies and roofs or to deploy grenades appropriately for urban combat. i now wonder if such a formation would hit the performance since it would require engine to handle squads in a totally different way than it currently does, with much more calculations put into pathfinding and a strong enforcement/override factor imposed upon the AI troops under MOUT formation. engine would need to constantly override the AI troops' crazy wish to wheel around the buildings. -
How to improve the Close Quarter Combat experience in Arma 3?
spotter001 replied to Intezar's topic in ARMA 3 - GENERAL
we already micro-manage heavily but the results in urban areas are too often unsatisfactory. -
How to improve the Close Quarter Combat experience in Arma 3?
spotter001 replied to Intezar's topic in ARMA 3 - GENERAL
perhaps it's possible to make a sort of special modul. it can be turned on/off in-game when a squad enters/exits urban area respectively. once activated the troops would switch to the more appropriate close packed order and more actively cover each others movement. in the best case scenario, they would also know what to do when entering/exiting a building. -
will A3 use Intel's hyper-threading? I'm currently running the i3-2130, it has only 2 cores but can run 4 thread.
-
How to improve the Close Quarter Combat experience in Arma 3?
spotter001 replied to Intezar's topic in ARMA 3 - GENERAL
Fair enough, from my point of view, i wouldn't actually replace it by anything else (i would replace the entire command menu with the radial menus to speed things up, but that's another topic). Instead, i only want it to be more precise, i.e. i want the cursor's context-sensitivity increased. U have certainly noticed that on many occasions cursor doesn't change when u aim at the ground near an AI character which makes it impossible to move ur teammate cause ur stuck with wrong commands (the game still thinks ur aiming at the AI character). Dead-on lock-on. That particular "maneuver" drives me so mad that i can't explain it. I almost crushed my keyboard on a few occasions cause the damn AI can't understand they should only follow me without wandering around the place like crazy morons. Naturally, during that stupid move they regularly get caught in enemy fire which destroys my original plan of stealthy approach. This was the first thing i thought about. I think the easiest way to solve it is through improvement of formation and making the squad's movement more synchronous (YES, even it that brings Arma's feel closer to the MW/BF/MOH spectrum). Indeed, in reality a single trooper never strays away from the squad on his own just to move around a building. Of course, i use the compact column (file) in the urban ares but the AI troops still wander around the buildings. The two possible ways to make functional MOUT/CQB are: 1. Copy-paste the system used in the best CQB game of all time: Rainbow Six Lockdown. This is probably very hard to do and i personally doubt if RV engine could provide such a smooth and synchronous control of so many factors. Lockdown used motion-captured CQB elements performed by the real SWAT or spec op operators, including the proper use of grenades. 2. Enforce the AI to follow player at all cost. I don't expect them to be so smart and automatically switch from, say, wedge to file when there isn't enough space to maintain wedge, however, they must be "smart" enough to maintain such a simple formation like file. If i already order them to use the formation appropriate to the terrain then it is unacceptable to watch individual troops break the formation and move on their own. -
[Campaign] Operation Dutch
spotter001 replied to Thats_Life 2.0's topic in ARMA 2 & OA - USER MISSIONS
yup, the humvee drivers does crazy stuff. i gave up from trying to play it eventually.