brightness
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Everything posted by brightness
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UKSF - Brecon Beacons (Beta 0.1)
brightness replied to UKSF's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Its CO, the team been using A2 and OA contents for this. -
This could easily been done with Java (As I am waiting for them to fully implement it into ArmA 3). You can easily make a object oriented coding who connects to the database and do a match, luckily the queries for SQL is easy which is most of the them SELECT * tablename WHERE GUID = 'variablename'. Just waiting for Java to function with A3 ^^
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Great release, Don't worry regarding the weapons due of me being part of leadership of a unit called UKSF we've found out that SAS & Special forces group decides to use M16 and M4s but most likely M16 and G3s during "secret" operations. The standard issued L85 is currently only being used by the normal infantry and not SF in most scenarios. Great release once again.
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Post here all what you know about implementation of the headless client in missions
brightness replied to On_Sabbatical's topic in ARMA 2 & OA - BETA PATCH TESTING
As I've found a big interest of using this for MSO & Own made missions I got few questions related to this. I read a few page up that you only have to place forceheadlessclient=1; into the playable unit you want the HC to connect to? True? If not true then what do I need to do? Secondly on some of our missions we use DAC & HETMANN ART (And if I am correct I can assign on HETMAN ART that the leaderHQ is connected by HC but I am unsure how to set it up for DAC since you need to setOwner you say). Thirdly - The performance? Is it good? Better AI? -
Multi-Session Operations v4.5 released
brightness replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Since I am incapable to set up the PDB again :( I need some assistance from you guys, basically I am getting stuck on "Please wait setting up client". Yes, I am launching ARMA2NET but unsure if I am doing it correct as I've properly written the Databases.txt (Got phpmyadmin instead of workbench). If anyone would be kind to assist me feel free to add me on skype, alwandy94. Thank you! -
British Armed Forces: Bowman Radio System - an ACRE plugin
brightness replied to tupolov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks a lot mate, we at UKSF appreciated this release! -
As W0lle said, Even if the dev works for BI they can't just slip it out from his hands as he is probarly thinking about a stand alone version with the engine or waiting to see if DayZ will run smooth on A3.
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ARMA 2: Operation Arrowhead / Combined Operations / Reinforcements update 1.62
brightness replied to Dwarden's topic in ARMA 2 & OA - GENERAL
You see they have a team assigned for ArmA 3 & a small team for ArmA 2 Patches.. Which gets added into ArmA 3 also (A little). -
ARMA 2: Operation Arrowhead / Combined Operations / Reinforcements update 1.62
brightness replied to Dwarden's topic in ARMA 2 & OA - GENERAL
By anychance is there a way to update the servers? Cause currently the exe file is not recognizing a valid CO install.. -
Arma2OA server and Phenom II X6 T1100 + DayZ
brightness replied to gpcore's topic in ARMA 2 & OA - Servers & Administration
Look for today beta patch, says it fixes some CPU usage! Lets hope it did ;) -
The Warthog ATV [WIP]
brightness replied to alasdair's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Finally more brit stuff my unit can use! -
Arma2OA server and Phenom II X6 T1100 + DayZ
brightness replied to gpcore's topic in ARMA 2 & OA - Servers & Administration
Have the same issue, Posted this already and it was explained, read it here - http://forums.bistudio.com/showthread.php?135968-Dedicated-issues-(Only-activating-1-cpu) Short summary - The AIs uses 1 core, the players uses another core and so on. So basically each of your core should at least be 3.0GHZ. -
Secondary Ops Manager Module Discussion
brightness replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright I am really tired reading of all pages as searching, is there any way to make the SecOp Spawn only TAKI units and not RUSSIAN? -
Reading the part of the body being hit
brightness posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
As topic the topic says, I am trying to find a way to read if your head is hit, legs, chest or arms. Right now I found a way to read if your hands is hit but thats it. So if there is any handler or scriptwise to read it, please tell me ^^ Would save my day a lot. -
Reading the part of the body being hit
brightness replied to brightness's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks a lot :) -
ARMA 2: OA beta build 94876 (1.61 MP build)
brightness replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Alright, glad to hear that too. -
ARMA 2: OA beta build 94876 (1.61 MP build)
brightness replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Thought I wonder what this threading update does? Fixes that the AI now uses 2 cpus or?? -
Scripted weapon collision addon - looking for input
brightness replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Smk animation have the type of lower gun typ that fits the type of animation, Try it yourself. Basically walk n double tap c and you will lower your gun in a nicer way. (Just Anim suggestion) -
There was a resolved issue that Xeno gave me on ACE Thread, http://forums.bistudio.com/showthread.php?129084-ACE-for-OA-1-13&p=2144220&viewfull=1#post2144220
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ZORA (Zone Restriction Module) - HELP!!
brightness posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright, to keep the topic on point I am having issues with ZORA, yes I have searched for solution but haven't found any linked to this. Well you see I am using ZORA to spawn enemy AI to attack you when your patrolling around and change the spawn rate depending on CIVILIAN Threat Level on you. Alright, I got the enemy spawning working but I am having an issue that is known in ZORA that if you enter a vehicle and then leave it, You will die. So I looked up a solution and it was to "PAUSE" ZORA when player(s) were inside a vehicle and then unpause when no one was .. Pretty much its lame doing that so I am looking up a solution from you guys having ZORA running meanwhile inside a vehicle and when your leaving the vehicle you won't get killed. Anyone got a idea? -
BIS Module Improvement Project
brightness replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm I noticed that when I tried manually add towns in Namalsk, anyways I saw ZORA was here and it caught my interest as I know you can make a pretty decent "Enemy Spawning" rate etc, and I was wondering - How to enable ZORA func. here into ZORA module?? -
Script jumps (overcoming obstacles)
brightness replied to arigato's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If I read the lined properly, He defined the strength of the jump which you can modify too.. player***setvariable***["ARGT_JUMP_POWER",***5.5,***true];[/Code] Good release anyways :) -
BIS Module Improvement Project
brightness replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm sorry for posting here if its wrong, but I got a question regarding this. Is there by any chance a possible to modify the script to add extra worlds? For example, Namalsk? -
My server keeps getting hacked.
brightness replied to xxnickpwnsxx's topic in ARMA 2 & OA - Servers & Administration
There is a way to stop the hacking, Ask 15th meu for their check system on insurgency, it kicks everyone who have lostkey -
Anti Satchel / Shooting in base
brightness posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright to make big story short - I am tired of entering our Insurgency server and finding hole base totally destroyed by Satchel or someone trolling around and shooting the vehicles/base .. I would like to find a script/way to disable satchel usage in trigger area as shooting! I can't really find any scripts out there for release (Bare with me with scripting, As my head isn't clear right now). I would appreciated any help I got out there!