RSF TheCapulet
Member-
Content Count
936 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by RSF TheCapulet
-
Project Reality - WIP Discussion
RSF TheCapulet replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
*cough*NDA*cough* ;) ---- And who's the asshole who leaked PR content? Bleh. I wish them a very merry global A2 ban. -
Project Reality - WIP Discussion
RSF TheCapulet replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Lol, the three times I've tried the BAF campaign, it's ended in game stopping bugs anyways. So even if they 'do' play singleplayer, they won't miss it. The problem with the logic behind being upset with some BAF content being given to the PR team is the fact that had BIS never worked with PR, there would still be high quality BAF models and textures. They don't compromise on quality AT ALL, and the only thing it's really changed is enabling them to release the mod sooner. And that's absolutely in everyone's best interest. -
Survey: Which engine enhancement would you like to see?
RSF TheCapulet replied to maddogx's topic in ARMA 2 & OA - SUGGESTIONS
I want the whole package!! :D -
That actually sounded really good to me. You've got to realize that those old diesel engines have thousands upon thousands of hours on them, and are only being hobbled along by low rank marine mechanics. That sound actually fits the bill perfectly.
-
That was me. :cool: The reason I posted is because I genuinely figured it was a sound mix-up that you weren't aware of. I assume the entire premise behind any sound mod is to make the sounds more believable/realistic. In that case, it went the opposite direction. It's like adding a fully blown V-8 hemi sound to a BMP, just simply because it sounds cool. IMO, the sound definitely has a place; it's perfect for the two stroke dirtbike model. But on the ATV, it just kind of breaks the immersion factor, and was the first PBO I've deleted from the modular SM since I downloaded 1.2. When people post things like this, it isn't a reflection of how they view your mods or your opinions. It's just simply pointing out that it isn't correct, just in case it was an error or that you are unaware of how some vehicles actually sound.
-
Survey: Which engine enhancement would you like to see?
RSF TheCapulet replied to maddogx's topic in ARMA 2 & OA - SUGGESTIONS
But you're ignoring the overhead 'costs' of the bullet physics library; ie integration. Havok's SDK is ready made to be implemented into already productive SDKs while bullet requires the devs to spend time integrating it themselves. Havok behaves not entirely unlike an SDK plugin, while bullet requires full integration. But physics is honestly only one portion of the full Havok SDK. There's also animations, behavioral AI, cloth simulation, visual effects, and ready made netcode friendly destruction. -
Project Reality - WIP Discussion
RSF TheCapulet replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You're really going to be butthurt because the PR team was given the high quality models and textures to work from that was 'part' of a DLC pack that you had to pay, what... $6-$10 for? The PR team models can only be used inside the Project Reality mod. You can't use them anywhere else. And PR has no need for the PMC models or textures. Instead, you should be praising the fact that BIS is so supportive of it's massive modding community, and it's relationship with some of the larger modding studios. -
Yup, over a gig, and well worth it.
-
graphics bugs with ATI 4800 series (4850/4870/4890)
RSF TheCapulet replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
After I bought OA and run as CO, this issue seems to have returned, despite the fact that I'm now running outside of steam without steam overlays. -
Sorry to be the first bearer of that bad news. lol I'm just glad you intend to fix all the issues coming up with the new release. Amazing work as always. Perhaps stress the importance of using the DevHeaven portal as your bug tracker?
-
Survey: Which engine enhancement would you like to see?
RSF TheCapulet replied to maddogx's topic in ARMA 2 & OA - SUGGESTIONS
Dragon Rising uses a very weak and half-assed implementation of Havok. And I imagine the only reason they 'did' use it was because Codemasters already owns the license to use it in EGO engine games, and was already embedded in the code they were forced to use to get the game out as quick as they did. It's also used in Dead Rising 2, Just Cause 2, Bioshock(s), Assassin Creed(s), Uncharted 2, FEAR(s), Fallout(s), Oblivion, and most notably, Portal 2. These games are well noted for having some of the best physics and animations in the industry. -
Now for the first bug I've 'seen'. I played for roughly 5 mins, and got precisely One thousand two hundred and seventy six lines of RPT errors, all with this error message: Cannot load sound 'jsrs_aavp\ext_low.wss'
-
Survey: Which engine enhancement would you like to see?
RSF TheCapulet replied to maddogx's topic in ARMA 2 & OA - SUGGESTIONS
It would absolutely make my day if BIS bought a license for the full Havok physics/animation engine suite. Not only does it do fantastic physics simulation, it also includes a full animation suite that does something vitally important: Motion blending. Oh, and full featured facial animations based on the actual speech patters of the voice over, synchronized. Aaand, a proven MP track record for minimal netcode impact. One license purchase from BIS would drastically change nearly everything about this game. -
Better hand grenade throwing abilities
RSF TheCapulet replied to igneous01's topic in ARMA 2 & OA - SUGGESTIONS
One solution might be to add a progress bar on your 'wind up' to throw, giving the thrower distance calculations based on that bar. One thing is universally true, no game has really made the art of nade lobbing realistic or even close to consistent. -
Only heard one issue so far; the quad-ATV sounds are wrong. It's using a 2-stroke bike sound instead of a 400cc 4-stroke ATV sound.
