RSF TheCapulet
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Everything posted by RSF TheCapulet
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Up Armored HMMWV Modification
RSF TheCapulet replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
One of the worst things about BI's up armored HMMWV was that you couldn't see out of the damn windows when looking around. The character position was way too high, so you seen mostly the top of the vehicle roof and nothing but heavy armor when you tried to look out the door window. Really looking forward to driving around a properly made hmmwv, can't wait! -
Run it as a mod.
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What features are fundamental to the Marksman DLC? (no speculation)
RSF TheCapulet replied to RushHour's topic in ARMA 3 - GENERAL
This. Without proper mid/long range textures and grass generation at long range reticle, sniping and marksmanship will always be second rate in Arma. -
On the other hand, I can confirm that I've spawned in over a dozen of them within the mission (mcc). Also, it seems as if none of the ivory aircraft show up in Zues. Am I missing something, or have you just not got around to config-ing that yet?
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[OPEN BETA] [SP] bCombat infantry AI Mod
RSF TheCapulet replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes I'd say this falls under mission design more than a need for radical changes like RoF. Don't want your MGers to run out of ammo? Run an ammo support unit beside him, or give him a ruck with more of it. -
Texturing using ArmA 3 Object Builder?
RSF TheCapulet replied to artemisdimikaelo's topic in ARMA 3 - QUESTIONS & ANSWERS
My favorite threads like these are the one's where the OP fills in the detailed answer of their question for future reference for new guys searching google for the same thing. -
You might try lock on missiles from jets as well. In Arma 2, hitting the countermeasures at the right time made the missile miss it's target. Would be interested to see if A3 at least kept this functionality.
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J.S.R.S. 2.2 Soundmod
RSF TheCapulet replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What about using the same fall detection that TPW uses for his SP mod? (Full disclosure: No idea what I'm talking about) -
Squad system SQ-1
RSF TheCapulet replied to jts_2009's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahh, I see. Miscommunication. I was directing it more towards JTS, in case he hadn't looked into it. Wasn't suggesting someone break his license. -
J.S.R.S. 2.2 Soundmod
RSF TheCapulet replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Quick Idea I had: Is there any way to add sounds to vehicles when falling certain amounts of distance? I notice driving around the atv that a glaring omission from vehicle production value was the suspension sounds. -
Any chance you could test explosives on building damage as well? Great work btw.
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@A3MP - ArmA 3 Map Pack
RSF TheCapulet replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I might have come off as abrasive towards you, when it was really meant for flaky and the thoughtless dudes like him asking for something unfeasible. And yeah, I deff agree. I'll def support modularity if Alduric is up for it. But at the same time, I understand that it's a massive and tedious job with no real justifiable gain in the eyes of the developer. -
@A3MP - ArmA 3 Map Pack
RSF TheCapulet replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A quick glance through the addon files will tell anyone with sense that the addon isn't structured that way. It's wasn't designed to be modular, so making it so would take enough work that it realistically wouldn't be worth it. -
Squad system SQ-1
RSF TheCapulet replied to jts_2009's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm a designer, not a programmer. I just know it can be done and how. I'm just the guy that tells the programmer what to do. :P ---------- Post added at 06:08 PM ---------- Previous post was at 06:07 PM ---------- Convenient then, since I was talking to him rather than you. -
Squad system SQ-1
RSF TheCapulet replied to jts_2009's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The squad menu coming up is a pretty simple fix. Just have to adjust the item in the action menu so it has the lowest priority. -
Suggestion: Firing drill zues modules and compositions
RSF TheCapulet posted a topic in ARMA 3 - ZEUS
From what I've tried before, these types of missions are beyond my skill. I'd be great if I could just build them in zues instead. -
Running BECTI A3MP missions on clan server all weekend
RSF TheCapulet posted a topic in ARMA 3 - MULTIPLAYER
Set your filter for "torsquad" to bring our server up. So far, I have Takistan and Bystrica finished for large maps, and then I have several smaller scale PVP missions based on BECTI based in Chernarus, Takistan, Sharpur, and Zargabad. Hope to have a large chernarus playable this weekend at some point. Going to be running these missions all weekend to test them, make sure everything is working correctly. AI is powered by bCombat. Same local server as the Seattle OFPS.net CTI server. Allowed mods can be found here: http://torsquad.com/modules.php?name=Forums&file=viewtopic&t=2755 ---------- Post added at 08:27 PM ---------- Previous post was at 07:46 PM ---------- And I already found a big bug. Running altis and stratis till I get it fixed. Woops. Running BECTI small scale PVP missions atm. -
Squad system SQ-1
RSF TheCapulet replied to jts_2009's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks JTS. I'm really looking forward to using this now. I almost wish a moderator would happen by and delete all of the posts pertaining to copyright, now that they're not relevant to the thread anymore. Once again, great work and thanks! -
Squad system SQ-1
RSF TheCapulet replied to jts_2009's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Something I hadn't considered at all. And a risk I certainly wouldn't want to subject my own work to. -
Squad system SQ-1
RSF TheCapulet replied to jts_2009's topic in ARMA 3 - MISSION EDITING & SCRIPTING
JTS, are you really so opposed to mission designers tweaking small visual things with this for their mission? I know I've already brought it up once, so this could certainly be considered spam by some... But I played around with it a bit more, and it really would fit seamlessly with the stuff I'm working on, as long as I could adjust some visual cues. If I can't do that, it doesn't pair with anything else I've included in the mission UI wise, and just totally breaks the production value I worked hard on. Again, I really like this script. It's great. But I can't imagine anyone will find much use for it at all with it being so absurdly restricted. Which is very disappointing, both from a mission designer perspective, and a player perspective. -
General Discussion (dev branch)
RSF TheCapulet replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
To collaborate so he could find out more quickly whether the bug is in his code or a bug with dev branch? -
Flares are 40mm, so use your UGL. No separate flare pistol.
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Squad system SQ-1
RSF TheCapulet replied to jts_2009's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looks really well built. I like it a lot, good work! Shame you refuse to allow any sort of changes at all though. A few color changes and icon replacements would make this fit some of my missions perfectly. But since I can't make adjustments, I have to pass. Thanks anyways. -
Discover, Play, Promote missions and mods withSIX
RSF TheCapulet replied to sickboy's topic in ARMA 3 - GENERAL
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Thanks for the client side TMR, tao. Much appreciated. Only issue I've noticed so far is with keys. The main TMR and the JSRS TMR compatability mod both seem to use the same key, while the CSO version has it's own key. So you can't key just the CSO and JSRS compatability mod without keying full TMR. But then again, I'm not even certain it's still required for the CSO version?