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RSF TheCapulet

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Everything posted by RSF TheCapulet

  1. What's with all these middle-schoolers coming up with big ass lists of what they want, and slapping a WIP title on it? I thought people were being a bit harsh a while back when I first started seeing it. Now I'm understanding their annoyance a little more. That's enough content to keep any full professional team of developers busy for a very long time.
  2. RSF TheCapulet

    what is the most annoying thing for you in arma 3 ?

    My biggest issue revolves around completely stagnent features. Things that have needed entirely rebuilt since OFP days, but haven't seen nearly the attention they need. Such as the action menu, and the god awful AI pathfinding and driving. I really hope that the expansion takes advantage of DayZ's new nav mesh technology. ---------- Post added at 01:28 PM ---------- Previous post was at 01:26 PM ---------- 64-bit support won't do anything at all for the CPU/FPS problem. The only solution to that is decoupling the rendering engine from the simulation engine the way DayZ intends to.
  3. RSF TheCapulet

    Discover, Play, Promote missions and mods withSIX

    I'm not sure what happened, but it started working later. (Should have mentioned this before now, probably.) I wish I could tell you what it was, but outside of windows updates, nothing at all changed between it not working and installing correctly. I can confirm though that it wasn't installing any pre-requisites, and outside of steam, .net, vb libraries, and some windows updates, nothing else had been installed yet. Sorry I don't have more info for you. Sucks to have found a bug without having any clue how to reproduce it for you. :/
  4. RSF TheCapulet

    Orshanets terrain 12.8x12.8km (Ukraine)

    I've wondered how to do this myself for quite a while. The one thing I've come up with is perhaps using custom models for roads that actually include the entire ditch area, etc. I've no idea how feasable it is though. I'm sure I'll get around to trying it on my own sometime, but hopefully someone tries it before I do.
  5. RSF TheCapulet

    would you still buy any BI product ?

    BIS games always have bugs and unfinished features. But compared to the competition, they're as good as it gets... primarily because there is no competition. No other game lets me sandbox like this, or really at all.
  6. RSF TheCapulet

    [SP/MP] BeCTI

    Reddit user Arruda0820 offered a bit of help. Relevant thread: http://www.reddit.com/r/armadev/comments/2eri19/hoping_someone_can_help_me_with_a_small_becti/ Atm, I've changed cti_completion to 100 on initial building placement, so I don't have to wait for builders to fix it up. But it doesn't seem to be tripping whatever it needs to in update_actions.fsm so that it's usable. I'm not sure what's missing that needs to be popped into it's variable array. Current progress: logic init nul = ["BARRACKS","WEST", getPos this] execVM "buildbarracks.sqf" buildbarracks.sqf private ["_structure","_side","_position"]; _structure = _this select 0; _side = _this select 1; _position = _this select 2; if!(isServer) exitWith{}; waitUntil {!isNil 'CTI_Init_Server'}; [format ["CTI_%1_%2",_side,_structure], _side, _position, 0] call CTI_SE_FNC_BuildStructure; Only change from Arruda's script is swapping out his sleep command, which I'm not even sure is correct in the first place.
  7. RSF TheCapulet

    [SP/MP] BeCTI

    Been working with this for 2 nights. Still haven't figured it out. When using a logic thing to try and get it to place one there, nothing happens. I've also tried applying the stuff directly to a structure (my prefered method, since I'd be able to just drop down a prefabbed base and add some lines to the proper objects), and that's also a no go. Anything else I've tried was mostly aimless guessing and mostly failing to produce correct syntax. Guess I'll be leaving this to someone more experienced. Really hope someone can get it to work though.
  8. RSF TheCapulet

    [SP/MP] BeCTI

    Removing all but 2 starting locations was actually the idea. It's less of a CTI modification, rather than just using the BE framework to build a different-ish game mode. Even the guesswork will hopefully point me in the right direction when I get to work on this later tonight. Thanks Sari.
  9. RSF TheCapulet

    [SP/MP] BeCTI

    The most relevant information I can find is in Client_PlacingBuilding.sqf I see that it drops in a variable to indicate the side. But I don't see how it names the structure, or really does anything else with it outside of placing it where the player indicates. Still lost. :( Relevant lines 134-140. Perhaps also relevant is Events_UI_BuildMenu.sqf, around lines 37-50. But it only led me to the sqf file above.
  10. RSF TheCapulet

    [SP/MP] BeCTI

    Is there any way I could do pre-placed factories? For instance, mission starts and players spawn to find base already built and ready to go? Preferably placed in editor. Do I just name a structure, for instance, CTI_Barraks? If so, how do I designate side, and make sure the server is aware that they have the factory built? I honestly have no idea where to begin on this one.
  11. RSF TheCapulet

