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choffan

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Everything posted by choffan

  1. choffan

    The Undead Mod

    yeah ;(
  2. choffan

    Zombie Spawning Tutorial

    you are THE man :D thanks so much, we hugely appreciate
  3. choffan

    Zombie Spawning Tutorial

    this seems really a great mod! Sadly, I just have Arma 2, and I would dare to ask you if it is possible for you to spend some time for me and my friend :D If not, nevermind, we appreciate your MOD philosophy very much, indeed!
  4. choffan

    The Undead Mod

    Is it possible to swap the development from Charon (which appears to be (non living) dead) to someone other interested?
  5. choffan

    Community Map?

    lots of people (me :D) do not own a copy of CO but just Arma II, please be aware of that :(
  6. choffan

    The Undead Mod

    up! no words from Charon?
  7. choffan

    The Undead Mod

    This MOD is splendid. I hope the author will come back and fix the minor issue we found to gain perfection
  8. choffan

    Community Map?

    I definitely went for cities, because a city would structure a different kind of game. Imagine being a sniper on a chopper looking for a target in a jammed street, a kamikaze which would blow the car if you can't stop him while other troops directly fight on the road house by house... :D
  9. I beg your pardon, cause I didn't sort a more suitable title for the thread :D I read somewhere that there already exist something like a mod which allows to play a continuosly-updated map in which players can move around aiming goals, with a consistent spawn of enemy troops set to "fill" the map properly. Do someone know the mod I'm referring to? Thanks so much!
  10. Ah. Are you referring to the whole mission set or just the demo?
  11. Just Arma2! I'm guessing what you are to say referring to the lack of files... :(
  12. I tried to install the (demo) missions on my pc but I dint' sort it out. It seems that a big bunch of stuff is laking from Arma 2 directory :(
  13. choffan

    Remove AI from multy coop campaign?

    Yeah, you're right, but no possibility appears to be granted for Harvest Red campaign, which make very annoying to play a co-op without full human squad :( If someone could help, we definitely appreciate :D A way to mend the problem is to remove via mod the bot radio talk, but of course this is just a partial solution
  14. Hi all! I'm looking for a way to disable team AI in co-op online campaign: with my friend we would like to play the game being the only two members of the initial team. Would be this possible or we should forget about it? :( Thanks!
  15. choffan

    Remove AI from multy coop campaign?

    Yes, I was speaking in reference to the AI Team, but as you say, it seems rather unavoidable to play with these little guys, unless passing through the editor (which of course is far from my actual capabilities :D ). Perhaps there could be some trick, like false recognition AI\Human (disguise empty slots with false human players in order to stuck them) and then skipping the particular checkpoint through the command chat.. :(
  16. choffan

    Remove AI from multy coop campaign?

    well, I would like to, but the game stop and I sadly have to confirm your supposition :( About cut scenes, i think they make for themself, even if there could be some severe trigger\issues, but I didn't go further in the co-op and I don't know much. Another question (please!) is there a way to remove these annoying radio speeches (fight\spots)? I saw something for echo6 but it was dropped inside a huge 1giga archive
  17. Ehy R. thanks for your great support. I link the MOD in order to prevent similar questions from other people: http://www.armaholic.com/page.php?id=13336 That's what I found so far, and seems consistent with was I was looking for!
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