-
How to take a screen shot? Other games easy!
RSF TheCapulet replied to Joe98's topic in ARMA 2 & OA - GENERAL
The reason, as far as I'm aware, is DX10/11. The newer DX versions don't allow regular printscreen functions to work within fullscreen 3d programs. I'd quote the technical reasons, but I'm not so well educated on the matter. If you have windows XP, print screen should work perfectly fine. In windows Vista/7, you'll need to use an external program. (I'm not aware if running in XP comp mode will work. Theoretically it should, since it disables the DX9extended functions within DX while running the program, but I can't confirm) This is a problem for a lot of developers who honestly don't have the time/money to address such a low priority problem. Hell, punkbuster still hasn't solved the issue, and pbscreenshots were a huge factor in catching hackers. -
Not quite what I meant, but I can see how my words didn't match what I was trying to get across. I don't disagree that Sound Mods are extremely subjective, and not only do I totally appreciate all the work that's gone into the ACE SM, I also think it's really quite good. What I meant instead is that the JSRS SM is better in the fact that it caters to many more subjective players. This wouldn't matter at all in most environments, but in the instance of the UO crew, they're currently working on enforcing a signed only server environment to reduce lag. I'm not saying that JSRS is 'the best', but in a very large community of players like UO, it works out best for the majority. THAT's what I meant by 'better'. Wasn't trying to make JSRS out to be the new standard in gaming sound fidelity.
-
I think what he, and the rest of the UO crew is trying to accomplish is making your sound mod perfect for a lock and key server enviroment to reduce lag as much as possible; not altering it to their whims and trying to steal your thunder. This stems from the fact that your SM is much better than the standard ACE SM, and that community really needs something uniform, yet still awesome to use. I understand your position, but as a player of many different servers, I respectfully ask you to reconsider. Bringing the community closer together should be the top priority of every mod dev and server admin.
-
Unplayable MP Lag Steam Version Arma 2
RSF TheCapulet replied to cj31387's topic in ARMA 2 & OA - MULTIPLAYER
Better than being such a noob that you give up and sell your copy on Ebay for 5 bucks. That's the kind of thing I have to deal with, with my ADD clanmates. I think the best idea is to join one of the many communities that go out of their way to require a certain modset, and disallowing anything else. It seems to be the best server performance, and it's a great way to get much more out of this game than you could with SP or pubs. -
Unplayable MP Lag Steam Version Arma 2
RSF TheCapulet replied to cj31387's topic in ARMA 2 & OA - MULTIPLAYER
Well, the issue is... there are alot of public servers that don't 'require' mods, but they also don't disallow them. With that in mind, there's a lot of client cross-compatability issues cropping up causing lag. Most server admins, and really quite a few mod developers, are totally unaware of this issue. -
Unplayable MP Lag Steam Version Arma 2
RSF TheCapulet replied to cj31387's topic in ARMA 2 & OA - MULTIPLAYER
Here's a good explanation of typical lag causes written by Jaynus. http://unitedoperations.net/Thread-Why-we-Desync?page=2 -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
RSF TheCapulet replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
He might be talking about DL time included. For instance, I have DSL; great pings, but less than 750k download speed. It took me roughly 4 hours to download ACE. And as far as setting ace up, never ever underestimate the stupidity of standard fps shooters. I'm in a med. sized BC2 clan, and convinced quite a few guys to buy CO. Out of the roughly 15 guys who bought it, I was able to get a whopping three to successfully install ACE. I explained SU to them. I walked them through every bit of it. Explained how to edit their ace config. One thing that I think would make ACE releases so much better, not for me or a lot of other players who use it already but instead for the total morons who can barely manage to walk and talk at the same time without injuring themselves: ACE installer. Create a consolidated EXE/msi file (With all ACE files, not separated packages) that automatically finds the users installation folder, automatically detects their profile name, edits the config accordingly, and installs the whole damn thing right where it needs to go. It'd be so much easier to bring more people in from my squad without putting a forehead sized hole in my keyboard after trying to talk them into following simple directions. -
Unplayable MP Lag Steam Version Arma 2
RSF TheCapulet replied to cj31387's topic in ARMA 2 & OA - MULTIPLAYER
He clearly has both. He's probably just not running them as CO. -
Not to be rude, or rush you or anything. From what I've seen in screenshots, this map looks incredible. Just want to play it! :) http://dev-heaven.net/issues/19086
-
graphics bugs with ATI 4800 series (4850/4870/4890)
RSF TheCapulet replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
I seem to have found the issue, at least for me. The HDR flickering only happens when I launch from steam. When I launch from the exe or a mod manager, it works perfectly fine.