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RSF TheCapulet

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Everything posted by RSF TheCapulet

  1. RSF TheCapulet

    Up Armored HMMWV Modification

    One of the worst things about BI's up armored HMMWV was that you couldn't see out of the damn windows when looking around. The character position was way too high, so you seen mostly the top of the vehicle roof and nothing but heavy armor when you tried to look out the door window. Really looking forward to driving around a properly made hmmwv, can't wait!
  2. RSF TheCapulet

    Happy 15th anniversary

    Run it as a mod.
  3. This. Without proper mid/long range textures and grass generation at long range reticle, sniping and marksmanship will always be second rate in Arma.
  4. RSF TheCapulet

    Ivory Aircraft

    On the other hand, I can confirm that I've spawned in over a dozen of them within the mission (mcc). Also, it seems as if none of the ivory aircraft show up in Zues. Am I missing something, or have you just not got around to config-ing that yet?
  5. RSF TheCapulet

    [OPEN BETA] [SP] bCombat infantry AI Mod

    Yes I'd say this falls under mission design more than a need for radical changes like RoF. Don't want your MGers to run out of ammo? Run an ammo support unit beside him, or give him a ruck with more of it.
  6. RSF TheCapulet

    Texturing using ArmA 3 Object Builder?

    My favorite threads like these are the one's where the OP fills in the detailed answer of their question for future reference for new guys searching google for the same thing.
  7. RSF TheCapulet

    Weapon tests

    You might try lock on missiles from jets as well. In Arma 2, hitting the countermeasures at the right time made the missile miss it's target. Would be interested to see if A3 at least kept this functionality.
  8. RSF TheCapulet

    J.S.R.S. 2.2 Soundmod

    What about using the same fall detection that TPW uses for his SP mod? (Full disclosure: No idea what I'm talking about)
  9. RSF TheCapulet

    Squad system SQ-1

    Ahh, I see. Miscommunication. I was directing it more towards JTS, in case he hadn't looked into it. Wasn't suggesting someone break his license.
  10. RSF TheCapulet

    J.S.R.S. 2.2 Soundmod

    Quick Idea I had: Is there any way to add sounds to vehicles when falling certain amounts of distance? I notice driving around the atv that a glaring omission from vehicle production value was the suspension sounds.
  11. RSF TheCapulet

    Weapon tests

    Any chance you could test explosives on building damage as well? Great work btw.
  12. RSF TheCapulet

    @A3MP - ArmA 3 Map Pack

    I might have come off as abrasive towards you, when it was really meant for flaky and the thoughtless dudes like him asking for something unfeasible. And yeah, I deff agree. I'll def support modularity if Alduric is up for it. But at the same time, I understand that it's a massive and tedious job with no real justifiable gain in the eyes of the developer.
  13. RSF TheCapulet

    @A3MP - ArmA 3 Map Pack

    A quick glance through the addon files will tell anyone with sense that the addon isn't structured that way. It's wasn't designed to be modular, so making it so would take enough work that it realistically wouldn't be worth it.
  14. RSF TheCapulet

    Squad system SQ-1

    I'm a designer, not a programmer. I just know it can be done and how. I'm just the guy that tells the programmer what to do. :P ---------- Post added at 06:08 PM ---------- Previous post was at 06:07 PM ---------- Convenient then, since I was talking to him rather than you.
  15. RSF TheCapulet

    Squad system SQ-1

    The squad menu coming up is a pretty simple fix. Just have to adjust the item in the action menu so it has the lowest priority.
  16. From what I've tried before, these types of missions are beyond my skill. I'd be great if I could just build them in zues instead.
  17. Set your filter for "torsquad" to bring our server up. So far, I have Takistan and Bystrica finished for large maps, and then I have several smaller scale PVP missions based on BECTI based in Chernarus, Takistan, Sharpur, and Zargabad. Hope to have a large chernarus playable this weekend at some point. Going to be running these missions all weekend to test them, make sure everything is working correctly. AI is powered by bCombat. Same local server as the Seattle OFPS.net CTI server. Allowed mods can be found here: http://torsquad.com/modules.php?name=Forums&file=viewtopic&t=2755 ---------- Post added at 08:27 PM ---------- Previous post was at 07:46 PM ---------- And I already found a big bug. Running altis and stratis till I get it fixed. Woops. Running BECTI small scale PVP missions atm.
  18. RSF TheCapulet

    Squad system SQ-1

    Thanks JTS. I'm really looking forward to using this now. I almost wish a moderator would happen by and delete all of the posts pertaining to copyright, now that they're not relevant to the thread anymore. Once again, great work and thanks!
  19. RSF TheCapulet

    Squad system SQ-1

    Something I hadn't considered at all. And a risk I certainly wouldn't want to subject my own work to.
  20. RSF TheCapulet

    Squad system SQ-1

    JTS, are you really so opposed to mission designers tweaking small visual things with this for their mission? I know I've already brought it up once, so this could certainly be considered spam by some... But I played around with it a bit more, and it really would fit seamlessly with the stuff I'm working on, as long as I could adjust some visual cues. If I can't do that, it doesn't pair with anything else I've included in the mission UI wise, and just totally breaks the production value I worked hard on. Again, I really like this script. It's great. But I can't imagine anyone will find much use for it at all with it being so absurdly restricted. Which is very disappointing, both from a mission designer perspective, and a player perspective.
  21. RSF TheCapulet

    General Discussion (dev branch)

    To collaborate so he could find out more quickly whether the bug is in his code or a bug with dev branch?
  22. RSF TheCapulet

    streetnames

    Flares are 40mm, so use your UGL. No separate flare pistol.
  23. RSF TheCapulet

    Squad system SQ-1

    Looks really well built. I like it a lot, good work! Shame you refuse to allow any sort of changes at all though. A few color changes and icon replacements would make this fit some of my missions perfectly. But since I can't make adjustments, I have to pass. Thanks anyways.
  24. RSF TheCapulet

    TMR Modular Realism

    Thanks for the client side TMR, tao. Much appreciated. Only issue I've noticed so far is with keys. The main TMR and the JSRS TMR compatability mod both seem to use the same key, while the CSO version has it's own key. So you can't key just the CSO and JSRS compatability mod without keying full TMR. But then again, I'm not even certain it's still required for the CSO version?
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