    Blastcore: Phoenix 2

    Damn, as pretty is your new effects. I love a good Trans-Am. ---------- Post added at 10:24 PM ---------- Previous post was at 10:22 PM ---------- Looks like a GTA to me. If so, they typically came from the factory in that awesome bold red.
  12. Yep. Swearing at my ISP also got me nowhere, so I just dropped by somewhere else and finished the last 6% on the laptop. Ah, now I can finally develop on taki and cherna error free!
  13. Torrent stop working for anyone else, or do I need to call and swear at my ISP (some more)?
  14. RSF TheCapulet

    [SP/MP] BeCTI

    Good work Sari. Can't wait to test it out. Thanks!
  15. Ugh. 17 kb/s torrent, and mega took a shit. Come on, Pw6 guys! I need this! lol
  16. RSF TheCapulet

    [SP/MP] BeCTI

    If you can, make sure to test both sides at the same time. That's where I had issues. My internet is in the same boat. Tried letting it go last night before bed, and woke up to it errored out at 70%, ffs. But as far as a3mp goes, I had the issue both on Cherna and taki. Any of the A2 maps, really. (Granted I didn't try stuff like desert or proving grounds)
  17. RSF TheCapulet

    [SP/MP] BeCTI

    Have you attempted this in the All in Arma Terrain Pack yet? Haven't had a chance to get it downloaded yet myself. Really hoping we can finally start using the old maps properly.
  18. RSF TheCapulet

    Melee Closecombat Fight, Takedowns & Knife

    I wouldn't want to be caught trying to twist someone's head off while his buddies hang around IRL either. Animation lock or not, if you're surrounded by bad guys when you try this, you deserve the ganking you're about to receive.
  19. RSF TheCapulet

    Discover, Play, Promote missions and mods withSIX

    Just finished a fresh install on my new SSD last night. Been trying to get Pw6 installed all night, but not had any luck. Fresh install of Windows 7 (updated, obviously) Just installed .net 4.5 UAC is disabled (And tried running as admin, for good measure) No relevant files are in the appdata (and none are created when attempting to run) Any time I try to install from the exe downloaded from http://withsix.com/download, it hangs after the first splash screen shows. It doesn't create any logs in appdata, so the only error reporting comes directly from windows:
  20. It's a small cut-out of Takistan that focuses on mountain warfare. Honestly kind of pointless, since as far as I can tell, it contains no added detail. And FPS is a moot point since taki was able to get really good FPS, even in Arma 2 at very high view distances. But I'm def glad it's included in the pack for completeness. I'm sure it'll be great for game modes like Project Reality and other similar ones that require more focus in one area.
  21. Thank you. Alduric provided us all a great stop-gap. But it's nice to finally see this released in proper form. Good work guys!
  22. RSF TheCapulet

    Please BI add a photo mode

    Yeah, but if we take away their funions, they're just going to pick up a bag of bbq lays. If someone wants to cheat, they're going to do it with or without the splendid cam. For instance, I won't play the SP campaign without an IG loadout editor to give myself the weapons and equipment I actually want to go to battle with. No amount of axed features in SP is going to keep people from doing as they please.
  23. RSF TheCapulet

    What monitor is better for Arma 3

    I'd go with the 16:10 monitor, just simply because it's better suited to everything outside of gaming, unless you plan to watch a lot of movies on a 24-27" screen. (but why, when 40" TVs are so damn cheap now?) 16:10 is by far the most comfortable aspect ratio for me to do simple things like web browsing, word processing, coding, etc. And you don't lose any horizontal rez from going with 1920x1200 rather than 1080, so there's no downside in gaming.
  24. I spend a majority of my time in Arma 3 either screwing off in the editor, or screwing off playing what I'd just made in the editor. And I definitely can't claim to have scripted anything. Currently at 1250 hours. My impression is that the Arma 3 community is specifically built around scripting noobs. Just about anything you want has been made already, or can be made with some simple requests on the addon/script request thread. And anything involving the code can just be copy and pasted from place to place where it's needed. Want a revive script? Well fuck, just hit up Armaholic, follow it's copy and paste directions, and money. Want movable static weapons, sling loading, towing, hell, just about anything else? Still the same procedure. Arma is specifically tailored to people without scripting knowledge.
  25. RSF TheCapulet

    [SP/MP] BeCTI

    DePBO the mission file. Editing in the editor won't get you far, unless you're porting to a new map. All of the changes you want to make come from the config files within the missions. To find and replace what you want, here's my suggestion: Use notepad++'s search directory function for the class names you want to replace. It'll bring up the file you need, where you can start copy and pasting in the class names you want for replacements. Once it's all done, change the name & credits in the mission file a tad so you know which one is yours, and rePBO it. Now it's ready to play.
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